[android-developers] Re: OpenGL 2D Game Framework

2009-09-22 Thread Cédric Berger
On Tue, Sep 22, 2009 at 01:28, Dan Sherman impact...@gmail.com wrote: I'm not too knowledgable on the LGPL, but the Mozilla license would be something to look into. Apache license (same as Android code license) may be the best choice. And this would also allow for easy inclusion of some of

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread rich...@stickycoding.com
Definitely a good idea Fred, something else that I put into the TODO list, thanks. 1.6 wasn't out when I was working the audio part of the engine, so it never crossed my mind. Also, I've been working on a game from the engine myself, and I've made a nifty path following modifier, that will get

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread pro
Hi Richard, What is the terms conditions for using it? I mean copyright etc... I'm developing some games ( my area of interest is AI type games ), but I might be able to take some fragments of code for animations, placement of objects etc. But for commercial side, I don't want to get into

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread Phred
I tried it out and noticed that animation and movement jerks once a second. Anyone else get that? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread nEx.Software
Probably some GC going on, I also noticed it but it seemed less frequent than once per second. On Sep 21, 7:45 am, Phred phr...@gmail.com wrote: I tried it out and noticed that animation and movement jerks once a second.  Anyone else get that?

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread Andrew Shu
I noticed on the google code page http://code.google.com/p/rokon/ that the license is GPL 3, which means anyone who uses it must open source their app. Richard, have you given some thought to changing the license to something more permissive? Either way, impressive work. Good job. On Sep 21,

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread Dan Sherman
The library looks great (after a few hours of playing with it), definitely has some improvements that could be made, but very well laid out and easy to work with. However, the GPLv3 does make game development a bit of an issue, if the games need to be released as GPLv3 as well... - Dan On Mon,

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread nEx.Software
Dan, that's what I was thinking as well (regarding the GPLv3). On Sep 21, 9:42 am, Dan Sherman impact...@gmail.com wrote: The library looks great (after a few hours of playing with it), definitely has some improvements that could be made, but very well laid out and easy to work with.

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread polyclefsoftware
Yes, the description in Google Code for the project says powerful enough to create a highly polished commercial game. But you can't exactly create a commercial game with code licensed under the GPL, right? On Sep 21, 11:46 am, nEx.Software email.nex.softw...@gmail.com wrote: Dan, that's what I

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread Dan Sherman
You can technically. Nothing prevents your from selling the game you make, you do have to release all of the source however, which makes doing anything that you might want hidden (network protocols, etc) a bit tougher. :) - Dan On Mon, Sep 21, 2009 at 1:07 PM, polyclefsoftware dja...@gmail.com

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread Carmen Delessio
I think this library looks great and I see how I can use it in apps that need great graphics features, not just games. Regarding licensing, it would be great to figure out a way encourage lots of solid libraries to be built and made available to the Android community. For that to happen, I think

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread pro
Thanks Dan, thanks everyone ... That is what I thought. If the license allows that I've to publish any modification/addition to this, then perhaps that is okay ( also depends on how truly it can be used just as a framework). Since it is hard labor ( on both side, framework developer, as well as

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread rich...@stickycoding.com
Thanks for the suggestions guys, really appreciate it. I've had dozens of suggestions and thankyou's emailed in today alone. In regards to licensing, I was going to keep it as GPL for a little while longer. I figured, with the engine at the state its in now, its unlikely you will be able to

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread Dan Sherman
I'm not gunna try to talk you out of it, it's your code, and you should pick the license that suits your ambitions for the project. However, I can see it putting off a lot of users that might be interested in working with it, who can't justify sinking weeks of time into a planned commercial game,

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread rich...@stickycoding.com
Alright, I'll take it on board and think about changing it. I really don't mind if people do whatever they want to with the code, just thought it might encourage a little more of a push on the contributions. But considering it, you might be right that its putting people off. Maybe change things

[android-developers] Re: OpenGL 2D Game Framework

2009-09-20 Thread rich...@stickycoding.com
Alright, thanks for the suggestions you sent me Lance, it did make a noticeable difference. I also changed a lot of things that were causing garbage, and added in a new particle engine. For anyone who's nosey, you can take a look here at the new features http://www.youtube.com/watch?v=jWYL-L7HnEE

[android-developers] Re: OpenGL 2D Game Framework

2009-09-20 Thread Fred Grott(Android Expert)
how about using the new sound track engine in Android 1.6? JetBoy? On Sep 20, 8:28 am, rich...@stickycoding.com rich...@stickycoding.com wrote: Alright, thanks for the suggestions you sent me Lance, it did make a noticeable difference. I also changed a lot of things that were causing garbage,

[android-developers] Re: OpenGL 2D Game Framework

2009-09-20 Thread MrChaz
Wow, thanks. I look forward to checking this out. On Sep 18, 2:08 pm, rich...@stickycoding.com rich...@stickycoding.com wrote: I've been working on a game framework for a little while, and while its far from perfect, I've put the current version online. To be honest, I haven't used much

[android-developers] Re: OpenGL 2D Game Framework

2009-09-20 Thread The Bear
Wow - thank you! On 18 Sep, 14:08, rich...@stickycoding.com rich...@stickycoding.com wrote: I've been working on a game framework for a little while, and while its far from perfect, I've put the current version online. To be honest, I haven't used much OpenGL in the past. Before last week I

[android-developers] Re: OpenGL 2D Game Framework

2009-09-18 Thread Michael MacDonald
I was thinking of doing something similar, but now I won't have to. I'll look at the code. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Re: OpenGL 2D Game Framework

2009-09-18 Thread Lance Nanek
Wow, thank you. This saves me a lot of work. I've been writing a game with a friend and it is at the point where it has to be changed from using Canvas to OpenGL. Just started looking at your framework now - those example classes to see how it is used are very helpful. It will be interesting to