[android-developers] Re: Options for sound in games

2010-01-15 Thread Neilz
Ogg files eh? Will give it a try, thanks for the tip. On Jan 14, 7:06 pm, dec...@shanaghy.com declanshana...@gmail.com wrote: I've found SoundPool to be more reliable when you use ogg format files. Anything else causes trouble. For example sounds wont play or exceptions are thrown. On Jan

[android-developers] Re: Options for sound in games

2010-01-14 Thread dec...@shanaghy.com
I've found SoundPool to be more reliable when you use ogg format files. Anything else causes trouble. For example sounds wont play or exceptions are thrown. On Jan 14, 10:13 am, Neilz neilhorn...@googlemail.com wrote: Well I've got mine working fairly well by using a SoundPool which only

[android-developers] Re: Options for sound in games

2010-01-12 Thread OldSkoolMark
I use SoundPool in my metronome application. Very short clips repeating at up to 300BPM, no problem. I'd like to know what the known issues you refer to are, as so far, I haven't been burned by any of them, and would like to steer clear of them going forward. On Jan 12, 7:14 am, Neilz