On Nov 24, 5:28 pm, Romain Guy romain...@google.com wrote:
This seems like a major framework fail... 16Bit graphics? It's 2009,
I'd sort of expect better image rendering than that of Window 3.11.
Except that phone displays do not display more than 16 bits of colors.
The displays are
On Nov 24, 5:28 pm, Romain Guy romain...@google.com wrote:
This seems like a major framework fail... 16Bit graphics? It's 2009,
I'd sort of expect better image rendering than that of Window 3.11.
Except that phone displays do not display more than 16 bits of colors.
The displays are
how did you do the pre-dithering? our designer created a host of
images with dithering enabled, but it didn't have any effect. The
artifacts would only disappear when setting setDither(true) on EVERY
SINGLE drawable having a gradient.
This seems like a major framework fail... 16Bit graphics? It's
I've used http://depthdither.graphest.com/ . It's a dithering photoshop plugin.
2009/11/24 Matthias m.kaepp...@googlemail.com:
how did you do the pre-dithering? our designer created a host of
images with dithering enabled, but it didn't have any effect. The
artifacts would only disappear when
This seems like a major framework fail... 16Bit graphics? It's 2009,
I'd sort of expect better image rendering than that of Window 3.11.
Except that phone displays do not display more than 16 bits of colors.
The displays are natively 565.
On Oct 30, 3:55 am, Ian iangm...@gmail.com wrote:
Except that phone displays do not display more than 16 bits of colors.
The displays are natively 565.
Are you sure that applies to the Samsung Galaxy, the phone that the
first post in this thread mentioned things are looking bad on?
The first spec sheet I could find for it says 16M Color AMOLED
On Tue, Nov 24, 2009 at 12:40 PM, Lance Nanek lna...@gmail.com wrote:
16M colors usually refers to 24 bits of colors, which is 888. I did
notice the screen on the Galaxy looks very beautiful when I saw it
last week. That could have been some other aspect of the OLED
technology, however.
To do a true comparison of what the PNG is like after 'optimization'
take it out of the final APK, it is just a zip archive.
The banding artifacts you see are because the device and the emulator
are displaying in 16-bit 565 pixel format, they can't display all the
colors. Have you tried painting
On Oct 29, 12:15 am, webmonkey webmonke...@gmail.com wrote:
On Oct 28, 9:20 pm, Ian iangm...@gmail.com wrote:
I've noticed that the PNGs of my application with some gradients
effects looked terribly bad at the device (a Samsung Galaxy) and at
The banding artifacts you see are because the
Thanks. I've checked it and the optimization do not affect the colors
the way that is shown on the emulator/device. I've tried to define a
proxy XML for the PNG and set its dither to true, but it didn't
worked. I'll try to change the png image settings on photoshop or
something.
I've found some
The pre-dithering of the images worked fine (I've had to download a
dithering plugin to photoshop).
On Oct 29, 3:52 pm, Ian Guedes Maia iangm...@gmail.com wrote:
Thanks. I've checked it and the optimization do not affect the colors
the way that is shown on the emulator/device. I've tried to
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