> Someone already had an issue when porting applications from a device
> to another one ?

Every single one of us doing more than just displaying images of cats
that purs when you click on it :D

Multitouch, opengl support, intent availability, hardware support, the
list of compatibility issues goes on and on, some you can test
(presence of sensor,...) some you can't.
It's the drawback when you have multiple hardware running on
framework.

There is one company I can't find the name anymore that have some kind
of way to let you try your app on as many devices as you can. It costs
a lot though.

The most spreaded way to go is to add something like android-remote-
stacktrace to receive a full stacktrace by email when an unhandled
error occurs on one of your client device.

Good luck with your game.

Yahel

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