Being in the foreground doesn't mean you have exclusive access to the device
-- it still needs to be able to respond to incoming calls, etc.
There is nothing intrinsically wrong with an application working at audio
priority for doing audio work... there is something extremely wrong with it
runnin
Well actually the other thing too is my program is designed so that if
it loses focus (OnPause), it stops the audio creation thread. So even
though it's priority is set high, it only runs the high thread while
the program is in the foreground, so it shouldn't be too detrimental
to the entire syste
Ok, thank you, that is what I wanted to hear :)
Of course my case is not just 'this thing is slow', I need to play two
perfectly synced tracks and render opengl scene.
I too discourage people from using this priorities unless absolutely
necessary.
Dmitry
On 13 авг, 23:29, Dianne Hackborn wrote
As I said, for very carefully controlled code that is doing realtime audio
processing the audio permission is appropriate. That is all you should be
doing at that priority level, though, and the amount of work being done
needs to be very carefully controlled.
Btw, the next release should have som
On Aug 13, 11:29 am, Dianne Hackborn wrote:
> I believe at the time the doc was written, the intention was to limit
> priorities, but this was never done. The priorities you mention (urgent
> display and audio) are NOT for use by applications, except in very special
> cases (audio can make sen
I believe at the time the doc was written, the intention was to limit
priorities, but this was never done. The priorities you mention (urgent
display and audio) are NOT for use by applications, except in very special
cases (audio can make sense for time-critical audio processing code that can
prov
This issue is pretty important for my game, as simply changing the
priority to a higher value makes it (much) more comfortable to play.
Can I rely to this effect or should I go and cut my geometry in half?
(again...)
Google guys, please answer :)
Dmitry
On 13 авг, 01:40, "Dmitry.Skiba" wrote:
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