[android-developers] Re: Ready to release first app. What now?

2010-10-05 Thread Nathan
1) Piracy: Don't know how worried you should be yet. Unlike some here, I am not of the opinion that piracy will actually increase my sales, nor do I believe that 0% of the freeloaders would ever pay for my app. But despite this philosophical leaning, I've never gotten around to doing LVL, proguard

Re: [android-developers] Re: Ready to release first app. What now?

2010-10-05 Thread Kumar Bibek
Eclipse works for signing your apps just fine. As for Piracy, I guess, don't worry for it right away. May be after a few updates, or when your app gets very very popular, and people would be tempted to pirate it. Till then, I guess you are safe. -Kumar Bibek http://techdroid.kbeanie.com On Tue,

[android-developers] Re: Ready to release first app. What now?

2010-10-05 Thread Bret Foreman
You forgot to mention if your app is free, paid, or ad-supported. One way to handle the Lite versus Full version issue is to include ad- support in the Lite version and no adds in the paid version. As for piracy, consider how much time you spent to develop the app. If you think it's unique and it

[android-developers] Re: Ready to release first app. What now?

2010-10-05 Thread jarkman
2) Building two products (with different package names) is a bit of a dance, but worth it once you have it set up. Take a look here for one solution: http://groups.google.com/group/android-developers/browse_thread/thread/270cbc77091e5bfd/ and here for a simpler-looking one:

[android-developers] Re: Ready to release first app. What now?

2010-10-05 Thread JoelDuggan
How do I know I'm losing sales to piracy though? Aside from Googling it once in a while to look for apks? On Oct 5, 2:04 pm, Kumar Bibek coomar@gmail.com wrote: Eclipse works for signing your apps just fine. As for Piracy, I guess, don't worry for it right away. May be after a few

Re: [android-developers] Re: Ready to release first app. What now?

2010-10-05 Thread TreKing
On Tue, Oct 5, 2010 at 1:43 PM, JoelDuggan joeldug...@gmail.com wrote: How do I know I'm losing sales to piracy though? Strap in some analytics and compare your unique user counts against what you see in Google Checkout.

[android-developers] Re: Ready to release first app. What now?

2010-10-05 Thread JoelDuggan
I thought of that but also thought of reasons to not do it. 1) I never like it when an app that does not NEED net access asks for it. My app would be in that boat. 2) Tracking installations is a bit creepy for a simple Live Wallpaper. 3) I don't have a server infrastructure to speak of. This

Re: [android-developers] Re: Ready to release first app. What now?

2010-10-05 Thread Kostya Vasilyev
If the application is free, does it matter if it gets distributed outside of Market? I'd say, get your feet wet, see if you keep enjoying Android, and maybe you'll have another application idea that's worth pursuing at next level - LVL, free/paid version, the whole works. -- Kostya Vasilyev --

[android-developers] Re: Ready to release first app. What now?

2010-10-05 Thread Indicator Veritatis
The ADT Wizard for signing works, yes, but it is a little confusing: it phrases the prompt as if asking for the same password for both the command-line -keypass option and the command-line -storepass options (which the reader should read up on but not use). Now in fact, as long as you choose a

[android-developers] Re: Ready to release first app. What now?

2010-10-05 Thread Adam Hammer
For the demo/full you can use a ContentProvider as the unlock key. If they have the ContentProvider on the system, then it loads preferences_registered.xml and if not then preferences_unregistered.xml. In the preference XML you can disable the inputs you don't want in the free version. I also