Hi,
WVGA should be 800x480 pixel resolution.
I would hope that the emulators would all draw pixel-to-pixel on
whatever screen you're running on. That means they would all
technically get the same pixel density -- the host machines.
However, the idea is the simulate hardware that is of a
I also noticed that the physical size of the WVGA is far bigger than
that of the HVGA.
That's normal. On your monitor, pixels have a fixed size. The more
pixels you have... You can ask the emulator to simulate the real
physical size of a device though (see the -scale flag.)
Considerting that
On Wed, Sep 16, 2009 at 6:05 AM, xinit gerard.pa...@gmail.com wrote:
Hello
Something looks wrong to me.
I select, WVGA emulator,
Then code that uses the DisplayMetric class I return the following
values
Density: 1
Width In Pixels: 320
Width in Pixels: 520
XDY: 160
XDX: 160
This is
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