You mean as he had been told to do in the other thread he posted?
Even as a bare minimum, download some examples from any of the many
frameworks out there (e.g. libgdx) and look at how they are structured.
Unfortunately, that would likely mean you'd lose some understanding in the
process.
On
Start a new project and implement your game logic ...
Seriously, be less vague. Are you talking about using a particular
framework? OpenGL based game or not?
On Monday, March 12, 2012 12:33:56 PM UTC, Ahmad Kaddoura wrote:
I forgot where I found the details, but i was wondering if anyone
Okay fine. For an Android game i would need a main class file which would
include the onCreate, onStart, onStop,onResume, onPause, and onDestroy.
Then i would also have the Game class which would be the essence of the
game. What would be in the Game class? Then there would be another class
I would seriously recommend reading this before posting additional
questions on here:
http://catb.org/esr/faqs/smart-questions.html
Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware
On Mon, Mar 12, 2012 at 9:22 AM, Ahmad Kaddoura
On Mon, Mar 12, 2012 at 10:11:09AM -0600, Justin Anderson wrote:
I would seriously recommend reading this before posting additional
questions on here:
http://catb.org/esr/faqs/smart-questions.html
And then read Beginning Android Games.
Later,
--jim
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