Re: [android-developers] Re: Universal set up to Android Games

2012-03-13 Thread Oli Wright
You mean as he had been told to do in the other thread he posted? Even as a bare minimum, download some examples from any of the many frameworks out there (e.g. libgdx) and look at how they are structured. Unfortunately, that would likely mean you'd lose some understanding in the process. On

[android-developers] Re: Universal set up to Android Games

2012-03-12 Thread Oli Wright
Start a new project and implement your game logic ... Seriously, be less vague. Are you talking about using a particular framework? OpenGL based game or not? On Monday, March 12, 2012 12:33:56 PM UTC, Ahmad Kaddoura wrote: I forgot where I found the details, but i was wondering if anyone

[android-developers] Re: Universal set up to Android Games

2012-03-12 Thread Ahmad Kaddoura
Okay fine. For an Android game i would need a main class file which would include the onCreate, onStart, onStop,onResume, onPause, and onDestroy. Then i would also have the Game class which would be the essence of the game. What would be in the Game class? Then there would be another class

Re: [android-developers] Re: Universal set up to Android Games

2012-03-12 Thread Justin Anderson
I would seriously recommend reading this before posting additional questions on here: http://catb.org/esr/faqs/smart-questions.html Thanks, Justin Anderson MagouyaWare Developer http://sites.google.com/site/magouyaware On Mon, Mar 12, 2012 at 9:22 AM, Ahmad Kaddoura

Re: [android-developers] Re: Universal set up to Android Games

2012-03-12 Thread Jim Graham
On Mon, Mar 12, 2012 at 10:11:09AM -0600, Justin Anderson wrote: I would seriously recommend reading this before posting additional questions on here: http://catb.org/esr/faqs/smart-questions.html And then read Beginning Android Games. Later, --jim -- THE SCORE: ME: 2 CANCER: 0 73 DE