Hi Dianne,
can you elaborate on that? What exactly has changed? How do you determine
what is in the foreground? Is the 5% distributed equally among the
background apps? And it only means that there is a 5% cap for the background
apps if there is actually a foreground thread asking for juice
Yes, we've got the same kind of issue in our app.
For the records, here is the problem and the solution.
The problem lies in the Camera.startPreview : an error is reported in
logcat :
E/CameraService( 554): registerBuffers failed with status -38
followed by an exception :
Please don't confuse me with the facts. LOL
Rud
On Oct 9, 12:06 am, Shawn Brown big.coffee.lo...@gmail.com wrote:
On Fri, Oct 9, 2009 at 1:45 PM, Rud rudmerr...@gmail.com wrote:
My web site got hit by 68 people looking at my game page. Since the
only reference, pretty much, to the site
Hi Brian,
I am looking at the usage data from my server which includes how many
people signed up for an account as well as how many games they played
(my app is not available in the market yet so anyone that signs up for
an account should be an ADC2 tester). My final numbers were 102
testers, 29
Yep I put in that change, and all it did was make it guaranteed the app
would crash instead of sometimes crashing.
On Fri, Oct 9, 2009 at 10:09 AM, bellapariah bellapar...@gmail.com wrote:
Hi Brian,
I am looking at the usage data from my server which includes how many
people signed up for
Hi Dianne,
We did intensive testing on 1.5 and never had a problem with it. The change
is definitely good for those developing on 1.6, but it never caused problems
on 1.5 so it is difficult to know the issue exists without the ability to
test on 1.6 (and there wouldn't have been an issue if the
I'm going to shamelessly admit that I'm new to it. Have been using for
just over two months. My env. is ubuntu ( the latest version). I use
Eclipse the latest version too.
I could not get hold of a G1 device, since the sellers on ebay are
screwing me up big time ( just unimaginable, and it is not
Dianne is there any chance that such threading changes would affect
the playback of media in a VideoView? I've noticed that since 1.6,
when I'm on a low-bandwidth connection (e.g., EDGE) videos being
loaded over HTTP start playing, but then pause until the file is
pretty much completely
Not that I know of. All of those threads should be in the foreground.
On Thu, Oct 8, 2009 at 9:09 AM, dadical keyes...@gmail.com wrote:
Dianne is there any chance that such threading changes would affect
the playback of media in a VideoView? I've noticed that since 1.6,
when I'm on a
So what exactly is the definition of a background thread vs. a
foreground thread?
I failed to mention that my video view is being invoked from an
AsyncTask's onPostExecute method, which SHOULD afaik be running on the
UI thread.That being said, I'm assuming that the VideoView
actually loads
It's a thread you've set to the background scheduling level with
Process.setThreadPriority(). AsyncTask may do this for you.
Do you have problems with the YouTube app?
On Thu, Oct 8, 2009 at 10:04 AM, dadical keyes...@gmail.com wrote:
So what exactly is the definition of a background thread
Donut (1.6) shipped with OpenCore 2.x, whereas previously we were
using OpenCore 1.x.
From your description is sounds like opencore 2 is more aggressive
about buffering on slow connections, to avoid running out of data at
the end.
On Thu, Oct 8, 2009 at 9:09 AM, dadical keyes...@gmail.com
If that's the case, the algorithm for computing required buffer must
be WAY off. On a three minute video that takes about 1.5 - 2 minutes
to download on a particular EDGE connection (i.e., download speed is
faster than realtime playback), playback doesn't begin until about 2
minutes after
How did you determine you had 95 people test my app for Round 1
judging, but 27 of those were force closes due to the 1.6 update.
I have not been told anything? Where is this data?
On Oct 6, 8:48 pm, bellapariah bellapar...@gmail.com wrote:
Thread for developers to discuss problems with
Well, there are subtle differences that can break an app that don't
expect them. Like this:
http://groups.google.com/group/android-developers/browse_thread/thread/3f97829b6260ead3
On Oct 6, 7:57 pm, niko20 nikolatesl...@yahoo.com wrote:
What API's are you guys using that just going from 1.5 to
I had:
Radar Now: 109
What Zip Code: 99
I know this because my app communicates with our server and leaves
behind important information like version. If I had known that OS
version would matter, I would have transmitted that as well.
Google has been mum about the contest, which is probably
My web site got hit by 68 people looking at my game page. Since the
only reference, pretty much, to the site is on the game I am assuming
around that many people tested it.
Hopefully I'm not being overly optimistic thinking they liked it
otherwise they would not have bothered to visit the site.
On Fri, Oct 9, 2009 at 1:45 PM, Rud rudmerr...@gmail.com wrote:
My web site got hit by 68 people looking at my game page. Since the
only reference, pretty much, to the site is on the game I am assuming
around that many people tested it.
Hopefully I'm not being overly optimistic thinking
My app broke as a result of an Android API throwing a proactive
IllegalStateException in 1.6. While this is a good inclusion for those
developing on 1.6, it was not documented or required in 1.5, and
therefore may break 1.5 apps that have not been able to test in 1.6
and fix app for the new
What is Google just dropped the 25 lowest scores for every app? There
would still be 75 reviews to give a relatively accurate average rating
and it would be fair for all without giving benefits to select
developers.
On Oct 6, 6:48 pm, bellapariah bellapar...@gmail.com wrote:
Thread for
What API's are you guys using that just going from 1.5 to 1.6 broke
stuff? I would think 1.6 would have been properly back-compatible...
On Oct 6, 8:58 pm, bellapariah bellapar...@gmail.com wrote:
What is Google just dropped the 25 lowest scores for every app? There
would still be 75 reviews
Also, I don't think 1.6 is officially out as a image update/download.
I think if people are using it they are using an unofficial compiled
ROM. This may be the real problem.
On Oct 6, 9:57 pm, niko20 nikolatesl...@yahoo.com wrote:
What API's are you guys using that just going from 1.5 to 1.6
My G1 downloaded and installed 1.6 today. My ADC2 game was installed
and runs fine under 1.6. It uses the sensors, GPS, trackball and does
graphics. Not being holier than thou about this; just mentioning it in
conjunction with saying the 1.6 is downloading.
Rud
http://www.mysticlakesoftware.com
1.6 is out. It's been pushed to T-Mobile users (at least in the US)
and is available as an official download for the Google ION directly
from the HTC site. I just updated my device to 1.6 and thankfully, my
apps still run.
The new market app shows the screen shots that can be uploaded, so
it's a
On Tue, Oct 6, 2009 at 9:13 PM, Maps.Huge.Info (Maps API Guru)
cor...@gmail.com wrote:
The new market app shows the screen shots that can be uploaded, so
it's a nice update. There seems to be a lot of small changes and (this
could be my imagination) the phone seems to run faster an smoother.
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