Hi Jake -
Also check out Nexage (www.nexage.com) - we help app developers by:
- Having a comprehensive SDK suite (including Android SDK)
- Providing you a single integration point to access 65+ ad sources
(including AdMob, Millennial Media, Jumptap, etc.)
- Selecting the highest yielding ad
Assuming I can safely place ads in my apps in such a way that they
aren't bothered by it, is 10-20 clicks per 1000 an appropriate
estimate to use for budgeting?
On Mar 11, 9:13 am, Justin Giles jtgi...@gmail.com wrote:
Having ads in an app isn't totally fruitless. Look at Angry Birds on
So assuming that the majority of users will simply ignore the ads,
adding them to an app is not a particularly good way to make any money.
I thought you get paid per ad that is displayed even without a click.
After all, you still gave the advertiser the eyeballs.
LC == LAM Creations
Having ads in an app isn't totally fruitless. Look at Angry Birds on
Android...what was it? $1 million/month back in November just from ads?
The catch is you have to have enough of a user base to make it worthwhile.
While there are some here that are making pennies a day on ads, there are
On Fri, Mar 11, 2011 at 7:38 AM, Jake Colman col...@ppllc.com wrote:
So assuming that the majority of users will simply ignore the ads,
adding them to an app is not a particularly good way to make any money.
If you write a good app it will be used a lot thereby showing a lot of
ads. A lot of
$0.20 per click sounds good. What is a typical amount per impression?
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Thanks for the heads up about APP/Leads. I looked into it, and will definitely
add it to my list of options.
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It is a little more than just clicking but to simply answer your question is
it is pay per click. In keeping it simple, each click is valued at $0.20 -
$1 in my experience and you can give higher valued ads more priority.
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You do not get paid per impression and CPM varies a lot daily from a few
cents - $100+ just depends.
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Miguel,
I did do some googling and I ended up getting confused! :-)
Some general questions about this sort of thing, not vendor-specific:
1) Do developers integrate more than one SDK into an app in order to
maximize impressions? Or do you pick one and stick with it?
2) The developer gets
On Wed, Mar 9, 2011 at 8:32 AM, Jake Colman col...@ppllc.com wrote:
4) My app is a widget that runs all the time plus an activity that the user
may or may not wish to view in order to see some extra information. If the
user does display that activity it is likely to be displayed for just 20
I think you answered your own question: using ads this way is utterly
pointless. Most of us make nearly nothing on ads in full-blown, interactive
apps. You will probably make exactly nothing. I would consider a donate
option in there instead. Or a link to the full version, if you have one.
I
I have been using Admob but recently I tried Ad/Leads by Pontiflex. It is a
different type of advertising the has much higher payouts. For me the payout
has been 10 to 20 times greater than Admob. It allows users to select
products they would like to hear more about with out ever leaving your
Do you get paid only if the user clicks an ad? Or you get paid just for
showing the ad in the first place?
LC == LAM Creations LAM_Creations writes:
LC I have been using Admob but recently I tried Ad/Leads by
LC Pontiflex. It is a different type of advertising the has much
LC higher
Jake,
I can only speak for myself, I don't know how other developers handle this.
1) Do developers integrate more than one SDK into an app in order to
maximize impressions? Or do you pick one and stick with it?
I integrate both the mobclix and admob sdk to increase impressions and place
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