triggerClip() was designed to play synchronized sound effects for
musical games like JetBoy.
If you just want to play random sound effects, I would use SoundPool
instead.
On Jul 30, 5:53 am, kk kkostia...@gmail.com wrote:
Hi all,
I'm using JetPlayer in order to add some audio to a game I'm
Dave,
Thank you for your quick response. SoundPool is indeed the right way
to go
and I've got my SFX playing...pretty straight forward interface.
A small problem I'm having is that during playback I get a lot of:
W/AudioFlinger( 31): write blocked for 50 msecs
Also, although my (relative
2 matches
Mail list logo