Have you tried basing your code on one of the official samples in ApiDemos?
On Mon, Mar 30, 2009 at 8:39 PM, Jint3i victor.jimmiesha...@gmail.comwrote:
Actually, if you're using GlSurfaceView check the following function:
private void guardedRun() throws InterruptedException
Specifically
This means that the RenderThread has been paused or not yet been
started properly. Make sure you resume it when your activity's
onResume is called.
If you're using the code from example GLSurfaceView, removing the 'wait
()' will make your future customers quite angry: Their battery will be
I would like to know why this doesn't work as well. I'm able to use
the options mentioned by gigadude but the device fails to hide the
notification and title bars and also fails to render the OpenGL scene
when the MEMORY_TYPE_GPU flag is set with Window.requestFeature
On Mar 6, 1:16 am, gigadude
To add, when I hit the back button to exit the application the last
frame of the scene is rendered properly but of course because I'm
exiting the application at that point it does me little good.
On Mar 30, 1:19 am, Jint3i victor.jimmiesha...@gmail.com wrote:
I would like to know why this
Actually, if you're using GlSurfaceView check the following function:
private void guardedRun() throws InterruptedException
Specifically the section regarding wait:
if(needToWait())
{
while (needToWait())
{
// wait(); /* I commented out this line*/
}
}
It seems to
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