I can't tell from your code snippet what you are trying to do.
However, I suggest you try using SoundPool. It's designed for this
kind of use.

On May 21, 12:53 am, Sukitha Udugamasooriya <suk...@gmail.com> wrote:
> Hi,
>
> In my application i'm playing a 1 second sound clip when the user
> clicks on a button. after that a mall thread sleep then i have
> assigned a small animation to the particular button. (500ms
> duration).
> Animation works fine without sound. But when I put sound the animation
> is not consistent.
>
> Why is that?
>
>                 mp = MediaPlayer.create(this, R.raw.over);
>                 try {
>                         mp.prepare();
>                 } catch (IOException e) {
>                         Log.w("EXCEPTION", "IO");
>                         e.printStackTrace();
>                 }
>
> Do i need to start sound on  a different thread?
> Is there anything to concern regarding this?
>
> Thanks for the help
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers-unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to