I can't tell from your code snippet what you are trying to do. However, I suggest you try using SoundPool. It's designed for this kind of use.
On May 21, 12:53 am, Sukitha Udugamasooriya <suk...@gmail.com> wrote: > Hi, > > In my application i'm playing a 1 second sound clip when the user > clicks on a button. after that a mall thread sleep then i have > assigned a small animation to the particular button. (500ms > duration). > Animation works fine without sound. But when I put sound the animation > is not consistent. > > Why is that? > > mp = MediaPlayer.create(this, R.raw.over); > try { > mp.prepare(); > } catch (IOException e) { > Log.w("EXCEPTION", "IO"); > e.printStackTrace(); > } > > Do i need to start sound on a different thread? > Is there anything to concern regarding this? > > Thanks for the help --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---