So I believe the answer to this question is here: 
http://stackoverflow.com/questions/7708745/whats-the-offset-parameter-in-gles20-glvertexattribpointer-gldrawelements-an

You can use the "int offset" function if you've called glBindBuffer first.

On Sunday, 4 January 2009 08:35:39 UTC+2, 边蓬 wrote:
>
> the source of framework shows that use offset as void * directly, than 
> what should I do before call glDrawElements ? 
>
>
> /* void glDrawElements ( GLenum mode, GLsizei count, GLenum type, 
> GLint offset ) */ 
> static void 
> android_glDrawElements__IIII 
>   (JNIEnv *_env, jobject _this, jint mode, jint count, jint type, jint 
> offset) { 
>     glDrawElements( 
>         (GLenum)mode, 
>         (GLsizei)count, 
>         (GLenum)type, 
>         (const GLvoid *)offset 
>     ); 
> } 
>

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