So I believe the answer to this question is here: http://stackoverflow.com/questions/7708745/whats-the-offset-parameter-in-gles20-glvertexattribpointer-gldrawelements-an
You can use the "int offset" function if you've called glBindBuffer first. On Sunday, 4 January 2009 08:35:39 UTC+2, 边蓬 wrote: > > the source of framework shows that use offset as void * directly, than > what should I do before call glDrawElements ? > > > /* void glDrawElements ( GLenum mode, GLsizei count, GLenum type, > GLint offset ) */ > static void > android_glDrawElements__IIII > (JNIEnv *_env, jobject _this, jint mode, jint count, jint type, jint > offset) { > glDrawElements( > (GLenum)mode, > (GLsizei)count, > (GLenum)type, > (const GLvoid *)offset > ); > } > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en