In the APIDemos

    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        // Create our Preview view and set it as the content of our
        // Activity
        mGLSurfaceView = new GLSurfaceView(this);
        mGLSurfaceView.setRenderer(new CubeRenderer(false));
        setContentView(mGLSurfaceView);
    }

works fine as expected .. however .. adding a line like
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        // Create our Preview view and set it as the content of our
        // Activity
        mGLSurfaceView = new GLSurfaceView(this);
        mGLSurfaceView.setBackgroundColor(Color.RED);
        //mGLSurfaceView.setBackgroundResource(R.drawable.sample01);
        mGLSurfaceView.setRenderer(new CubeRenderer(false));
        setContentView(mGLSurfaceView);
    }
Does render on the screen as if the background was over-layed on top
of the cube !! I suspect the cube is still being rendered but behind
the RED background.

Is there a way to set the background of the SurfaceView just like a 2D
view ?

-Dan
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