Hi all. What is most efficient way of keeping a check on time within a
game thread?

Currently I create a new Date() when the game starts, and was thinking
of creating another Date() within the game thread and comparing it
with the first one. But with a screen refreshing at around 60fps
(hence a new date object each time), I can't help thinking this is
rather inefficient. What other ways are there of doing this?
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