Solving heap corruption/ undefined behaviors is really frustrating. And Bitmap </> is one of such culprit, there are two major issues with Bitmap.
1) App developer doesn't have a clue that Bitmap is wrapped over Skia, and Skia is *thread-UNSAFE.* So, all those using Bitmap in non-UI threads (AsyncTask,..etc) are on dangerous edge of Undefined/heap-corruption ..and many more...endless issues. 2) *API documentation is not well described, *say for example: * Bitmap.createScaledBitmap() *, doesn't say anywhere that it may return *same source bitmap *based on input parameters passed, more on this link<http://stackoverflow.com/questions/6278992/does-bitmap-createscaledbitmap-convert-an-32-bit-image-into-24-bit> . So, those believing that it always returns a new scaled bitmap, would end in* race condition* when passed to a non-UI thread,so** a recipe for all Undefined behaviors, more over if one of thread does *Bitmap.Recycle()*, then no one is there to save you. -Mark -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en