Hi there, i was refactoring some of my code today and wanted to minimze buffer object binds. My use case is it to bind a vertex buffer/index buffer pair once and batch up rendering as much as possible. Each batch is uploaded to the currently bound vbo.
This works as expected on all tested devices (Nexus One, Droid, Samsung Galaxy) but fails on the HTC Hero with stock Android 1.5. I haven't updated the Hero to test exactly that kind of problems. I have compiled a small in depth description with a reproduceable test example. Both can be found at: http://www.badlogicgames.com/wiki/index.php/Severe_Bug_Updating_Already_Bound_Buffer_Object#Sample_Code I consulted with a couple of people whom i consider OpenGL experts and they all agreed that the way i handle the vbo/ibo is indeed correct and standard compliant. It would help if some people with an update Hero could try it out and see whether the problem persists. Should i file a bug on the Android bug tracker? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en