Sorry this line
Finally to get your gl_position = mvp * gl_position; and not the other way.
should read
Finally to get your gl_position = mvp * positionAttributeVariable; and not
the other way.
On Sat, Sep 1, 2012 at 11:10 PM, Satya Komatineni
satya.komatin...@gmail.com wrote:
Guich,
Given
I am on my way to take my kids to the beach. I will look at it a bit closer
next week. May be just give me the simple problem defintion and I will try
to create the program for you and send the zip file.
ButI will try a quick answer
Say you want a 20x20 graph.
Specify your point vertices as
Guich,
Given a number of ways how to do the same thing in OpenGL it will be quite
hard to debug.
On Sat, Sep 1, 2012 at 9:11 AM, guich guiha...@gmail.com wrote:
Hi,
I've spent a full day trying to draw a series of points using GL_POINTS. I
know i could use a texture, but i want to learn how
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