Well, where do you start, there are so many APIs, classes and methods
in J2SE (thousands - i.e. its a 'platform' not just a language; just
as Android is a 'platform' not a language). The comparisons aren't
always that direct but here's a few similarities I've thought about or
run up against that
Hi fellow Coders,
Details on our submission to ADC2:
App Name: OctaDial
Category: Games: Casual/Puzzle
Developer: Solid Software Pty Ltd
Website: http://www.solidsoftware.com.au (plenty of screenshots
here)
Description: A puzzle game inspired by the Rubics cube, OctaDial has 8
FYI
I joined up to Android Market the other day (10th Sep 2009), and also
could not get past the 'Location' drop-down menu (and, it was only
encountered 'after' paying up the membership) - but I did notice that
in the locations list of countries there-in, that can currently buy-
and-sell at that
You could use an: android.os.CountDownTimer
I found it works pretty much like the Timer class in Swing, if you've
dabbled with that.
Cheers
Steve
On Aug 17, 6:29 am, Rexxars rexx...@gmail.com wrote:
Hi,
I'm trying to create a remote control for a media player
(communicating with a TCP
Thanks for that clarification.
I haven't been able to locate where I saw it, but, if I stop looking,
it will probably come up some time - and when it does I'll pass it on
to you... Given what you've said, it was probably written somewhere
'not' within the Android documentation.
Cheers
Steve
On
Thanks for the feedback Atif - I'll give that a try.
Cheers
Steve
On Aug 12, 9:57 pm, Atif Gulzar atif.gul...@gmail.com wrote:
you can use a default button. Just use Drawable bottom | top | right | left
for image.
--
Best Regards,
Atif Gulzar
I Unicode, ɹɐzlnƃ ɟıʇɐ
On Wed, Aug 12,
Hi there,
This is really an 'emulator vs a real phone' question (I think:), with
respect to long-pressing:
I'm developing in the Emulator (without a phone to test on yet -
getting that next week;)
I've implemented a
'public boolean onLongClick(android.view.View v)'
method on an appropriate
Hi all,
It seems a bit odd to me that there is no fillpolygon(...) method in
the Canvas class?
I'm a bit new to graphics on Android, but it seems I must be missing
something here?
There's a drawLines(...) but it appears that it doesn't do 'fill'.
I.e. The best I can make out is that I'll have
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