I'm trying to clean up some rendering issues for a 3D game --
CowPotato (http://www.cyrket.com/package/
com.froogloid.android.cowpotato).  I could use some help on one issue.

Basically I'm seeing some flickering, like the next frame is getting
flushed before everything is drawn.  It is definitely the last few
items in my display list that seem to flicker -- if I reorder the
list, it's always the last part of the list that flickers.

I understand that the GLSurfaceView automatically provides double-
buffering -- it certainly appears to be the case looking at the
source.  So any suggestions as to why I might be seeing flicker?  I
put counters into the drawing methods to make sure that all the
objects are called each frame, they just don't show up on screen all
the time.

Any insight would be appreciated.


Jeremy

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to