I'm trying to clean up some rendering issues for a 3D game -- CowPotato (http://www.cyrket.com/package/ com.froogloid.android.cowpotato). I could use some help on one issue.
Basically I'm seeing some flickering, like the next frame is getting flushed before everything is drawn. It is definitely the last few items in my display list that seem to flicker -- if I reorder the list, it's always the last part of the list that flickers. I understand that the GLSurfaceView automatically provides double- buffering -- it certainly appears to be the case looking at the source. So any suggestions as to why I might be seeing flicker? I put counters into the drawing methods to make sure that all the objects are called each frame, they just don't show up on screen all the time. Any insight would be appreciated. Jeremy --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---