You can also use full screen non-transparent dialogs. They look like
activities, but are simpler to handle. For example for Settings
screen of a game I would (and in fact, do) go with dialogs.
Dmitry
On 20 авг, 13:40, loctarar andrei.bu...@gmail.com wrote:
Hello!
This may sound a little
Generally speaking, using views instead of activities saves memory but
requires more development time. I recommend you first make three
activities and a menu, and then optimize for memory/speed/etc as
needed.
Yusuf Saib
Android
·T· · ·Mobile· stick together
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