Re: [android-developers] Re: Renderscript Deprecated

2012-07-10 Thread Barry O'Rourke
So how likely is it that RS compute vs. OpenCL will go same way ? Many of the platform and IP vendors (ARM, ZiiLabs, Intel, nvidia, Qualcomm, imgtec etc) are pushing OpenCL for mobile. Is this not the same situation ? Barry On Saturday, June 30, 2012 11:08:15 PM UTC+1, Dave Burke wrote: To

Re: [android-developers] Re: Renderscript Deprecated

2012-07-01 Thread Mark Murphy
On Sat, Jun 30, 2012 at 6:08 PM, Dave Burke davebu...@android.com wrote: To add a little more context to the deprecation notice (I think the choice of the word experimental is a little misleading, sorry for the confusion): The feedback we got from internal and external app developers was that

[android-developers] Re: Renderscript Deprecated

2012-06-30 Thread Rutton
In the overview for the API Changes of Jelly Bean, it is mentioned: *Note:* The experimental Renderscript graphics engine is now deprecated. See https://developer.android.com/about/versions/android-4.1.html#Renderscript No one ever mentioned before, that it was experimental. -- You received

[android-developers] Re: Renderscript Deprecated

2012-06-30 Thread JP
On Jun 30, 9:26 am, Rutton rut...@web.de wrote: No one ever mentioned before, that it was experimental. Huh, correct in my book. Although it was always supposed to be understood that the underlying graphics engine today is running CPU bound only, which makes it somewhat pointless in its

[android-developers] Re: Renderscript Deprecated

2012-06-30 Thread Morrison Chang
*I also didn't realize that the Renderscript Graphics API was 'experimental'.* * * *Let me preface this that right before Google IO 2012, I started researching Renderscript to see what could be done with it (in the expectation of compute on GPU in Jelly Bean - sadly nothing announced that I’m

Re: [android-developers] Re: Renderscript Deprecated

2012-06-30 Thread Romain Guy
Let's recap: - Renderscript Graphics has always been hardware accelerated - Renderscript Compute is currently CPU bound but with the for_each construct it will take advantage of multiple cores immediately - Renderscript Compute was designed to run on the GPU and/or the CPU - Renderscript Compute

Re: [android-developers] Re: Renderscript Deprecated

2012-06-30 Thread Mark Murphy
On Sat, Jun 30, 2012 at 5:18 PM, Romain Guy romain...@android.com wrote: - Renderscript Graphics has always been hardware accelerated The point is that, according to the 4.1 release notes, we should no longer use Renderscript Graphics:

Re: [android-developers] Re: Renderscript Deprecated

2012-06-30 Thread b0b
The cool APIs of today are the deprecated APIs of tomorrow ! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to

Re: [android-developers] Re: Renderscript Deprecated

2012-06-30 Thread Dave Burke
To add a little more context to the deprecation notice (I think the choice of the word experimental is a little misleading, sorry for the confusion): The feedback we got from internal and external app developers was that they preferred to use OpenGL directly because of familiarity portability

[android-developers] Re: Renderscript Deprecated

2012-06-30 Thread michael
It was always a poorly thought out API (design was interesting, but strategically it made no sense), so not surprised it's being deprecated. On Thursday, June 28, 2012 8:20:41 AM UTC-7, Jason wrote: The latest reference documentation for Renderscript shows half of the API now being