I am having trouble with the order of function callbacks in a game. I
create and start a game thread in the onCreate() of my activity.  In
the onPause() of the activity, I pause the thread. And in
surfaceDestroyed() I stop the thread entirely. I have tried several
other configurations, but I always run into one of two scenarios: I
either try to start a thread that already exists, or my activity
resumes without restarting the game thread.

I'm wondering if there is a best practice or accepted way to start,
pause, and resume the game thread.

Has anyone else had a similar problem. How did you resolve it?


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