thank-you Joel
sorry for delay
On Fri, Sep 30, 2011 at 1:26 AM, Joel Witherspoon
joel.withersp...@gmail.com wrote:
?
xml version=*1.0* encoding=*utf-8*?
manifest xmlns:android=*http://schemas.android.com/apk/res/android*
package=*Tab.Widget*
android:versionCode=*1*
Filled up: *Thank you for taking the time to fill out our survey. Your
input is greatly appreciated*.
It would be nice for us to later or sooner be able to know your results and
analysis.
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Hi guys, I'm new into the Android game development, I was a Xbox indie game
developer (aka Running Pixel) and before that I was a J2ME mobile games
developer.
I released two (three if you count the lite version) games for Android:
On 10/4/2011 5:21 PM, Gameccino wrote:
Any other methos to suggest? I haven't a huge budget (I have a small
budget indeed) but before investing I'd like to know that I have a
chance :-)
It's expensive to get users; if the games are good enough, then it can
pay off to buy installs through