when JNI_OnLoad() function will get call and by which component will it get
call ?
Thanks Regards,
P.Sriniamul
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It's called when you invoke System.loadLibrary(xxx) in java layer. Dalvik VM
interprets it and invokes c++ function nativeLoad() finally which actually
loads the native library and calls JNI_OnLoad.
On Wed, Jan 21, 2009 at 4:08 PM, srini amul srinia...@yahoo.com wrote:
when JNI_OnLoad()
Looks good to me, it's an improvement over the existing code because
dereferencing a static final variable will give any compiler or JIT a
very strong hint that it's safe to substitute the value directly into
the places where it's used at compile time as opposed to generating code
which goes
a) which component is responsible of calling JNI_OnLoad() function
b) Where i can find a information about JNIENV / JNINativeMethod ?
c) Where i can find a code for PVPlayer ?
d) Where i can find a code for EAS library ? like where i can find a
EAS_Config() function defination ?
Thanks
The hardware interface is continue changeing in cupcake branch.
The hardware overlay interface has some changes now .
libhardware/include/hardware/overlay.h
Sample Code :
hardware/libhardware/modules/overlay/overlay.cpp
# The main change list:
1. overlay_device are separated as
Hi, Dave:
I have a similar question about my implementation of YUV data view for camera.
I have done the camera porting on EeePC for x86. The camera only generate
YUV422 format data.
But currently the Android seems not support that format directly so I converted
the YUV422 to RGB565 in the
Hi there,
some time ago there where questions here about using different
authentication
types than WPA and WPA2 [1] on the dev phone. Here is how it can be
done by
foot:
1) switch off wireless in Settings/Wireless Controls/Wi-Fi so that
wpa_supplicant is stopped
2) edit the file
Hi Dave,
Based on your inputs, I did the following :
1. Create Surface object via JNI call (Passing Surface from app layer
to framework via JNI)
2. Create a ashmem using 'new MemoryHeapBase(size)'
After creating the buffer, when I try to get a ISurface instance
(surface-getISurface() call),
Like I wrote in the original requirements, auto-generating java files
as part of the build process is explicitly something that we don't
want to do. That's why Joe's initial suggestion (and his current
recommendation) is to use an API based on functions, not members, such
that the list of values
It sounds like I've missed something, but why exclude build time
generation? I punted the idea because these are values which are
determined once the build starts (i.e. when the target has been
specified) and don't alter once the build has completed, so build time
sounds the right place to
Re:
I saw the code,but I still get the error message in state
MEDIA_PLAYER_PREPARING.
I think in the /cupcake/frameworks/base/core/java/android/widget/
MediaController.java
MediaController get player state by async function isPlaying() and it
may not up to date.
And the MediaController may
Re:
In current cupcake version, we can not load a new codec in runtime.
We need to add a new codec in the make file and build in the system
image.
I think we need a codec management interface
for
1. Load or unload codec
2. Register and Query codec information.
OOD Tsen
On Jan 20, 8:18 pm,
Yes, sorry, built-time-configurable was the wrong title for the
thread. Should have been integration-time-configurable.
JBQ
On Wed, Jan 21, 2009 at 5:40 AM, Al Sutton a...@funkyandroid.com wrote:
So we'd end up with a mix of buid-time-configuration properties (which
is the title of this
And that was the bit I'd missed :).
No worries, it all makes sense to me now.
Thanks for taking the time to explain it.
Al.
Jean-Baptiste Queru wrote:
Yes, sorry, built-time-configurable was the wrong title for the
thread. Should have been integration-time-configurable.
JBQ
On Wed, Jan
Is there any JNI API for media framework ?
I would like to use media framework library from my own library which is in
C++. Hence i am looking for a JNI API interface for media framework.
Thanks Regards,
P.Sriniamul
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Ok,
but anyone answer your question...i'm having the same
problem...But another question comes now: audio stream, to record
directly from hardware toa buffer, is in that file, isn't it?
Thanks a lot
Breno
On Jan 20, 3:23 am, GnuHash gnuh...@gmail.com wrote:
hi
Go through the file
First of all, apologies if this is not the right group for the
question/suggestion; but given that this relates to API of SDK, I hope
it is relevant.
I am working on couple of data format (xml, json) processing
libraries, and would like them to work well on Android platform. For
the most part
You can find documentation in the doc directory with the source code.
The file pvplayer_developers_guide.pdf may be a good place to start.
http://android.git.kernel.org/?p=platform/external/opencore.git;a=tree
-Original Message-
From: android-framework@googlegroups.com
Most of the media framework functionality is implemented as native C++
classes. I don't think you want to call the JNI functions directly.
For example, mediaplayer.cpp implements the MediaPlayer class which is
fairly similar to the Java MediaPlayer class (the JNI has a few
adaptations required
You cannot send a pause during preparing state. The only command that
will be accepted is reset.
On Jan 21, 5:14 am, OOD Tsen oodt...@gmail.com wrote:
Re:
I saw the code,but I still get the error message in state
MEDIA_PLAYER_PREPARING.
I think in the
I forgot to post the error message:
KO: unexpected internal failure when resolving 10.0.2.15
This occurs every time, doesn't matter the protocol or the port.
Any suggestion?
Breno
On Jan 21, 11:11 am, Breno breno.min...@gmail.com wrote:
Hi,
Untill now, i were forwarding my PC ports
I understand. You want two surfaces on the display with two different
video sources. I don't see why this won't work. You just need to
create two surface views in a single layout.
There is still a LOT of work to be done in the OpenCore engine to
support this use case though.
On Jan 20, 9:45 pm,
I thought that one of the goals I was aiming for was specifically to
not store everything as a string (because if we do we might as well
make SystemProperties public), given that the we assume that many
values will be booleans.
In fact there's an interesting optimization for booleans: if we
Hi Spark.
It seems current overlay interface can implemented by using these
driver
1. v4l2 output
2. pmem
3. general fb.
According to yourself , which do you prefer ?
On Jan 22, 3:37 am, Dave Sparks davidspa...@android.com wrote:
Yes, the intention with the overlay interface is to be able to
No one know the reason why???
On Jan 21, 2:56 pm, John Cola jt...@marvell.com wrote:
When I try to push the ApiDemos.apk by adb myself, following logs
showed and still cannot see the AP from the menu list...
D/PackageParser( 283): Scanning package: /data/app/ApiDemos.apk
W/PackageParser(
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