[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Mathias Agopian
On Tue, Nov 25, 2008 at 10:54 PM, Pivotian [EMAIL PROTECTED] wrote: sorry for some confusing questions. I was supposed to ask the 3D accelerator stuffs ans codec stuffs separately but got mixed up both the things together in the end. but the things is clear that Currently Android won't

[android-porting] I'll try port Android to S3C2410

2008-11-26 Thread James.Hong
Notice : I'll try port Android to S3c2410 based on ARM11, which made in Samsung Electronics Ltd. on tomorrow. Good luck to me!!! and Success, I'll try port to OMAP3503. using OMAP35X_SDK_0.8.7. Thx --~--~-~--~~~---~--~~ unsubscribe: [EMAIL PROTECTED]

[android-porting] Re: I'll try port Android to S3C2410

2008-11-26 Thread James.Hong
sorry, typing error. Not s3c2410 but s3c6410. Thx On 11월26일, 오후5시56분, James.Hong [EMAIL PROTECTED] wrote: Notice : I'll try port Android to S3c2410 based on ARM11, which made in Samsung Electronics Ltd. on tomorrow. Good luck to me!!! and Success, I'll try port to OMAP3503. using

[android-porting] Re: Audio support

2008-11-26 Thread Yang, Xiaopeng
Hi Maxime, The ALSA contribution from Wind River includes alsa-lib and libaudio-alsa libraries, along with other patches for bionic and system/core. Because alsa-lib and libaudio-alsa are new projects, they have been sent to Google for integration, and may be available in the repositories soon.

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Phil HUXLEY
Hi Mathias, - With respect to integrating OpenGL ES - - What forms of OpenGL ES surfaces does Android use? (Window? PBuffer? NativePixmap?). - Does Android expect to allow accelerated rendering to a UI component AND to be able to draw to it directly? - Which Android UI components translate into

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Pivotian
one more thing Mathian I suppose that Android uses the OPENCORE from packet video to do all the stuffs related to video encoding and decoding. I want to use the built in capabilities of my processor which provides Standard level encoding/decoding of multiple content formats including MPEG4,

[android-porting] Re: Android on OMAP35x ?

2008-11-26 Thread Maxime Petazzoni
Hi, On 26 nov, 00:28, kapare [EMAIL PROTECTED] wrote: Hi Maxime, I have a OMAP3EVM and I'm interested in porting it with android. OMAP3EVM come with OMAP35x_SDK_0.9.5 that contain 2.6.22.18. 1- Did you port the kernel to 2.6.25 or just used 2.6.22.18 + android patch - goldfish stuff ?

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Phil HUXLEY
Thanks Mathias, - So in the world of enabling GL rendering and software rendering to the same surface (and related copies), whet are the points that require the buffer to be copied and does the copy need to go both ways - for example if the following happens... GL rendering SW

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Phil HUXLEY
An API that doesn't require mixed-mode rendering gets my vote (Ask anyone who had to wrestle with JSR-184 in the java world - there was one instance of a benchmark that effectively halved the frame rate acheived by drawing the 'fps' value using Java - not many pixels touched, but ugly

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Pivotian
no problem Mathias you already provided some valuable information regarding 3D accelerator, thanks for that As you are working in google, you can answer these questions with the help of someone else working there and who is strong in the area of video codecs ;) ..J On Nov 26, 3:25 pm,

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Mathias Agopian
Hi Phil, As I said, all these questions will be answered when we do have the framework to do this. I can try to answer some: - With respect to integrating OpenGL ES - - What forms of OpenGL ES surfaces does Android use? (Window? PBuffer? NativePixmap?). Window only for now. Of course, a 3rd

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Mathias Agopian
Hi, On Wed, Nov 26, 2008 at 2:20 AM, Pivotian [EMAIL PROTECTED] wrote: sorry Mathias for repeating my question but every time I put this question, its overridden by some other questions and it didn't got your attention. I have some doubt regarding video codecs: I suppose that Android uses

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Mathias Agopian
On Wed, Nov 26, 2008 at 2:10 AM, Phil HUXLEY [EMAIL PROTECTED] wrote: Thanks Mathias, - So in the world of enabling GL rendering and software rendering to the same surface (and related copies), whet are the points that require the buffer to be copied and does the copy need to go both ways -

[android-porting] Android make

2008-11-26 Thread Praveen
I suppose the android file system is built for arm v5 architecture on make and uses the toolchain that comes with the android source. What are thechanges that i have to do to built the system and data images for the arm v6 architecture and that too with a toolchain

[android-porting] Re: use of inbuilt video codecs

2008-11-26 Thread Pivotian
Do I have to do Anything with OPENCORE, Is there any mechanism by which i can disable the OPENCORE based encoding/decoding and enable the hardware based encoding/decoding? And after doing so how much dependency will be there on OPENCORE because we need OPECORE's PVPlayer etc for playing videos

[android-porting] Re: Android make

2008-11-26 Thread Sean McNeil
To get a different compiler, you'll need to set in some place like your build/target/product the location of your compiler: override TARGET_TOOLS_PREFIX := $(TOPDIR)../cross/bin/arm-eabi- Then you'll need to use different compiler settings in build/core/combo/linux-arm.mk. I don't know if my

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Pivotian
sorry Mathias for repeating my question but every time I put this question, its overridden by some other questions and it didn't got your attention. I have some doubt regarding video codecs: I suppose that Android uses the OPENCORE from packet video to do all the stuffs related to video encoding

[android-porting] Re: I'll try port Android to S3C2410

2008-11-26 Thread Pivotian
hey James best of luck for your porting, share some information to us regarding porting android on your board at each step. So that we can follow you easily. :) James.Hong wrote: sorry, typing error. Not s3c2410 but s3c6410. Thx On 11��26��, 5��56��, James.Hong [EMAIL PROTECTED]

[android-porting] Re: use of inbuilt video codecs

2008-11-26 Thread Dave Sparks
There are two ways to do this: 1. Integrate your codecs into the PV OpenCore framework. You can either use OpenMax, which is the way that the G1 h/w decoders are integrated, or you can write your own decoder node class based on PV's built-in classes. For encoders in the current code, you'll need

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Dave Sparks
You have two choices for taking advantage of your h/w acceleration: 1. Integrate your codecs into the OpenCore framework. You can do this using the exising OpenMax decoder node, or you can adapt one of PV's native decoder nodes to work with your hardware. 2. Implement your own media player

[android-porting] Re: Android on OMAP35x ?

2008-11-26 Thread kapare
RE, On Nov 26, 4:57 am, Maxime Petazzoni [EMAIL PROTECTED] wrote: Hi, On 26 nov, 00:28, kapare [EMAIL PROTECTED] wrote: Hi Maxime, I have a OMAP3EVM and I'm interested in porting it with android. OMAP3EVM come with OMAP35x_SDK_0.9.5 that contain 2.6.22.18. 1- Did you port the

[android-porting] Re: Android on OMAP35x ?

2008-11-26 Thread kapare
Another one(s)? Did you try with ? http://source.mvista.com/git/?p=linux-omap-2.6.git What is your sugested way to processed, easiest one to port OMAP3 EVM? We have all src code given buy TI with support for opengl and other drivers and don't want to loose all that support! We are a bit lost in

[android-porting] Re: Android on OMAP35x ?

2008-11-26 Thread Maxime Petazzoni
Hi, On 26 nov, 18:36, kapare [EMAIL PROTECTED] wrote: No, I've used MontaVista Linux 2.6.24 :http://mvista.com/press_release_detail.php?fid=news/2008/MontaVista-L... , on top of which I added the Android drivers (that needed a bit of work because of some differences between 2.6.25 and

[android-porting] Re: Help to port android on openmoko

2008-11-26 Thread Davide
If you like, I can help you with code or some other stuff if you wish ... 2008/11/26 Sean McNeil [EMAIL PROTECTED]: Davide, There are a few fundamental things I'd like to pass along: First, in order to build Android for the Freerunner it takes very little effort and the goal is to be

[android-porting] Re: Audio support

2008-11-26 Thread Sangsu Park
Thanks very much for your help :) These are very helpful to my work. Have a nice day ~~~ :-) On 11/26/08, Maxime Petazzoni [EMAIL PROTECTED] wrote: Thanks for making all this work available to the community. I'm building all this right now, and hope I will get it working :) - Maxime On

[android-porting] need android source code

2008-11-26 Thread montamer
Hi This might be a lot to ask , but could someone share the android source code. http://source.android.com/download i can't download from git as my institute blocks the port and i think the android git repo doesn't support http protocol (tried git clone http://android.git.kernel.org/.) so if

[android-porting] Re: need android source code

2008-11-26 Thread Jean-Baptiste Queru
I can't help you with the git side of things, but the answer to your other question is framebuffer' (it'd be easier for people to follow if you asked unrelated questions in separate threads, thanks). JBQ On Wed, Nov 26, 2008 at 5:28 PM, montamer [EMAIL PROTECTED] wrote: Hi This might be a

[android-porting] Re: Android on OMAP35x ?

2008-11-26 Thread kapare
Nice I'm happy to speak and exchange with MontaVista guy! I imagine that your demo with OMAP 3 EVM and montavista src have been ship for Embedded Technology 2008 in Yokohama, Japan, November 19-21 ? I'm still wiondering why you used 2.6.24 and not minimally 2.6.25 or higher, since android is

[android-porting] Re: Help to port android on openmoko

2008-11-26 Thread Sean McNeil
That will be most welcome. Right now I am trying to get a number of things synchronized. We have a new kernel to become stable which will hopefully solve the suspend/resume and Wifi issues. Then there is a virtual keyboard just brought to my attention. Finally, there is some code I use that

[android-porting] Anybody port only Dalvik VM on Qualcomm QSC6240 source?

2008-11-26 Thread iphong
Hi, I'm a android beginner. I want to porting only Dalvik VM on QSC 6240 Qualcomm original source. But, I don't know what to do. So, I wonder porting method. (for example, Where insert Dalvik VM Source in Qualcomm source(L4 or Brew)?) and, I wonder the source that I need porting only Davlik VM