On Tue, Nov 25, 2008 at 10:54 PM, Pivotian [EMAIL PROTECTED] wrote:
sorry for some confusing questions. I was supposed to ask the 3D
accelerator stuffs ans codec stuffs separately but got mixed up both
the things together in the end. but the things is clear that Currently
Android won't
Notice :
I'll try port Android to S3c2410 based on ARM11, which made in Samsung
Electronics Ltd. on tomorrow.
Good luck to me!!!
and Success, I'll try port to OMAP3503. using OMAP35X_SDK_0.8.7.
Thx
--~--~-~--~~~---~--~~
unsubscribe: [EMAIL PROTECTED]
sorry, typing error.
Not s3c2410 but s3c6410.
Thx
On 11월26일, 오후5시56분, James.Hong [EMAIL PROTECTED] wrote:
Notice :
I'll try port Android to S3c2410 based on ARM11, which made in Samsung
Electronics Ltd. on tomorrow.
Good luck to me!!!
and Success, I'll try port to OMAP3503. using
Hi Maxime,
The ALSA contribution from Wind River includes alsa-lib and
libaudio-alsa libraries, along with other patches for bionic and system/core.
Because alsa-lib and libaudio-alsa are new projects, they have been sent to
Google for integration, and may be available in the repositories soon.
Hi Mathias,
- With respect to integrating OpenGL ES -
- What forms of OpenGL ES surfaces does Android use? (Window? PBuffer?
NativePixmap?).
- Does Android expect to allow accelerated rendering to a UI component AND
to be able to draw to it directly?
- Which Android UI components translate into
one more thing Mathian
I suppose that Android uses the OPENCORE from packet video to do all
the stuffs related to video encoding and decoding. I want to use the
built in capabilities of my processor which provides Standard level
encoding/decoding of multiple content formats including MPEG4,
Hi,
On 26 nov, 00:28, kapare [EMAIL PROTECTED] wrote:
Hi Maxime,
I have a OMAP3EVM and I'm interested in porting it with android.
OMAP3EVM come with OMAP35x_SDK_0.9.5 that contain 2.6.22.18.
1- Did you port the kernel to 2.6.25 or just used 2.6.22.18 + android
patch - goldfish stuff ?
Thanks Mathias,
- So in the world of enabling GL rendering and software rendering to the
same surface (and related copies), whet are the points that require the
buffer to be copied and does the copy need to go both ways - for example if
the following happens...
GL rendering
SW
An API that doesn't require mixed-mode rendering gets my vote (Ask anyone
who had to wrestle with JSR-184 in the java world - there was one instance
of a benchmark that effectively halved the frame rate acheived by drawing
the 'fps' value using Java - not many pixels touched, but ugly
no problem Mathias you already provided some valuable information
regarding 3D accelerator, thanks for that
As you are working in google, you can answer these questions with the
help of someone else working there and who is strong in the area of
video codecs ;) ..J
On Nov 26, 3:25 pm,
Hi Phil,
As I said, all these questions will be answered when we do have the
framework to do this. I can try to answer some:
- With respect to integrating OpenGL ES -
- What forms of OpenGL ES surfaces does Android use? (Window? PBuffer?
NativePixmap?).
Window only for now. Of course, a 3rd
Hi,
On Wed, Nov 26, 2008 at 2:20 AM, Pivotian [EMAIL PROTECTED] wrote:
sorry Mathias for repeating my question but every time I put this
question, its overridden by some other questions and it didn't got
your attention. I have some doubt regarding video codecs:
I suppose that Android uses
On Wed, Nov 26, 2008 at 2:10 AM, Phil HUXLEY [EMAIL PROTECTED] wrote:
Thanks Mathias,
- So in the world of enabling GL rendering and software rendering to the
same surface (and related copies), whet are the points that require the
buffer to be copied and does the copy need to go both ways -
I suppose the android file system is built for arm v5 architecture on
make and uses the toolchain that comes with the android source. What
are thechanges that i have to do to built the system and data
images for the arm v6 architecture and that too with a
toolchain
Do I have to do Anything with OPENCORE, Is there any mechanism by
which i can disable the OPENCORE based encoding/decoding and enable
the hardware based encoding/decoding? And after doing so how much
dependency will be there on OPENCORE because we need OPECORE's
PVPlayer etc for playing videos
To get a different compiler, you'll need to set in some place like your
build/target/product the location of your compiler:
override TARGET_TOOLS_PREFIX := $(TOPDIR)../cross/bin/arm-eabi-
Then you'll need to use different compiler settings in
build/core/combo/linux-arm.mk. I don't know if my
sorry Mathias for repeating my question but every time I put this
question, its overridden by some other questions and it didn't got
your attention. I have some doubt regarding video codecs:
I suppose that Android uses the OPENCORE from packet video to do all
the stuffs related to video encoding
hey James best of luck for your porting, share some information to us
regarding porting android on your board at each step. So that we can
follow you easily. :)
James.Hong wrote:
sorry, typing error.
Not s3c2410 but s3c6410.
Thx
On 11��26��, 5��56��, James.Hong [EMAIL PROTECTED]
There are two ways to do this:
1. Integrate your codecs into the PV OpenCore framework. You can
either use OpenMax, which is the way that the G1 h/w decoders are
integrated, or you can write your own decoder node class based on PV's
built-in classes. For encoders in the current code, you'll need
You have two choices for taking advantage of your h/w acceleration:
1. Integrate your codecs into the OpenCore framework. You can do this
using the exising OpenMax decoder node, or you can adapt one of PV's
native decoder nodes to work with your hardware.
2. Implement your own media player
RE,
On Nov 26, 4:57 am, Maxime Petazzoni [EMAIL PROTECTED]
wrote:
Hi,
On 26 nov, 00:28, kapare [EMAIL PROTECTED] wrote:
Hi Maxime,
I have a OMAP3EVM and I'm interested in porting it with android.
OMAP3EVM come with OMAP35x_SDK_0.9.5 that contain 2.6.22.18.
1- Did you port the
Another one(s)?
Did you try with ?
http://source.mvista.com/git/?p=linux-omap-2.6.git
What is your sugested way to processed, easiest one to port OMAP3 EVM?
We have all src code given buy TI with support for opengl and other
drivers and don't want to loose all that support! We are a bit lost in
Hi,
On 26 nov, 18:36, kapare [EMAIL PROTECTED] wrote:
No, I've used MontaVista Linux 2.6.24
:http://mvista.com/press_release_detail.php?fid=news/2008/MontaVista-L...
, on top of which I added the Android drivers (that needed a bit of
work because of some differences between 2.6.25 and
If you like, I can help you with code
or some other stuff if you wish ...
2008/11/26 Sean McNeil [EMAIL PROTECTED]:
Davide,
There are a few fundamental things I'd like to pass along:
First, in order to build Android for the Freerunner it takes very little
effort and the goal is to be
Thanks very much for your help :)
These are very helpful to my work.
Have a nice day ~~~ :-)
On 11/26/08, Maxime Petazzoni [EMAIL PROTECTED] wrote:
Thanks for making all this work available to the community. I'm
building all this right now, and hope I will get it working :)
- Maxime
On
Hi
This might be a lot to ask , but could someone share the android
source code.
http://source.android.com/download
i can't download from git as my institute blocks the port and i think
the android git repo doesn't support http protocol (tried git clone
http://android.git.kernel.org/.)
so if
I can't help you with the git side of things, but the answer to your
other question is framebuffer' (it'd be easier for people to follow
if you asked unrelated questions in separate threads, thanks).
JBQ
On Wed, Nov 26, 2008 at 5:28 PM, montamer [EMAIL PROTECTED] wrote:
Hi
This might be a
Nice I'm happy to speak and exchange with MontaVista guy!
I imagine that your demo with OMAP 3 EVM and montavista src have been
ship for Embedded Technology 2008 in Yokohama, Japan, November 19-21 ?
I'm still wiondering why you used 2.6.24 and not minimally 2.6.25 or
higher, since android is
That will be most welcome. Right now I am trying to get a number of
things synchronized. We have a new kernel to become stable which will
hopefully solve the suspend/resume and Wifi issues. Then there is a
virtual keyboard just brought to my attention. Finally, there is some
code I use that
Hi, I'm a android beginner.
I want to porting only Dalvik VM on QSC 6240 Qualcomm original source.
But, I don't know what to do.
So, I wonder porting method.
(for example, Where insert Dalvik VM Source in Qualcomm source(L4 or
Brew)?)
and, I wonder the source that I need porting only Davlik VM
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