Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Ralph Green
On 5/18/11, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: Thanks for your thoughts Ralph! That statement you quoted was just after the 11.04 release and since then I've completely changed my mind about the global menu bar which you can see in more recent discussions. Though there have

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Ian Santopietro
The reasoning for the global menu bar isn't just about saving screen space. It's also about reduction of UI chrome to provide an interface that looks cleaner and simpler. Mouse travel distance *is* irrelevant since mouse acceleration allows for great travel distances from short, twitchy movements.

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Niklas Rosenqvist
Yes but this still would leave it up to the developers to make their programs Unity compatible and isn't that too much to ask from them? Can't a simpler implementation be found which doesn't need any changes in the applications so that people doesn't need to make their programs Ubuntu compatible

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Niklas Rosenqvist
I don't know if they spoke about it at UDS since I wasn't attending and I myself don't think that the global menu improves anything except less desktop clutter, but at the cost of making it crippled. And I think that both Fitt's law and Steering law may be applicable since both laws are used for

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Ian Santopietro
Developers can choose to implement the Unity API for adding things to their launcher item, such as progress bars and quicklists. However, the global menu is done via gtk and dbus, and requires no effort on the part of the developer, provided the developer has implemented a standard gtk menu

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Florian Diesch
It's about impossible to use focus follows mouse and multiple windows with the global menu, which makes it unusable for me. Am Donnerstag, den 19.05.2011, 10:42 +0200 schrieb Niklas Rosenqvist niklas.s.rosenqv...@gmail.com: I don't know if they spoke about it at UDS since I wasn't attending

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Niklas Rosenqvist
But why then does some applications not have a global menu bar? Like PlayOnLinux when you don't install it from the ubuntu repositories? And will programs made with Qt also automatically work? 2011/5/19 Ian Santopietro isan...@gmail.com Developers can choose to implement the Unity API for

[Ayatana] Fwd: Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Spike Burch
-- Forwarded message -- From: Spike Burch spi...@gmail.com Date: Thu, May 19, 2011 at 4:14 AM Subject: Re: [Ayatana] Global menu in Oneiric Ocelot (11.10) To: Niklas Rosenqvist niklas.s.rosenqv...@gmail.com On Thu, May 19, 2011 at 4:02 AM, Niklas Rosenqvist

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Thorsten Wilms
On 05/19/2011 10:31 AM, Ian Santopietro wrote: Mouse travel distance *is* irrelevant since mouse acceleration allows for great travel distances from short, twitchy movements. As long as the pointer acceleration does its job well. But only in one direction, to the menu, where the hitting the

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Chow Loong Jin
On 19/05/2011 16:57, Florian Diesch wrote: It's about impossible to use focus follows mouse and multiple windows with the global menu, which makes it unusable for me. Not entirely possible -- I use F10 to get to the menus. But I'll agree, it is pretty inconvenient. -- Kind regards, Loong

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Ed Lin
On Thu, May 19, 2011 at 10:03 AM, Ralph Green sira...@gmail.com wrote:  2. MPT seems to think the global menu is quicker, even on large screens.   That is certainly not my experience.  ... The question is how typical am I?  3. Why do people keep referring to Fitt's law.  It does not apply to

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Ted Gould
On Thu, 2011-05-19 at 13:08 -0400, anthropornis wrote: Does making an application Unity compatible involve more than making the menu entries exportable over the DBus system? Relative to other programming issues, is that more difficult, less difficult, or the same difficulty as other common

Re: [Ayatana] Message Indicator Behavior

2011-05-19 Thread Ted Gould
On Sun, 2011-05-15 at 00:03 -0400, Brandon Watkins wrote: The message indicator really needs some love. The current behavior is pretty un-intuitive regarding IM's. When you get a new IM you can click the indicator and click the message their to bring up the chat window, this is great.

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Ed Lin
On Thu, May 19, 2011 at 8:12 PM, GonzO Rodrigue worlord...@gmail.com wrote: On Thu, May 19, 2011 at 9:53 AM, Ed Lin edlin...@gmail.com wrote: There can be more said about it and there's been written a lot on the list already. There's nothing really new to see here and I'm repeating myself as

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Remco
On Fri, May 20, 2011 at 02:03, anthropornis anthropor...@gmail.com wrote: Except that OOTB, no mouse I've ever seen on any Linux system is configured with acceleration that works well, much less *that* well.  *Especially* not on multi-monitor situations, where the menu to the app you're using