On 5/18/11, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote:
Thanks for your thoughts Ralph! That statement you quoted was just after the
11.04 release and since then I've completely changed my mind about the
global menu bar which you can see in more recent discussions. Though there
have
The reasoning for the global menu bar isn't just about saving screen space.
It's also about reduction of UI chrome to provide an interface that looks
cleaner and simpler. Mouse travel distance *is* irrelevant since mouse
acceleration allows for great travel distances from short, twitchy
movements.
Yes but this still would leave it up to the developers to make their
programs Unity compatible and isn't that too much to ask from them? Can't a
simpler implementation be found which doesn't need any changes in the
applications so that people doesn't need to make their programs Ubuntu
compatible
I don't know if they spoke about it at UDS since I wasn't attending and I
myself don't think that the global menu improves anything except less
desktop clutter, but at the cost of making it crippled. And I think that
both Fitt's law and Steering law may be applicable since both laws are used
for
Developers can choose to implement the Unity API for adding things to their
launcher item, such as progress bars and quicklists. However, the global
menu is done via gtk and dbus, and requires no effort on the part of the
developer, provided the developer has implemented a standard gtk menu
It's about impossible to use focus follows mouse and multiple windows
with the global menu, which makes it unusable for me.
Am Donnerstag, den 19.05.2011, 10:42 +0200 schrieb Niklas Rosenqvist
niklas.s.rosenqv...@gmail.com:
I don't know if they spoke about it at UDS since I wasn't attending
But why then does some applications not have a global menu bar? Like
PlayOnLinux when you don't install it from the ubuntu repositories? And will
programs made with Qt also automatically work?
2011/5/19 Ian Santopietro isan...@gmail.com
Developers can choose to implement the Unity API for
-- Forwarded message --
From: Spike Burch spi...@gmail.com
Date: Thu, May 19, 2011 at 4:14 AM
Subject: Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)
To: Niklas Rosenqvist niklas.s.rosenqv...@gmail.com
On Thu, May 19, 2011 at 4:02 AM, Niklas Rosenqvist
On 05/19/2011 10:31 AM, Ian Santopietro wrote:
Mouse travel distance *is* irrelevant since mouse acceleration allows
for great travel distances from short, twitchy movements.
As long as the pointer acceleration does its job well. But only in one
direction, to the menu, where the hitting the
On 19/05/2011 16:57, Florian Diesch wrote:
It's about impossible to use focus follows mouse and multiple windows
with the global menu, which makes it unusable for me.
Not entirely possible -- I use F10 to get to the menus. But I'll agree, it is
pretty inconvenient.
--
Kind regards,
Loong
On Thu, May 19, 2011 at 10:03 AM, Ralph Green sira...@gmail.com wrote:
2. MPT seems to think the global menu is quicker, even on large
screens. That is certainly not my experience. ... The
question is how typical am I?
3. Why do people keep referring to Fitt's law. It does not apply to
On Thu, 2011-05-19 at 13:08 -0400, anthropornis wrote:
Does making an application Unity compatible involve more than making
the menu entries exportable over the DBus system? Relative to other
programming issues, is that more difficult, less difficult, or the
same difficulty as other common
On Sun, 2011-05-15 at 00:03 -0400, Brandon Watkins wrote:
The message indicator really needs some love. The current behavior is
pretty un-intuitive regarding IM's. When you get a new IM you can
click the indicator and click the message their to bring up the chat
window, this is great.
On Thu, May 19, 2011 at 8:12 PM, GonzO Rodrigue worlord...@gmail.com wrote:
On Thu, May 19, 2011 at 9:53 AM, Ed Lin edlin...@gmail.com wrote:
There can be more said about it and there's been written a lot on the
list already. There's nothing really new to see here and I'm repeating
myself as
On Fri, May 20, 2011 at 02:03, anthropornis anthropor...@gmail.com wrote:
Except that OOTB, no mouse I've ever seen on any Linux system is configured
with acceleration that works well, much less *that* well. *Especially* not
on multi-monitor situations, where the menu to the app you're using
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