Re: [Ayatana] Hide application windows via launcher

2011-06-21 Thread Ed Lin
On Tue, Jun 21, 2011 at 8:51 AM, Thorsten Wilms t...@freenet.de wrote: Let's see, up to 431 subscribers wading through a trainwreck of comment thread vs one Ed Lin taking the time to present his case in a clear fashion ... Right, that wasn't very helpful of me. A summary: There's a difference

[Ayatana] Hide application windows via launcher

2011-06-20 Thread Ed Lin
https://bugs.launchpad.net/ayatana-design/+bug/733349 OK, just so you know I'm pretty pissed off how this is being handled. But that's not helping anyone so let's get back to the technical details and see how we can solve this. There is quite a demand for that feature, apparently the most

Re: [Ayatana] Discover-ability / Desktop tips

2011-06-17 Thread Ed Lin
On Fri, Jun 17, 2011 at 10:58 PM, Matthew Bassett li...@mbassett.net wrote: I hope I am not raising something that has already been addressed in the archives of this mailing list, but... A few links: https://blueprints.launchpad.net/ubuntu/+spec/welcome-window

Re: [Ayatana] Windows 8 and OS X Lion observations

2011-06-10 Thread Ed Lin
@everyone in this thread: Thanks for the great response! On Fri, Jun 10, 2011 at 1:16 PM, Matthew Paul Thomas m...@canonical.com wrote: I don't understand why you think a single OS for multiple form factors counts as getting something right. The success of iOS, Mac OS X, and Android strongly

[Ayatana] Windows 8 and OS X Lion observations

2011-06-06 Thread Ed Lin
It's always interesting to see with what solutions others come up to exactly the same problems. In the last days both Microsoft and Apple let us cast a closer look at their next OS versions. If you missed them: http://www.youtube.com/watch?v=7MnEndww2YQ and shorter

Re: [Ayatana] proposal: alt+num navigation in superviews

2011-06-05 Thread Ed Lin
On Sun, Jun 5, 2011 at 12:41 AM, Tony Pursell a...@princeswalk.fsnet.co.uk wrote: Not true, I'm afraid. Applications that use the global menu have their title and, if hovered over, their menus shown on the menu bar when they are highlighted. The title will be redundant once spread view

Re: [Ayatana] proposal: alt+num navigation in superviews

2011-06-04 Thread Ed Lin
On Sat, Jun 4, 2011 at 2:51 AM, Ian Santopietro isan...@gmail.com wrote: What about adding numbers a la the launcher item as super is continually held down? That way, it's easy to tell which number keys activate which window. The problem here is that with super+num there's one number per app,

Re: [Ayatana] proposal: alt+num navigation in superviews

2011-06-04 Thread Ed Lin
On Sat, Jun 4, 2011 at 11:24 PM, Tony Pursell a...@princeswalk.fsnet.co.uk wrote: Ok, I can understand that, and I also know that you can use the arrow keys and Return/Enter to select a Window, but it took me a long time of experimenting to find out what to do.  Possibly something that a naive

Re: [Ayatana] Getting Started

2011-06-03 Thread Ed Lin
On Fri, Jun 3, 2011 at 2:13 PM, Remco remc...@gmail.com wrote: I think we can ignore feelings of belittlement of adventurous people. They would feel belittled by automatic codec install, bash command installation suggestions; everything that helps new users. Oh my, are you serious? There is a

Re: [Ayatana] proposal: alt+num navigation in superviews

2011-06-03 Thread Ed Lin
In the spread view and workspace view Win+Num still works, adding another numbering scheme would be quite confusing. ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana

Re: [Ayatana] Understanding the menu problem.

2011-05-31 Thread Ed Lin
On Tue, May 31, 2011 at 5:29 PM, GonzO go...@worlord.com wrote: On Tue, May 31, 2011 at 9:45 AM,  huffyli...@gmail.com wrote: Wow, that's harsh. It's also just my personal opinion ;) Is it?  I mean, how many people use Focus follows pointer? I haven't seen anyone with that config in a dog's

[Ayatana] Focus follows pointer (Was: Re: Understanding the menu problem.)

2011-05-31 Thread Ed Lin
Truth be told, I never used focus FFP more than a few times out of curiosity. I'd be interested why people turn it on and how it helps them with their workflow. In GNOME there are two relevant settings. One immediately focuses the window beneath the pointer. Additionally you can make the window

Re: [Ayatana] A realistic vision of the next iteration of Unity

2011-05-31 Thread Ed Lin
On Tue, May 31, 2011 at 6:04 PM, John Lea john@canonical.com wrote: On 29/05/11 18:41, Niklas Rosenqvist wrote: Ok, should I post these in ayatana-design or should I be more specific? When deciding where to file Unity bugs: 1) If the bug is related to user facing functionality, or the

Re: [Ayatana] Focus follows pointer (Was: Re: Understanding the menu problem.)

2011-05-31 Thread Ed Lin
On Tue, May 31, 2011 at 8:34 PM, Philipp Wendler ubu...@philippwendler.de wrote: Hi, I use focus-follows-mouse, and I find it very annoying when I have to work longer times on machines that don't have it enabled. I don't use the raise window feature. () Thank you for this detailed

Re: [Ayatana] Focus follows pointer (Was: Re: Understanding the menu problem.)

2011-05-31 Thread Ed Lin
On Tue, May 31, 2011 at 8:05 PM, Thorsten Wilms t...@freenet.de wrote: Nice, not so obvious aspects of FFP are: - It eliminates the click-through question (does a click on a widget of an unfocused window just focus the window, or also count as click on the widget?) This could be solved, see

Re: [Ayatana] A realistic vision of the next iteration of Unity

2011-05-29 Thread Ed Lin
On Sun, May 29, 2011 at 6:31 PM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: What of my points could be added to LP so that we don't get duplicate entries? And does adding feature requests to LP really do any difference? Well, I think all of them that aren't on there yet, which is

Re: [Ayatana] Understanding the menu problem.

2011-05-27 Thread Ed Lin
On Fri, May 27, 2011 at 2:45 PM, Jo-Erlend Schinstad joerlend.schins...@gmail.com wrote: When a window is maximized, the menu and window buttons are moved to the top panel and the window title shares space with the window menu, displaying the menu when you hover and the title when you don't. I

Re: [Ayatana] Understanding the menu problem.

2011-05-27 Thread Ed Lin
On Fri, May 27, 2011 at 3:21 PM, Omer Akram om26er.l...@gmail.com wrote: On Fri, 2011-05-27 at 14:45 +0200, Jo-Erlend Schinstad wrote: Next. What is the main reason for wanting the global menu in the first place? Here, there reason was explained:

Re: [Ayatana] A realistic vision of the next iteration of Unity

2011-05-27 Thread Ed Lin
Great post! Thank you for the nice mockups too! Absolutely no idea if this is considered realistic but lets hope so. I really have no critical feedback (so far) just a few amendments: Compiz should get some love see Remember window positions https://lists.launchpad.net/ayatana/msg05613.html

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-26 Thread Ed Lin
There's some oftopic in at the beginning, considerer yourself warned. You can skip to the marking. On Thu, May 26, 2011 at 6:00 AM, GonzO go...@worlord.com wrote: On Wed, May 25, 2011 at 8:49 PM, Ed Lin edlin...@gmail.com wrote: With all due respect: I do not think your cases are all

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-26 Thread Ed Lin
On Thu, May 26, 2011 at 12:47 PM, Adrian Maier syra...@gmail.com wrote: You are right about the lack of verdict.  The fact that some people dislike it   doesn't necessarily mean that the default behavior must be immediately changed. Two things we need to discern: the concept of a global menu

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-26 Thread Ed Lin
On Thu, May 26, 2011 at 2:15 PM, Jo-Erlend Schinstad joerlend.schins...@gmail.com wrote: I was very sceptical about the global menu to begin with, but I gave it a try and now I really like it. ... I have no problems with global menus. It does take a little time to get used to, but I think the

Re: [Ayatana] Dash Idea – Easy Lens Switcher

2011-05-26 Thread Ed Lin
On Thu, May 26, 2011 at 4:02 PM, Martín Casco martinca...@gmail.com wrote: I agree with you.. During the las cycle I've said here that icons lenses were, and are, a waste of space. Last cycle? Ddid you get any opposing feedback? I can't come up with a single reason why the current design was

Re: [Ayatana] Fwd: Re: People expect the backlight colours on the unity launcher to mean something.

2011-05-26 Thread Ed Lin
It's just a gimmick that was copied from Win7. A lighter highlight background would aid making running applications more visible. See [Ayatana] Idea for improving visibility of running applications for more ___ Mailing list:

Re: [Ayatana] Key Shortcut for Dash Expand

2011-05-26 Thread Ed Lin
On Thu, May 26, 2011 at 6:21 PM, Calum Lind caluml...@gmail.com wrote: Hi everyone, I have a small feature request. When looking for applications with just the keyboard I found that I still need the mouse to expand the Dash to full screen. I did look to see if there was such a shortcut but

Re: [Ayatana] Dash Idea – Easy Lens Switcher

2011-05-26 Thread Ed Lin
On Thu, May 26, 2011 at 7:07 PM, Ian Santopietro isan...@gmail.com wrote: What about integrating the Applications and Files Lenses into the Main dash, and using separate icons for User-installed Lenses? There was a good point brought up about why the main dash *shouldn't* be used for all

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-26 Thread Ed Lin
On Thu, May 26, 2011 at 7:28 PM, Jo-Erlend Schinstad joerlend.schins...@gmail.com wrote: Thank you. Yes, I'll be happy to describe that, of course. Thank you for that detailed reply! To sum it up: - you don't use menus frequently so you prefer not having them clutter your screen - you often

Re: [Ayatana] Key Shortcut for Dash Expand

2011-05-26 Thread Ed Lin
On Thu, May 26, 2011 at 7:46 PM, Calum Lind caluml...@gmail.com wrote: Sorry what do you mean remember its state? I am asking about a keyboard shortcut, that does not currently exist, to toggle Dash's expand to fullscreen option. https://bugs.launchpad.net/unity/+bug/788783 What would the

Re: [Ayatana] Dash Idea – Easy Lens Switcher

2011-05-26 Thread Ed Lin
On Thu, May 26, 2011 at 9:26 PM, Arian van Gend aria...@gmail.com wrote: I've started a Unity 11.10 design document to formalize the contributions of the community to Unity design. It also covers improving the lenses and the Dash. Maybe you could read it, and if someone feels like it, improve

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-26 Thread Ed Lin
On Fri, May 27, 2011 at 12:09 AM, Spike Burch spi...@gmail.com wrote: PS: is it just me, or are there no well designed e-mail clients for our platform? Are there for any platform? ___ Mailing list: https://launchpad.net/~ayatana Post to :

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-26 Thread Ed Lin
On Fri, May 27, 2011 at 1:16 AM, Jo-Erlend Schinstad joerlend.schins...@gmail.com wrote: On 26. mai 2011 22:53, Ed Lin wrote: enough to warrant that spot. The top panel is misused as place to get Why do you say it's misused? Because it's the most valuable space anywhere on the screen to put

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-26 Thread Ed Lin
So this is half serious but something for you all to think about, if the global menu is such a great idea and we weren't constraint by any toolkit legacy problems... http://i.imgur.com/xsD0v.png Would you use this (without maximizing the window)? Now think about what this would mean for

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-24 Thread Ed Lin
On Tue, May 24, 2011 at 1:35 PM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: Like the many applications showing system information like RAM: 50%, CPU: 70% which the user wants to be able to see at all times without opening a lens from the launcher. That's nothing most users are

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-24 Thread Ed Lin
A very rough sketch based on your image and parts scraped from google images... http://i.imgur.com/WMLYk.png On Tue, May 24, 2011 at 9:03 PM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: 2011/5/24 Ed Lin edlin...@gmail.com I hope I cleared that up as above. I probably should do

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-24 Thread Ed Lin
On Tue, May 24, 2011 at 10:39 PM, Ian Santopietro isan...@gmail.com wrote: Why can't we let the top panel stay and hold the indicators? 1. Panels/notification bars are used in *every* major OS (Windows's is odd at the bottom), from desktops like Ubuntu and OS X to mobile platforms like

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-24 Thread Ed Lin
On Tue, May 24, 2011 at 11:13 PM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: 2011/5/24 Ed Lin A very rough sketch based on your image and parts scraped from google images... http://i.imgur.com/WMLYk.png I understand your idea but to me it feels like a last resort make it just

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-24 Thread Ed Lin
On Wed, May 25, 2011 at 1:15 AM, ello tenniswithshov...@gmail.com wrote: But don't all designers take into account the title bar of the window? Don't all the features you talk about appear under it?  Since, when maximised, the panel is the title bar, I don't see how this is a concern.  Have I

Re: [Ayatana] Thoughts on Unity design

2011-05-24 Thread Ed Lin
One thing I forgot: distraction. If you have several windows open on a desktop you'll have to move outside the window you are currently working in and both move your eyes and the cursor across other windows (and maybe a distracting wallpaper or a cluttered desktop). Don't think that matters?

Re: [Ayatana] Thoughts on Unity design

2011-05-23 Thread Ed Lin
On Sun, May 22, 2011 at 11:28 PM, David Regev david.re...@gmail.com wrote: The equation doesn’t break down here because you’re not supposed to put in ∞. Although the edge may theoretically be infinitely long, it’s not in practice. Any human being aiming at the edge will stop within a certain

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-23 Thread Ed Lin
On Sat, May 21, 2011 at 4:28 PM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: Here is the mockup: http://i.imgur.com/sl8k6.png If this won't work then maybe we could just move the whole top panel to the bottom of the screen and have a intellihide function for it or merge it with the

Re: [Ayatana] Thoughts on Unity design

2011-05-23 Thread Ed Lin
I already said this but I'll repeat it to prevent being misunderstood: I maintain that Fitts's Law is absolutely accurate and helpful for what it describes. The problem is that it doesn't describe all factors necessary for a full assessment and is often applied in a too simple and linear

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-23 Thread Ed Lin
On Mon, May 23, 2011 at 8:29 PM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: Altogether four icons which I think would leave room enough for app icons on smaller screens. Do you really think that? Four launchers are in my view a lot of extra launchers. What I tried to achieve with

Re: [Ayatana] Thoughts on Unity design

2011-05-23 Thread Ed Lin
On Mon, May 23, 2011 at 8:38 PM, David Regev david.re...@gmail.com wrote: I have yet to see an actual study arguing against the efficiency of global menus, not even for large modern monitors. If you want to take the return trip into account and other such factors, feel free to do so. The

Re: [Ayatana] Thoughts on Unity design

2011-05-22 Thread Ed Lin
On Sun, May 22, 2011 at 6:02 AM, Ralph Green sira...@gmail.com wrote:  If this is some kind of principle that guides the decision to use the global menu, then it is time to change.  I am quite experienced with the mouse and how to use it.  I use as much acceleration as is reasonable.  It would

Re: [Ayatana] Launcher Icon for Compiz Scale Plugin

2011-05-22 Thread Ed Lin
On Sat, May 21, 2011 at 12:40 AM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: 2011/5/20 Ed Lin edlin...@gmail.com alternatively: keep the current button design of the workspace switcher and extend it so you can add and remove certain special buttons such as the spread view or show

Re: [Ayatana] Message Indicator Behavior

2011-05-20 Thread Ed Lin
On Fri, May 20, 2011 at 8:39 AM, Ian Santopietro isan...@gmail.com wrote: I don't see the limit as being a huge problem. I personally rarely have more than 3 open at once. Of course, one user's habits shouldn't be used as the judgement for an entire UI. Would it bbe possible to allow for a

Re: [Ayatana] Thoughts on Unity design

2011-05-20 Thread Ed Lin
On Fri, May 20, 2011 at 12:50 AM, David Stevenson da...@avoncliff.com wrote: Viewed from a slightly different perspective, there is a view that the existing menu layout is best for newbies and this list consists of traditional power users which is why they don't like it. I do not agree with

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-20 Thread Ed Lin
On Fri, May 20, 2011 at 12:35 PM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: Ed Lin proposed several solutions to the global menu problem in the ayatana thread Thoughts on Unity design. But one thing that people tend to forget when talking about removing the global menu

Re: [Ayatana] Thoughts on Unity design

2011-05-20 Thread Ed Lin
On Fri, May 20, 2011 at 4:03 PM, Bazon bazonbl...@arcor.de wrote: No solution yet? Unbelievable, so I answered your issues right there. I still believe toggeling between window title and menu ALWAYS on all windows (not just the maximized ones) is the best and very consistent solution. My

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Ed Lin
On Thu, May 19, 2011 at 10:03 AM, Ralph Green sira...@gmail.com wrote:  2. MPT seems to think the global menu is quicker, even on large screens.   That is certainly not my experience.  ... The question is how typical am I?  3. Why do people keep referring to Fitt's law.  It does not apply to

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Ed Lin
On Thu, May 19, 2011 at 8:12 PM, GonzO Rodrigue worlord...@gmail.com wrote: On Thu, May 19, 2011 at 9:53 AM, Ed Lin edlin...@gmail.com wrote: There can be more said about it and there's been written a lot on the list already. There's nothing really new to see here and I'm repeating myself

Re: [Ayatana] Yet another mockup/list of suggestions for the Unity-interface (ignore the other one)

2011-05-17 Thread Ed Lin
On Tue, May 17, 2011 at 5:39 PM, Mohamed Ikbel Boulabiar boulab...@gmail.com wrote: Just a small comment: Compared to unity bar, the top bar isn't touch friendly, so any mockup/suggestion that would fix this is very very welcome ! In case you haven't seen it yet, here's one without any top

Re: [Ayatana] Unity Window Management Improvements

2011-05-16 Thread Ed Lin
switch to the desired window. What's up with that? Compiz being slow? Not by design, that's for sure. 2011/5/15 Ed Lin edlin...@gmail.com On Sun, May 15, 2011 at 6:04 AM, Brandon Watkins bwa...@gmail.com wrote: Unity badly needs better ways to deal with applications that have multiple

[Ayatana] Unify Dash, Places, Lenses

2011-05-10 Thread Ed Lin
I'd love to see a justification for the current design but anyway, the lenses and dash need to be combined into one single menu. There should be one single search bar, one simple way to get there and one unified result page. These results obviously need to be structured better but having separate

Re: [Ayatana] Unity, menus and large screens

2011-05-09 Thread Ed Lin
On Mon, May 9, 2011 at 4:44 AM, Jason Taylor killerkiwi2...@gmail.com wrote: Are all these environment variables documented anywhere? Don't think so. Here's a collection of the most common but not specific to Unity. That would require an update to the documentation.

Re: [Ayatana] Unity with window-centric launcher

2011-05-08 Thread Ed Lin
On Sun, May 8, 2011 at 1:24 PM, Pippa Kyle pippa.k...@canonical.com wrote: Are you guys at UDS? I wouldn't mind having an informal session/chat about app/windows centricity management. No, I really just started taking more interest in the Ayatana discussions a few weeks ago and learned

Re: [Ayatana] Unity, menus and large screens

2011-05-08 Thread Ed Lin
On Mon, May 9, 2011 at 2:19 AM, James Jenner james.g.jen...@gmail.com wrote: However, unfortunately there is one issue, which may be specific to my circumstances. I have a large monitor (30 inches) running at a high resolution. I am always opening multiple apps and positioning them on the

Re: [Ayatana] Unity with window-centric launcher

2011-05-07 Thread Ed Lin
On Sat, May 7, 2011 at 3:31 PM, Toki Tahmid oxw...@gmail.com wrote: The current launcher in Unity is app-centric - i.e. instead of window controls (open a new window, minimize window, etc.), it shows the windows of the application. If the launcher was window-centric like the classic GNOME

Re: [Ayatana] Unity with window-centric launcher

2011-05-07 Thread Ed Lin
On Sat, May 7, 2011 at 9:07 PM, Toki Tahmid oxw...@gmail.com wrote: This is NOT a suggestion to turn launcher window-centric, just a thread to discuss how it'd be. Essentially a window-centric launcher is an oxymoron because launch always means application, but read on. On 7 May 2011 23:06,

Re: [Ayatana] Apply a real grid feature for both the Gnome 2.x desktop and Unity

2011-05-06 Thread Ed Lin
On Fri, May 6, 2011 at 11:15 AM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: I say we close this thread since it's a bug and not a design issue. I really expected this to be labeled a feature and wontfix by GNOME but having a bug open for now 6 years restored my faith sufficiently...

Re: [Ayatana] What are the advantages of an application-centric interface?

2011-05-05 Thread Ed Lin
On Thu, May 5, 2011 at 10:00 AM, Adrian Maier syra...@gmail.com wrote: I am suggesting that right-clicking on running application has a menu option Start new You can already do that for applications that have been patched for Unity, namely Firefox and middle-clicking on the launcher will

Re: [Ayatana] Idea for improving visibility of running applications

2011-05-04 Thread Ed Lin
On Wed, May 4, 2011 at 11:47 AM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: Can't we continue the discussion here since we are already arguing here? I think we should split it then, change the subject to something like improving Unity for window-centric workflow (was: Idea for

Re: [Ayatana] Idea for improving visibility of running applications

2011-05-04 Thread Ed Lin
On Wed, May 4, 2011 at 5:21 PM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: Is it really necessary to indicate which windows are hidden? I mean if you cannot see it you can assume that it's hidden or somewhere else. Even if it is hidden, it can still be accessed with alt+tab or

Re: [Ayatana] What are the advantages of an application-centric interface?

2011-05-04 Thread Ed Lin
On Sat, Apr 23, 2011 at 5:55 PM, Ed Lin edlin...@gmail.com wrote: In Unity applications and windows largely behave more like OS X while the classic desktop is more like Windows. There is a dock which represents applications as opposed to windows. It focuses windows of a running application

Re: [Ayatana] Idea for improving visibility of running applications

2011-05-04 Thread Ed Lin
showhidden -bool YES and check how many results you get. That is why I'm still convinced that my original idea is the best proposed solution so far. As Ed Lin pointed out it might be a problem in getting the launcher to react on hover, but wouldn't it benefit the UX (User Experience) greatly? Isn't

Re: [Ayatana] Idea for improving visibility of running applications

2011-05-03 Thread Ed Lin
On Tue, May 3, 2011 at 2:13 PM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: Here I have the finished mockup of how this configurable feature could work. For the future, what is the best way to share images with the ayatana mailing list? Is it by attaching the image to the email or

Re: [Ayatana] Idea for improving visibility of running applications

2011-05-03 Thread Ed Lin
On Tue, May 3, 2011 at 4:54 PM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: There you just pointed to the exact problem I'm trying to address! If you look at the first frame of the mockup you see the current setup, the programs that are running have an illuminated background together

Re: [Ayatana] Idea for improving visibility of running applications

2011-05-03 Thread Ed Lin
On Wed, May 4, 2011 at 1:19 AM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: What you suggested is a far reaching, non-default behavior option  and I still fail to see the point of it. That is because you still haven't read the discussion... I've read every mail of it, I think even

Re: [Ayatana] Idea for improving visibility of running applications

2011-05-03 Thread Ed Lin
On Wed, May 4, 2011 at 3:43 AM, Evan Huus eapa...@gmail.com wrote: This debate is getting rather heated, and I'm getting quoted and rephrased a fair bit. Let me take this opportunity to clarify both what I actually think: Unity is supposed to be considered 'application-centric'. ... This

Re: [Ayatana] Task Switcher Mockup

2011-05-02 Thread Ed Lin
On Mon, May 2, 2011 at 2:46 PM, Mehdi Fattahi mah@gmail.com wrote: My idea is that a Tasks button should be added to the launcher. When clicked, it shows a bubble containing thumbnail previews of open windows. The behavior is like scale but inside the bubble, thus no distraction and no

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Ed Lin
On Fri, Apr 29, 2011 at 9:06 AM, Phong Cao phn...@gmail.com wrote: Gnome3 is, in almost every way, a usability regression.  It simply takes many times more work (clicks, drags, gestures, etc. etc.) to perform almost any given action (opening an app, closing an app, finding an app, etc.

Re: [Ayatana] Ideas for Unity Design Tweaks

2011-04-29 Thread Ed Lin
appear vertically on the title bar. Oh, and other system icons like mounted USB/partition smaller and statically fixed at the bottom would be great. @Ed, wondering for a while now, but what the hell is Fitts's Law? Menus on title bar, period. On 29 April 2011 07:07, Ed Lin edlin...@gmail.com

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Ed Lin
On Fri, Apr 29, 2011 at 3:29 PM, Phong Cao phn...@gmail.com wrote: About Unity Gnome Shell... none of them is better than the other. It depends on the users. I am the kind of user that never open less than 5 windows at a time. As I explained above: 1. Try to open 3 maximized windows of

Re: [Ayatana] Ideas for Unity Design Tweaks

2011-04-29 Thread Ed Lin
There are several problems with this: Drag-click on a menu: on current menus, even with the firefox button one can press the mouse, the menu appears, move the mouse over desired entry, release. This is quicker than click, move, click again. Even if you don't do that, this is a very common user

[Ayatana] Ideas for Unity 2.0 (no global menu, no panel, improved info area...)

2011-04-29 Thread Ed Lin
You might have noticed me writing a lot about some quite fundamental interface paradigms in Unity in the last days. I've limited myself to rising questions and coming up with arguments against certain aspects of Unity. Here I'll try to hint at some possible solutions both to my own criticisms and

Re: [Ayatana] Remember window positions

2011-04-28 Thread Ed Lin
On Wed, Apr 27, 2011 at 8:21 PM, Ed Lin edlin...@gmail.com wrote: On Wed, Apr 27, 2011 at 7:29 PM, Vishnoo v...@ubuntu.com wrote: On Tue, 2011-04-26 at 21:19 +0200, Ed Lin wrote: Secondly, it's broken. Opening another window of the same class/role/whatever shouldn't put it exactly on top

Re: [Ayatana] Ideas for Unity Design Tweaks

2011-04-28 Thread Ed Lin
, Ed Lin ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp

Re: [Ayatana] Thoughts on Unity design

2011-04-28 Thread Ed Lin
On Thu, Apr 28, 2011 at 11:31 PM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com wrote: Hi, my name is Niklas Rosenqvist and I recently sent this message to David Barth who forwarded it to a couple of people and I thought I might post it here as well to see what reactions it might get. I'm

Re: [Ayatana] Remember window positions

2011-04-27 Thread Ed Lin
On Wed, Apr 27, 2011 at 7:29 PM, Vishnoo v...@ubuntu.com wrote: On Tue, 2011-04-26 at 21:19 +0200, Ed Lin wrote: This is regarding https://bugs.launchpad.net/ubuntu/+source/metacity/+bug/124315 Won't Fix in papercuts , but is tagged ayatana to be overseen in Ayatana project Any update

[Ayatana] Remember window positions

2011-04-26 Thread Ed Lin
This is regarding https://bugs.launchpad.net/ubuntu/+source/metacity/+bug/124315 Won't Fix in papercuts , but is tagged ayatana to be overseen in Ayatana project Any update on this? I don't think it's necessary to argue why this functionality is so important and there is no point in arguing

Re: [Ayatana] Improving the display of icons in the Applications window

2011-04-26 Thread Ed Lin
On Tue, Apr 26, 2011 at 4:11 AM, Caio Alonso caioal...@gmail.com wrote: First of all, sorry for not knowing the right name of this window, I just know it as the one that shows up when the Ubuntu button is clicked. It's the Dash

[Ayatana] What are the advantages of an application-centric interface?

2011-04-23 Thread Ed Lin
In Unity applications and windows largely behave more like OS X while the classic desktop is more like Windows. There is a dock which represents applications as opposed to windows. It focuses windows of a running application instead of launching a new window and there is a single menubar per