Re: [Ayatana] Ubuntu = Human-Centered OS?

2011-09-19 Thread Henrik Peytz
Assuming that people would want to automatically be socially connected to the Ubuntu community on boot could be a point of discontent I could imagine, just saying. The dividing of people into different communities sounds a lot like the latest trend in social networking, stuff like Google+'s

Re: [Ayatana] Thoughts on Unity design

2011-05-24 Thread Henrik Peytz
Just my 0.02$ on Fitts's Law vs. Unity (some, if not all, have already been put forth): I don't think one can, with 100% accuracy, apply Fitts's Law to the Unity-interface. Reason being that Fitts's Law deals with visible, consistent interfaces that do not change. In Unity, when an application is

Re: [Ayatana] Unity Mockup v3

2011-05-24 Thread Henrik Peytz
If you look at the mockup you'll see that the idea does not mess with the indicators/tray-icons. As for always-visible-vs-menu-toggler, well, I just happen to like getting rid of menus that go unused; consider it an extra feature, you wouldn't have to use it, just keep the menus enabled. If you

Re: [Ayatana] Unity Mockup v3

2011-05-24 Thread Henrik Peytz
2011/5/24 GonzO Rodrigue worlord...@gmail.com On Tue, May 24, 2011 at 12:20 PM, Henrik Peytz henrik.pe...@gmail.com wrote: As for always-visible-vs-menu-toggler, well, I just happen to like getting rid of menus that go unused; consider it an extra feature, you wouldn't have to use

Re: [Ayatana] Unity Mockup v3

2011-05-24 Thread Henrik Peytz
in other ayatana threads, the only difference is the position of the menu toggle button which was discussed in the Global menu in Oneiric Ocelot (11.10) thread. 2011/5/24 Henrik Peytz henrik.pe...@gmail.com 2011/5/24 GonzO Rodrigue worlord...@gmail.com On Tue, May 24, 2011 at 12:20 PM

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-24 Thread Henrik Peytz
a mockup myself (if have time...) I would very much like to see that, I'm having some trouble visualizing your idea and this would help me greatly! 2011/5/24 Henrik Peytz henrik.pe...@gmail.com 2011/5/24 Ed Lin edlin...@gmail.com I hope I cleared that up as above. I probably

[Ayatana] Unity Mockup v3

2011-05-23 Thread Henrik Peytz
Here's my third round of mockups based on some of the ideas floating around. -- Particular ideas visualized: http://fav.me/d3h14ui -- Global-menu has turned into Maximode-menu, it is only visible when a window is maximized, and it only shows the menus of the maximized window,

Re: [Ayatana] Unity Mockup v3

2011-05-23 Thread Henrik Peytz
The purpose would be more space to move around on, place windows there etc. If the Global menu is made redundant by a menu-toggler, then there's no reason to waste about 25x(x-resolution) of pixels drawing a panel that is only used when an application is maximized. From a purely personal view I'd

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-18 Thread Henrik Peytz
I've been begging for this particular change too. It makes more sense since vertical space is only an issue when you want it (ie. when you maximize windows), so un-maximized windows have no use for the global menu since, if they're un-maximized, they don't need the extra vertical space to render

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-18 Thread Henrik Peytz
Or have a menu-toggle-button next to the other window-controls (close, maximize etc.) so the user can decide on a per-window-basis whether he wants the menus visible or not. I think auto-hiding menus would be bad since it's possible for a user to want to retain an overview of available menus, even

[Ayatana] Yet another mockup/list of suggestions for the Unity-interface (ignore the other one)

2011-05-10 Thread Henrik Peytz
Some of these ideas have already been proposed (mainly the ordering of the dock-icons) but here goes... Here is the mockup : http://fav.me/d3fkdc6 And here is a more fleshed out description and reasoning behind the proposed changes: Changelist: Dock-changes: Launchers have background-colors