Lawson English wrote:
This is a very poor attempt to do what Matt Fulmer did with OpenCobalt:
integrate overlapping Morphic windows with OpenGL.
This is a really interesting demo. Do you have a public repository of your code?
Time to revive/revitalize Balloon3D, perhaps? Whatever happened to
On 05.01.2012, at 22:27, karl ramberg wrote:
Ugh, that is right.
Stepping starts right away for a new morph.
Only if #wantsSteps answers true.
Since you want stepping only at certain times you should use
startSteppingSelector: and stopSteppingSelector: (and not call that
selector/method
I was trying to confirm the operation of = and == in the workspace by
executing the following code..
x := 'xxx'.
y := 'xxx'.
z := x.
(OrderedCollection new) add: (x = y) ; add: (x == y) ; add: (x=z); add:
(x==z); yourself.
I was confused that I was getting anOrderedCollection(true true
Hi Ben,
Have a look at the method for yourself. Check out the method = on the
instance side of String.
It should be pretty obvious when you get to the actual string comparison.
All the best,
Ron Teitelbaum
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