Hi,
actually, that is not quite what we want to do (we meaning my son and I
in our first squeak project).
Since we were unable to assemble the message, we ended up doing a
brute force method to get it to work:
lockCell: aBoolean row: aRow column: aColumn
self addressToCellNumber: aRow
Hi Bert,
Ah that's curious - your reply did not have a Re: and was not threaded with
the original message. Would have saved me to write a message very similar to
yours ;)
- Bert -
Sorry about that. I don't like seeing all the Re: Re: filling up the
subject line often to the point where
Hi Dawson and Dawson's 15 year old son,
From your code below, I assume that somewhere in your program you have
created (instantiated) nine cells in instance variables named cell1-cell9.
This is fine but you should realize that they (cell1-cell9) are variables
that hold pointers to the objects and
Hi Louis,
Thanks, your advice looks very good here we hadn't even thought about
ordered collections (we studied the Squeak by example book before we
started our project, but sometimes it's hard to figure out when exactly
you might need to use stuff you read about, even if you do the examples)
..
Hi Louis,
thanks for your very helpful posts, particularly the most recent one ...
On 24/04/12 6:49 PM, Louis LaBrunda wrote:
Hi Dawson and Dawson's 15 year old son,
From your code below, I assume that somewhere in your program you have
created (instantiated) nine cells in instance variables
On 24.04.2012, at 10:59, Dawson wrote:
.. I had thought there might be a way of building up the cellObject
cellLock: aBoolean ... judging from the replies, it seems that it is
either a) crazy, b) it can't be done, c) no one knows how to do it.
It's a) crazy.
Of course there's a way to do
On 24.04.2012, at 11:34, Louis LaBrunda wrote:
.. I had thought there might be a way of building up the cellObject
cellLock: aBoolean ... judging from the replies, it seems that it is
either a) crazy, b) it can't be done, c) no one knows how to do it.
I don't know if I would say it is
Hi Dawson,
Snip...
Yes, I was using inexact language here (back to everything is an object
... are pointers in Squeak considered objects then? or is this a case of
something that isn't an object in Squeak?)
Well everything is an object in Smalltalk. If you really had to you could
probably get
Dawson wrote:
Hi Louis,
thanks for your very helpful posts, particularly the most recent one ...
On 24/04/12 6:49 PM, Louis LaBrunda wrote:
Hi Dawson and Dawson's 15 year old son,
From your code below, I assume that somewhere in your program you have
created (instantiated) nine