Thanks for the pointer! I didn't try that code in the workspace, but if you
enable haloTransitions using the Preferences browser then the halos fade
in and out.
Thanks,
Steve
On 4/22/07, Bert Freudenberg [EMAIL PROTECTED] wrote:
On Apr 23, 2007, at 0:44 , Steven Greenberg wrote:
I
Following Bert's advice, I see that HaloMorph overrides #drawSubmorphsOn:
and calls its Canvas using asAlphaBlendingCanvas. That seems like a good
place to start.
I tried subclassing ImageMorph and adding this method:
drawOn: aCanvas
^ super drawOn: (aCanvas asAlphaBlendingCanvas:
Try drawing something other than an image. I have a hunch the alpha-
bitblt is wrong ...
Btw, which platform are you on? Which VM?
- Bert -
On Apr 23, 2007, at 9:32 , Steven Greenberg wrote:
Following Bert's advice, I see that HaloMorph overrides
#drawSubmorphsOn: and calls its Canvas
Steven Greenberg wrote:
m := Morph new openInWorld.
m visible: false.
m visible: true.
I didn't see this attribute in morph's that you make from, say, the
Objects flap. Is that true, or did I just miss it?
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Steven Greenberg wrote:
Are you trying to do this via eToys? I don't know whether it's
available that way. Try typing that code into a workspace, though,
and you should be able to make the Morph visible and invisible. You
can also do this in your programs.
Right.
What I'm saying is that it