Re: [Bf-committers] Development plan proposal for after the 2.6 series

2009-12-18 Thread Brecht Van Lommel
Hi Tom, Bringing some area to be industry leader in 1 or 2 months is absolutely impossible, no matter how many developers work on it. Development speed does not even remotely scale linearly by the number of concurrent developers working on it. Having all the developers working on one area would

Re: [Bf-committers] Development plan proposal for after the 2.6 series

2009-12-18 Thread Tom M
Hi all thanks for the comments, I appear to have not communicated clearly, since there is widespread misunderstanding of what I was proposing. Brecht, Having all the developers working on one area would be already very problematic in one company, but distributed over the internet this just

Re: [Bf-committers] Development plan proposal for after the 2.6 series

2009-12-18 Thread Roger Wickes
regarding Charles's idea about a wiki feature/comp, there has been http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis for years, already categorized. perhaps we could take an item, update it for the competitors in that space, and go from there.

Re: [Bf-committers] Development plan proposal for after the 2.6 series

2009-12-18 Thread Ton Roosendaal
Hi, Luckily the after the 2.6 series will take a while ;) But seriously, any future we can think of will only work if you can make it work in a natural way. Defining a vision (like the bi-monthly develop focus) is a nice one, but you won't get much volunteers inspired for it. And not with

Re: [Bf-committers] Shading System Proposals

2009-12-18 Thread Yves Poissant
Brecht, Typical legacy shaders that combine diffuse and specular actually are emulating a double-layer material except that everything is mixed up. Then we talk about separating passes from those shaders. This legacy shader model made us thinking about this issue in reverse. We should

[Bf-committers] Patches 20293 20399: Status attribute and better control over scenes through python in the BGE.

2009-12-18 Thread Geoff Gollmer
Hello Blender devs. I'm interested in working on the Blender Game Engine. I've using it for years and I decided a few weeks ago to try and work on the engine itself. As I'm new to C++ I decided to start with a few simple improvements. Patch #20293 adds a python attribute status to all sensors: