Hi all just thought it might be interesting to get an update on the
status of some of the branches
in particular I'm interested in how the following projects are
progressing, and anticipated timeline (if any) for merging to head
Nurbana
BMesh
Lightpaint
Freestyle
any others that I'm
Spent some time making the sphinx intro page nicer and added Mathutils docs.
http://www.blender.org/documentation/250PythonDoc/
Also updated wiki docs on context and types.
On Mon, Jan 25, 2010 at 8:03 PM, Lars Krueger lars_e_krue...@gmx.de wrote:
@Lars.
context - This definitely needs more of
Hi everyone :)
Thanks to all for the suggested resources , they where of great help
I'm progressing a lot in the surfacing , I have implemented a spatial
hash structure for boundless marching cubes acceleration that is working
ok
should I implement it as a new BLI_hash file or just inside
I'm currently playing catchup with all the 2.5 changes, but I think
I'm nearly there.
After that I plan to work on getting a basic set of essential tools
integrated/written.
This stage is a bit vague, as the 'minimum' set of tools could be
quite small or quite large depending on who you talk to.