Hello,
First of all, i started a new site to collect information and
documentation about my fire simulation system:
http://sites.google.com/site/blenderinflames/home
It's been a while since the last update, the reason being some tricky
math problems i had to tackle. I worked on the rendering
Hmm might be good to move the scripts that are present to a
'oldscripts' folder. So that you don't get rid of scripts permanently
that a person might want to keep around even if they don't work with
the current version.
LetterRip
On Wed, Feb 10, 2010 at 1:15 AM, Campbell Barton
Brecht Van Lommel wrote:
Log Message:
---
J-key render switching back, now with 10 slots.
Great!
One thing: I think it would be nice to let JKEY cycle through the slots
or maybe there is also a better combination of keys avaible to cycle
up/down (I think cursor keys are already
Carsten Wartmann wrote:
One thing: I think it would be nice to let JKEY cycle through the slots
Erm, sorry... It cycles...
One small thing: imagine 3 slots filled. Then how about when you are
at slot 3 an press JKEY again it should jump to slot 4 (empty), so now
you can render into this
If we already had an established 'user scripts folder' separate from
the install folder then wiping it out without asking would probably be
fine, but users are generally used to placing their own scripts in
there. So we need at least some sort of warning or heads up that 'any
scripts in your
On linux we do - ~/.blender/scripts, perhaps the same should be done
on all OS's, nevertheless, users can set their own scripts folder if
they want.
I also don't see this so much as a user issue (ofcourse you cant
remove a users scripts without asking), this is a problem with
compiling and
If that's done, it should be either with a special target (scons release) or an
option that defaults to false (scons BF_CLEAR=1). Of the two, I prefer the
target, it's clearer that this is building for redistribution.
Martin
--- On Wed, 2/10/10, Campbell Barton ideasma...@gmail.com wrote:
On 02/09/2010 10:32 PM, Reuben Martin wrote:
Yo, back on Tuesday 09 February 2010 Dave Plater was all like:
I searched for collada packages thinking it was a missing devel package
and couldn't find any openSUSE ones and couldn't find the includes in
any of the sourceforge packages.
Hi,
PCRE development package should be installed on your system. Alternatively
you can try building with PCRENATIVE=0 option in which case a bundled PCRE
version (under Externals/pcre) will be built.
Also, after OpenCollada is built, you need to copy the libraries into ./lib
under OpenCollada's
Hey! Here is jpbouza reporting in!
With the fundings of the National Institute of cinematography (INCAA) here in
Argentina we are going to start making a feature film entirely with Blender and
Gimp.
This film will consist on a series of short stories by Julio Cortázar (a very
renowned
Hi all :)
las nigth I have implemented a buoyancy force for particle fluids that
will allow simulation of gas particles, not just liquids that are the
widespread solution, and since those parametters could be animated I
start imagine boiling watter ;)
visit my site for wispy smoke tests
I tried the build exactly as laid out in the web page and then tried
PCRENATIVE=no, I've also tried XMLPARSER with expat native and supplied,
also libxmlnative, I haven't tried the supplied libxml yet but it will
most probably give the same result, possibly caused by openSUSE's pcre
installation
Hi Brecht,
This fix broke the user preferences display whose controls are now displayed
too much to the left. The leftmost ones are even truncated.
The issue is still present with rev 26775.
Damien
Le 7 févr. 2010 à 02:11, Brecht Van Lommel a écrit :
Revision: 26656
On Wed, 10 Feb 2010 11:15:27 +0200, Lukas Tönne
lukas.toe...@googlemail.com wrote:
Either way it's very ugly and imo a problem with the current particle
system design (before you start shouting, i know particles will be
redesigned some time and there are more important things atm, so this
Hi,
Note for interested devs: video texture is working in the game engine,
via ffmpg. You could check on the code there and see how to copy it.
Remember that this is a very early work I'm showing you, so don't
get scared!! The final project will look nothing like this.
Well, a mockup or
Hi,
After talk with JPBouza in irc, it appeared he wants to have alpha
layering in 3d window.
This just means the image 'auto refresh' tag should work for image
texture in 3d window. This already works for background image and
image window or composite.
Quite easy to code really, a very
Hi,
rogerwic...@yahoo.com (2010-02-09 at 1936.00 -0800):
interesting. what takes my time (and vertical space) is scrolling
thru expanded panels, and i find myself constantly collapsing
them. If I were allowed to request a feature, it would be a hotkey
to collapse all panels within a context.
Also, alternatively we could store scripts as a gzip file datatoc'd
into blender, and extract it to a hidden temp folder on startup (or
even have python directly read from the gzip file, though I'm not sure
how to do this).
Joe
On Wed, Feb 10, 2010 at 8:44 AM, Campbell Barton
There's a function to update and get the image data,
image_update_for_frame or um something like this. The backjground
image code does this.
Joe
On Wed, Feb 10, 2010 at 12:12 PM, Benoit Bolsee benoit.bol...@online.be wrote:
Hi,
Recently, based on my status of the VideoTexture module
HI! My name is Jaevixa McNomera. I've been told by a few people on
#blendercoders that I ought to let you all know that I'm quite far along the
process of making a hi quality surface simplifier for Blender. It is
currently running well as a stand alone app. I'm a long time c / c++
programmer, but
Be aware that phrases ending with ... got their last dot removed
(in the case of rna_actuators.c the triple dot are temporarly anyways, so no
worries here)
Nice idea of making it consistent. It always bugged me that they looked like
made by several different people with different rules in mind.
Yo, back on Wednesday 10 February 2010 Dave Plater was all like:
I tried the build exactly as laid out in the web page and then tried
PCRENATIVE=no, I've also tried XMLPARSER with expat native and supplied,
also libxmlnative, I haven't tried the supplied libxml yet but it will
most probably
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