[Bf-committers] fire sim update and design question

2010-02-10 Thread Lukas Tönne
Hello, First of all, i started a new site to collect information and documentation about my fire simulation system: http://sites.google.com/site/blenderinflames/home It's been a while since the last update, the reason being some tricky math problems i had to tackle. I worked on the rendering

Re: [Bf-committers] scons/install stale files problem.

2010-02-10 Thread Tom M
Hmm might be good to move the scripts that are present to a 'oldscripts' folder. So that you don't get rid of scripts permanently that a person might want to keep around even if they don't work with the current version. LetterRip On Wed, Feb 10, 2010 at 1:15 AM, Campbell Barton

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26747] trunk/blender/source/blender: J-key render switching back, now with 10 slots.

2010-02-10 Thread Carsten Wartmann
Brecht Van Lommel wrote: Log Message: --- J-key render switching back, now with 10 slots. Great! One thing: I think it would be nice to let JKEY cycle through the slots or maybe there is also a better combination of keys avaible to cycle up/down (I think cursor keys are already

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26747] trunk/blender/source/blender: J-key render switching back, now with 10 slots.

2010-02-10 Thread Carsten Wartmann
Carsten Wartmann wrote: One thing: I think it would be nice to let JKEY cycle through the slots Erm, sorry... It cycles... One small thing: imagine 3 slots filled. Then how about when you are at slot 3 an press JKEY again it should jump to slot 4 (empty), so now you can render into this

Re: [Bf-committers] scons/install stale files problem.

2010-02-10 Thread Tom M
If we already had an established 'user scripts folder' separate from the install folder then wiping it out without asking would probably be fine, but users are generally used to placing their own scripts in there. So we need at least some sort of warning or heads up that 'any scripts in your

Re: [Bf-committers] scons/install stale files problem.

2010-02-10 Thread Campbell Barton
On linux we do - ~/.blender/scripts, perhaps the same should be done on all OS's, nevertheless, users can set their own scripts folder if they want. I also don't see this so much as a user issue (ofcourse you cant remove a users scripts without asking), this is a problem with compiling and

Re: [Bf-committers] scons/install stale files problem.

2010-02-10 Thread Martin Poirier
If that's done, it should be either with a special target (scons release) or an option that defaults to false (scons BF_CLEAR=1). Of the two, I prefer the target, it's clearer that this is building for redistribution. Martin --- On Wed, 2/10/10, Campbell Barton ideasma...@gmail.com wrote:

Re: [Bf-committers] Is collada work in progress?

2010-02-10 Thread Dave Plater
On 02/09/2010 10:32 PM, Reuben Martin wrote: Yo, back on Tuesday 09 February 2010 Dave Plater was all like: I searched for collada packages thinking it was a missing devel package and couldn't find any openSUSE ones and couldn't find the includes in any of the sourceforge packages.

Re: [Bf-committers] Is collada work in progress?

2010-02-10 Thread Arystan Dyussenov
Hi, PCRE development package should be installed on your system. Alternatively you can try building with PCRENATIVE=0 option in which case a bundled PCRE version (under Externals/pcre) will be built. Also, after OpenCollada is built, you need to copy the libraries into ./lib under OpenCollada's

Re: [Bf-committers] 80 minutes film needs coding help!

2010-02-10 Thread Juan Pablo Bouza
Hey! Here is jpbouza reporting in! With the fundings of the National Institute of cinematography (INCAA) here in Argentina we are going to start making a feature film entirely with Blender and Gimp. This film will consist on a series of short stories by Julio Cortázar (a very renowned

[Bf-committers] Particle fluids buoyancy... wellcome gases :)

2010-02-10 Thread Raul Fernandez Hernandez
Hi all :) las nigth I have implemented a buoyancy force for particle fluids that will allow simulation of gas particles, not just liquids that are the widespread solution, and since those parametters could be animated I start imagine boiling watter ;) visit my site for wispy smoke tests

Re: [Bf-committers] Is collada work in progress?

2010-02-10 Thread Dave Plater
I tried the build exactly as laid out in the web page and then tried PCRENATIVE=no, I've also tried XMLPARSER with expat native and supplied, also libxmlnative, I haven't tried the supplied libxml yet but it will most probably give the same result, possibly caused by openSUSE's pcre installation

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26656] trunk/blender/source/blender/ editors/interface/view2d.c: Fix jumping panels when opening a new properties area or area co

2010-02-10 Thread Damien Plisson
Hi Brecht, This fix broke the user preferences display whose controls are now displayed too much to the left. The leftmost ones are even truncated. The issue is still present with rev 26775. Damien Le 7 févr. 2010 à 02:11, Brecht Van Lommel a écrit : Revision: 26656

Re: [Bf-committers] fire sim update and design question

2010-02-10 Thread Janne Karhu
On Wed, 10 Feb 2010 11:15:27 +0200, Lukas Tönne lukas.toe...@googlemail.com wrote: Either way it's very ugly and imo a problem with the current particle system design (before you start shouting, i know particles will be redesigned some time and there are more important things atm, so this

Re: [Bf-committers] 80 minutes film needs coding help!

2010-02-10 Thread Ton Roosendaal
Hi, Note for interested devs: video texture is working in the game engine, via ffmpg. You could check on the code there and see how to copy it. Remember that this is a very early work I'm showing you, so don't get scared!! The final project will look nothing like this. Well, a mockup or

Re: [Bf-committers] 80 minutes film needs coding help!

2010-02-10 Thread Ton Roosendaal
Hi, After talk with JPBouza in irc, it appeared he wants to have alpha layering in 3d window. This just means the image 'auto refresh' tag should work for image texture in 3d window. This already works for background image and image window or composite. Quite easy to code really, a very

Re: [Bf-committers] faster usage of panels via pie menu

2010-02-10 Thread GSR
Hi, rogerwic...@yahoo.com (2010-02-09 at 1936.00 -0800): interesting. what takes my time (and vertical space) is scrolling thru expanded panels, and i find myself constantly collapsing them. If I were allowed to request a feature, it would be a hotkey to collapse all panels within a context.

Re: [Bf-committers] scons/install stale files problem.

2010-02-10 Thread joe
Also, alternatively we could store scripts as a gzip file datatoc'd into blender, and extract it to a hidden temp folder on startup (or even have python directly read from the gzip file, though I'm not sure how to do this). Joe On Wed, Feb 10, 2010 at 8:44 AM, Campbell Barton

Re: [Bf-committers] Anymated textures in the 3Dview

2010-02-10 Thread joe
There's a function to update and get the image data, image_update_for_frame or um something like this. The backjground image code does this. Joe On Wed, Feb 10, 2010 at 12:12 PM, Benoit Bolsee benoit.bol...@online.be wrote: Hi, Recently, based on my status of the VideoTexture module

[Bf-committers] Surface Simplifier / Mesh Reducer well under way :)

2010-02-10 Thread Jaevixa McNomera
HI! My name is Jaevixa McNomera. I've been told by a few people on #blendercoders that I ought to let you all know that I'm quite far along the process of making a hi quality surface simplifier for Blender. It is currently running well as a stand alone app. I'm a long time c / c++ programmer, but

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26787] trunk/blender/source/blender/ makesrna/intern: batch remove .'s used with RNA_def_struct_ui_text

2010-02-10 Thread Dalai Felinto
Be aware that phrases ending with ... got their last dot removed (in the case of rna_actuators.c the triple dot are temporarly anyways, so no worries here) Nice idea of making it consistent. It always bugged me that they looked like made by several different people with different rules in mind.

Re: [Bf-committers] Is collada work in progress?

2010-02-10 Thread Reuben Martin
Yo, back on Wednesday 10 February 2010 Dave Plater was all like: I tried the build exactly as laid out in the web page and then tried PCRENATIVE=no, I've also tried XMLPARSER with expat native and supplied, also libxmlnative, I haven't tried the supplied libxml yet but it will most probably