Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27968] trunk/blender/release/scripts/ui/ properties_data_modifier.py: Adding Subdivide UVs flag to modifier UI

2010-04-03 Thread Brecht Van Lommel
This was intentionally left out, it's an option for backwards compatibility. Is there a reason to add it back? Brecht. On Sat, Apr 3, 2010 at 9:57 AM, Daniel Salazar zan...@gmail.com wrote: Revision: 27968          

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27968] trunk/blender/release/scripts/ui/ properties_data_modifier.py: Adding Subdivide UVs flag to modifier UI

2010-04-03 Thread Daniel Salazar - 3Developer.com
Well yes, sometimes you want the option enabled, sometimes disabled, both modes are useful depending on the situation. I find my self going to the datablock browser constantly for this. cheers Daniel Salazar www.3developer.com On Sat, Apr 3, 2010 at 4:00 AM, bf-committers-requ...@blender.org

Re: [Bf-committers] automated seam creation

2010-04-03 Thread (Ry)akiotakis (An)tonis
The hard part of the paper is the atlas generation algorithm I think...I'm doing some reading right now and may post a proposal soon ;) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27968] trunk/blender/release/scripts/ui/ properties_data_modifier.py: Adding Subdivide UVs flag to modifier UI

2010-04-03 Thread Martin Poirier
Can you be more specific? What kind of situations would you want it off? Martin --- On Sat, 4/3/10, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: From: Daniel Salazar - 3Developer.com zan...@gmail.com Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender

Re: [Bf-committers] automated seam creation

2010-04-03 Thread Tom M
On Sat, Apr 3, 2010 at 5:20 AM, (Ry)akiotakis (An)tonis kal...@gmail.com wrote: The hard part of the paper is the atlas generation algorithm I think...I'm doing some reading right now and may post a proposal soon ;) Actually everything needed is in his source code and Dr. Levy confirmed it is

[Bf-committers] Proposals to improve usability

2010-04-03 Thread Seppo Tukiainen
Hi, There are few things where I’m tumbled with Blender. So here are some proposals: 1. There are many cases where viewport has to be able to rotate to certain angle, different than global axis directions. Especially this is needed in architectural and machinery modeling. - Operation

[Bf-committers] GSoC applications are base on # of proposals

2010-04-03 Thread Tom M
Hi all, according to google, Please do not delete proposals that are not spam as the allocations algorithm is based on popularity of each org where popularity is determined by number of proposals submitted in total. So even if you think your odds of success are low, please do consider applying

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27968] trunk/blender/release/scripts/ui/ properties_data_modifier.py: Adding Subdivide UVs flag to modifier UI

2010-04-03 Thread Daniel Salazar - 3Developer.com
Yah the situation happens when you need the mapping to be stick to original unsubsurfed mesh to keep things where they need to be. Example this simple shape with an outline in the color map and then subsurfed Subsurf UVs ON = incorrect edges http://zanqdo.com/tmp/SubsurfUV_ON.png Subsurf UVs OFF

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27975] trunk/blender/source/blender: More work on Drag Immediate:

2010-04-03 Thread Daniel Salazar - 3Developer.com
This is looking good Theeth. In Blender 2.49 if you clicked on the manipulator without moving the mouse it started in non confirm on release mode and if you dragged it was set to confirm on release, any possibility this behavior comes back? As for the rest it looks great. cheers Daniel Salazar

Re: [Bf-committers] GSOC proposal for review

2010-04-03 Thread Dalai Felinto
Hi Shuvro, 1) Extending Blender Game Engine Python API: I think that your idea may be too specific for a kind of game. Although it looks like an interesting project I'm not sure it should belong to the core of the BGE code. Assuming they could be implemented as external plugins or python scripts