This was intentionally left out, it's an option for backwards
compatibility. Is there a reason to add it back?
Brecht.
On Sat, Apr 3, 2010 at 9:57 AM, Daniel Salazar zan...@gmail.com wrote:
Revision: 27968
Well yes, sometimes you want the option enabled, sometimes disabled,
both modes are useful depending on the situation. I find my self going
to the datablock browser constantly for this.
cheers
Daniel Salazar
www.3developer.com
On Sat, Apr 3, 2010 at 4:00 AM, bf-committers-requ...@blender.org
The hard part of the paper is the atlas generation algorithm I think...I'm
doing some reading right now and may post a proposal soon ;)
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Can you be more specific?
What kind of situations would you want it off?
Martin
--- On Sat, 4/3/10, Daniel Salazar - 3Developer.com zan...@gmail.com wrote:
From: Daniel Salazar - 3Developer.com zan...@gmail.com
Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit:
/data/svn/bf-blender
On Sat, Apr 3, 2010 at 5:20 AM, (Ry)akiotakis (An)tonis
kal...@gmail.com wrote:
The hard part of the paper is the atlas generation algorithm I think...I'm
doing some reading right now and may post a proposal soon ;)
Actually everything needed is in his source code and Dr. Levy
confirmed it is
Hi,
There are few things where I’m tumbled with Blender.
So here are some proposals:
1. There are many cases where viewport has to be able to rotate to
certain angle, different than global axis directions. Especially
this is needed in architectural and machinery modeling.
- Operation
Hi all,
according to google,
Please do not delete proposals that are not spam as the allocations
algorithm is based on popularity of each org where popularity is
determined by number of proposals submitted in total.
So even if you think your odds of success are low, please do consider
applying
Yah the situation happens when you need the mapping to be stick to
original unsubsurfed mesh to keep things where they need to be.
Example this simple shape with an outline in the color map and then
subsurfed
Subsurf UVs ON = incorrect edges
http://zanqdo.com/tmp/SubsurfUV_ON.png
Subsurf UVs OFF
This is looking good Theeth. In Blender 2.49 if you clicked on the
manipulator without moving the mouse it started in non confirm on
release mode and if you dragged it was set to confirm on release, any
possibility this behavior comes back? As for the rest it looks great.
cheers
Daniel Salazar
Hi Shuvro,
1) Extending Blender Game Engine Python API:
I think that your idea may be too specific for a kind of game. Although it
looks like an interesting project I'm not sure it should belong to the core
of the BGE code. Assuming they could be implemented as external plugins or
python scripts
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