[Bf-committers] BGE/Logic Editor: Should we replace all material properties (strings) by datablock pointers (Material *)? (may affect ext. blend libraries)

2010-05-31 Thread Dalai Felinto
Hello there, I just (finally) finished a patch to have materials [1] and actuators [2] properties in Logic to use datablocks pointers. There are two main advantages of this: a) we can have nice lookups for the existent materials/actuators. b) if you change a material name, everything get updated.

Re: [Bf-committers] BGE/Logic Editor: Should we replace all material properties (strings) by datablock pointers (Material *)? (may affect ext. blend libraries)

2010-05-31 Thread Mitchell Stokes
We really should just drop the touch sensor and convert to a collision sensor in do_versions. The touch is old and has been semi-deprecated for a while now. While this strays from your original topic, I thought it was worth bringing up while you're doing all this logic work. Cheers, Moguri

[Bf-committers] FFMPEG UI is bad

2010-05-31 Thread Thomas Dinges
Hey, today I looked at the FFMPEG buttons again and I have to say, that I find the workflow very bad. Scene Buttons: -You can select between H.264, XVID, MPEG and Ogg Theora in the menu in the Output Panel. -Now you get a new Panel, called Encoding, where we have Presets, and the 2 menus Format

Re: [Bf-committers] FFMPEG UI is bad

2010-05-31 Thread Gustav Göransson
It's confusing indeed. However most uses don't have a clue what FFMPEG is, which makes it confusing to only have FFMPEG. An alternative might be to merge the encoding and the output panel and have all file format in the same list... /gustav On Mon, May 31, 2010 at 12:43, Thomas Dinges

Re: [Bf-committers] FFMPEG UI is bad

2010-05-31 Thread Joshua Leung
+1 to this suggestion. While technically it might be nice to be able to control these things, the fact with FFMPEG is that it is only usable with a very select few combinations, and even then only under strict conditions (any other combinations either crash immediately, crash on the last frame of

Re: [Bf-committers] FFMPEG UI is bad

2010-05-31 Thread Joshua Leung
Yep. On Mon, May 31, 2010 at 11:44 PM, Thomas Dinges din...@gmx.de wrote: So you mean, put all possible combinations that work and we support, into the list and get rid of the manual settings for codec/format? Am 31.05.2010 13:41, schrieb Joshua Leung: +1 to this suggestion. While

Re: [Bf-committers] FFMPEG UI is bad

2010-05-31 Thread Knapp
On Mon, May 31, 2010 at 3:48 PM, Mike Belanger mikejamesbelan...@gmail.comwrote: Absolutely +1 from me. FFMPEG is currently a minefield for users, even developers. Although, I must warn different encoding settings work on different platforms. So the presets would best be OS-specific. My

Re: [Bf-committers] a quick question

2010-05-31 Thread Daniel Salazar - 3Developer.com
BTW this should be done very carefully, if you want you can just commit like it is and I will fix the defaults later? cheers Daniel Salazar www.3developer.com On Mon, May 31, 2010 at 1:49 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Hi Raul, those are actually saved in the

Re: [Bf-committers] a quick question

2010-05-31 Thread Diego B
If it's the default value, before change the default blend, you can try with a do_versions. Change the default blend file always come with problems ;) On Mon, May 31, 2010 at 4:51 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: BTW this should be done very carefully, if you want you

Re: [Bf-committers] a quick question

2010-05-31 Thread Raul Fernandez Hernandez
Hi :) Thanks for the really quick repply ... yes, I think I will commit without the default value and then an experienced dev could do that, after all is what open source is about ;) The default value of 0.05 is very dangerous because it subdivide a lot the mesh, so 0.25 is a safer value. I

Re: [Bf-committers] a quick question

2010-05-31 Thread Tom M
Raul, in blender/blenkernel/intern/brush.c set brush-detail = .25f; see the spacing setting for an analogous situation. LetterRip On Mon, May 31, 2010 at 12:08 PM, Raul Fernandez Hernandez ra...@info.upr.edu.cu wrote: Hi :) Thanks for the really quick repply ... yes, I think I will commit

Re: [Bf-committers] a quick question

2010-05-31 Thread Daniel Salazar - 3Developer.com
Yah Tom but I believe that is for new brushes, the existing brushes settings are saved on the default blend file. Raul I will have a look into it after you commit pura vida Daniel Salazar www.3developer.com On Mon, May 31, 2010 at 2:10 PM, Tom M letter...@gmail.com wrote: Raul, in

[Bf-committers] Unlimited Clay committed

2010-05-31 Thread Raul Fernandez Hernandez
Hi guys! I finally committed the unlimited clay feature to my branch: it have several design desitions that should be discussed later like the exposing the mesh tools (though I think are rigth ;) ) A warning: it dosen't work with multires currently, seems that multires don't initialize few

Re: [Bf-committers] Unlimited Clay committed

2010-05-31 Thread Raul Fernandez Hernandez
and here's the patch http://www.pasteall.org/13481 Cheers Raul ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29073] branches/soc-2010-moguri: I rolled back the merge and merged correctly this time.

2010-05-31 Thread Jason W.
I immediately commit after I merge which gives me a version number close to what I need to use next time. It will be head+1 unless the repository is really busy :) But it may help to put the actual number in the comment so I'll do that too On May 29, 2010, at 8:52 PM, Dalai Felinto

Re: [Bf-committers] FFMPEG UI is bad

2010-05-31 Thread Martin Poirier
That would explode the list. There's far to many combination of container and codecs for that. The list already contains the three most frequent choices (xvid, ogg, h264), the other option should be called ffmpeg (that doesn't mean anything), it should be called something a bit more

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29111] branches/soc-2010-nicks: Added new actuator type for following steering behaviors: seek, flee, path following; renamed KX_

2010-05-31 Thread Dalai Felinto
Hi Nick, I think you may need to set ID_NEW in sca.c::set_sca_new_poins_ob for your new Object structs as well. (as we are doing for the other Object structs). Regards, Dalai 2010/5/31 Nick Samarin nicks1...@bigmir.net: Revision: 29111          

Re: [Bf-committers] Unlimited Clay committed

2010-05-31 Thread Daniel Salazar - 3Developer.com
I didn't see the commit on the mailing list :o are you sure you commited to you branch? cheers Daniel Salazar www.3developer.com On Mon, May 31, 2010 at 3:04 PM, Raul Fernandez Hernandez ra...@info.upr.edu.cu wrote: and here's the patch http://www.pasteall.org/13481              Cheers  

Re: [Bf-committers] Unlimited Clay committed

2010-05-31 Thread Matt Ebb
if i'm not mistaken, you also have to sign up to the bf-blender-cvs mailing list with the same email address you used for the projects.blender.org account: http://lists.blender.org/mailman/listinfo/bf-blender-cvs On 01/06/2010, at 11:28 , Daniel Salazar - 3Developer.com wrote: I didn't see

Re: [Bf-committers] Unlimited Clay committed

2010-05-31 Thread Nicholas Bishop
Hi, Nice work with the new tool. :) I hope you don't mind, I committed a small change to your branch that fixes compilation for me (there was a linker error due to a function called convex with more than one definition.) -Nicholas On Mon, May 31, 2010 at 9:31 PM, Matt Ebb m...@mke3.net wrote: