Hello there,
I just (finally) finished a patch to have materials [1] and actuators
[2] properties in Logic to use datablocks pointers.
There are two main advantages of this:
a) we can have nice lookups for the existent materials/actuators.
b) if you change a material name, everything get updated.
We really should just drop the touch sensor and convert to a collision
sensor in do_versions. The touch is old and has been semi-deprecated for a
while now. While this strays from your original topic, I thought it was
worth bringing up while you're doing all this logic work.
Cheers,
Moguri
Hey,
today I looked at the FFMPEG buttons again and I have to say, that I
find the workflow very bad.
Scene Buttons:
-You can select between H.264, XVID, MPEG and Ogg Theora in the menu in
the Output Panel.
-Now you get a new Panel, called Encoding, where we have Presets, and
the 2 menus Format
It's confusing indeed. However most uses don't have a clue what FFMPEG
is, which makes it confusing to only have FFMPEG. An alternative might
be to merge the encoding and the output panel and have all file format
in the same list...
/gustav
On Mon, May 31, 2010 at 12:43, Thomas Dinges
+1 to this suggestion.
While technically it might be nice to be able to control these things,
the fact with FFMPEG is that it is only usable with a very select few
combinations, and even then only under strict conditions (any other
combinations either crash immediately, crash on the last frame of
Yep.
On Mon, May 31, 2010 at 11:44 PM, Thomas Dinges din...@gmx.de wrote:
So you mean, put all possible combinations that work and we support,
into the list and get rid of the manual settings for codec/format?
Am 31.05.2010 13:41, schrieb Joshua Leung:
+1 to this suggestion.
While
On Mon, May 31, 2010 at 3:48 PM, Mike Belanger
mikejamesbelan...@gmail.comwrote:
Absolutely +1 from me. FFMPEG is currently a minefield for users, even
developers.
Although, I must warn different encoding settings work on different
platforms. So the presets would
best be OS-specific.
My
BTW this should be done very carefully, if you want you can just
commit like it is and I will fix the defaults later?
cheers
Daniel Salazar
www.3developer.com
On Mon, May 31, 2010 at 1:49 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Hi Raul, those are actually saved in the
If it's the default value, before change the default blend, you can
try with a do_versions.
Change the default blend file always come with problems ;)
On Mon, May 31, 2010 at 4:51 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
BTW this should be done very carefully, if you want you
Hi :)
Thanks for the really quick repply ... yes, I think I will commit without
the default value and then an experienced dev could do that, after all is
what open source is about ;)
The default value of 0.05 is very dangerous because it subdivide a lot
the mesh, so 0.25 is a safer value.
I
Raul,
in blender/blenkernel/intern/brush.c
set
brush-detail = .25f;
see the spacing setting for an analogous situation.
LetterRip
On Mon, May 31, 2010 at 12:08 PM, Raul Fernandez Hernandez
ra...@info.upr.edu.cu wrote:
Hi :)
Thanks for the really quick repply ... yes, I think I will commit
Yah Tom but I believe that is for new brushes, the existing brushes
settings are saved on the default blend file. Raul I will have a look
into it after you commit
pura vida
Daniel Salazar
www.3developer.com
On Mon, May 31, 2010 at 2:10 PM, Tom M letter...@gmail.com wrote:
Raul,
in
Hi guys!
I finally committed the unlimited clay feature to my branch: it have
several design desitions that should be discussed later like the exposing
the mesh tools (though I think are rigth ;) )
A warning: it dosen't work with multires currently, seems that multires
don't initialize few
and here's the patch
http://www.pasteall.org/13481
Cheers Raul
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I immediately commit after I merge which gives me a version number
close to what I need to use next time. It will be head+1 unless the
repository is really busy :)
But it may help to put the actual number in the comment so I'll do
that too
On May 29, 2010, at 8:52 PM, Dalai Felinto
That would explode the list. There's far to many combination of container and
codecs for that.
The list already contains the three most frequent choices (xvid, ogg, h264),
the other option should be called ffmpeg (that doesn't mean anything), it
should be called something a bit more
Hi Nick,
I think you may need to set ID_NEW in sca.c::set_sca_new_poins_ob for
your new Object structs as well. (as we are doing for the other Object
structs).
Regards,
Dalai
2010/5/31 Nick Samarin nicks1...@bigmir.net:
Revision: 29111
I didn't see the commit on the mailing list :o are you sure you
commited to you branch?
cheers
Daniel Salazar
www.3developer.com
On Mon, May 31, 2010 at 3:04 PM, Raul Fernandez Hernandez
ra...@info.upr.edu.cu wrote:
and here's the patch
http://www.pasteall.org/13481
Cheers
if i'm not mistaken, you also have to sign up to the bf-blender-cvs mailing
list with the same email address you used for the projects.blender.org account:
http://lists.blender.org/mailman/listinfo/bf-blender-cvs
On 01/06/2010, at 11:28 , Daniel Salazar - 3Developer.com wrote:
I didn't see
Hi,
Nice work with the new tool. :) I hope you don't mind, I committed a
small change to your branch that fixes compilation for me (there was a
linker error due to a function called convex with more than one
definition.)
-Nicholas
On Mon, May 31, 2010 at 9:31 PM, Matt Ebb m...@mke3.net wrote:
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