On Thu, Jun 3, 2010 at 8:07 PM, Campbell Barton ideasma...@gmail.com wrote:
On Thu, Jun 3, 2010 at 7:16 PM, Ian Watkins watkin...@gmail.com wrote:
On Thu, Jun 3, 2010 at 11:12 AM, Campbell Barton ideasma...@gmail.com
wrote:
Hi Ian,
* re: compiler warnings, I compile with CMake on linux
I'd rather not build with -Werror by default; while coding I often
make quick changes that throw a few harmless warnings, then fix those
things up before I commit. For example, I might temporarily declare
some new variables in the middle of code, which is technically a
no-no, but gcc doesn't
On Fri, Jun 4, 2010 at 7:24 PM, Phillip Kinsley kin...@gmail.com wrote:
I don’t see any how-to’s for building blender on Freebsd. I know 2.49b
is in ports but I would like to give 2.5 a go. What would it take to
get this done?
Thanks
Phillip
You can follow the CMake/Linux tutorial, Our
please don't commit changes to your config file, (also you should be
changing your user-config.py not the main config file).
LetterRip
On Wed, Jun 2, 2010 at 11:45 AM, Raul Fernandez Hernandez
farsth...@gmail.com wrote:
Revision: 29167
Hi,
I am writing a ray scanner for simulation. As we know, objects in
blender usually go through a series of transformations, such as scaling,
transformation, translation. Some objects even transform according to
other objects such as object in parent-child relation.
Currently, I am using
Hi guys!
This is probably a horribly inappropriate place to post this - but I'm
desperate and can't find another responsive channel to the right
people. Briefly, I've built a Python exporter for raw
Armature/Bone/Curve data and I'm trying to understand what the numbers
actually mean. I need
Re: Add-Ons primitives.
Hi,
1/
All the Add-On Primitives use a Re-Call menu function.
This is in the add_edit_object_parameters.py Add-Ons script. (in add_mesh
category)
Basically it lets you re-create the objects menu after you have transformed
or add modifiers.
For the sake of consistency, I
4/
A request for more scripts.
We need more scripts, so if you have any, please upload to
https://projects.blender.org/projects/bf-extensions/
Particularly, mesh tools animation scripts.
Help with porting of scripts/tools from 2.4x is needed also
If you have done any of this, don't be