Re: [Bf-committers] introduction

2010-06-04 Thread Campbell Barton
On Thu, Jun 3, 2010 at 8:07 PM, Campbell Barton ideasma...@gmail.com wrote: On Thu, Jun 3, 2010 at 7:16 PM, Ian Watkins watkin...@gmail.com wrote: On Thu, Jun 3, 2010 at 11:12 AM, Campbell Barton ideasma...@gmail.com wrote: Hi Ian, * re: compiler warnings, I compile with CMake on linux

Re: [Bf-committers] introduction

2010-06-04 Thread Nicholas Bishop
I'd rather not build with -Werror by default; while coding I often make quick changes that throw a few harmless warnings, then fix those things up before I commit. For example, I might temporarily declare some new variables in the middle of code, which is technically a no-no, but gcc doesn't

Re: [Bf-committers] Building question

2010-06-04 Thread Campbell Barton
On Fri, Jun 4, 2010 at 7:24 PM, Phillip Kinsley kin...@gmail.com wrote: I don’t see any how-to’s for building blender on Freebsd. I know 2.49b is in ports but I would like to give 2.5 a go. What would it take to get this done? Thanks Phillip You can follow the CMake/Linux tutorial, Our

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29167] branches/branch-farsthary:

2010-06-04 Thread Tom M
please don't commit changes to your config file, (also you should be changing your user-config.py not the main config file). LetterRip On Wed, Jun 2, 2010 at 11:45 AM, Raul Fernandez Hernandez farsth...@gmail.com wrote: Revision: 29167          

[Bf-committers] how to world coordinates of objects

2010-06-04 Thread Changhua Wu
Hi, I am writing a ray scanner for simulation. As we know, objects in blender usually go through a series of transformations, such as scaling, transformation, translation. Some objects even transform according to other objects such as object in parent-child relation. Currently, I am using

[Bf-committers] Please take a look at my Forum post.

2010-06-04 Thread Steve Baker
Hi guys! This is probably a horribly inappropriate place to post this - but I'm desperate and can't find another responsive channel to the right people. Briefly, I've built a Python exporter for raw Armature/Bone/Curve data and I'm trying to understand what the numbers actually mean. I need

Re: [Bf-committers] Add-Ons Primitive Objects.

2010-06-04 Thread Brendon Murphy
Re: Add-Ons primitives. Hi, 1/ All the Add-On Primitives use a Re-Call menu function. This is in the add_edit_object_parameters.py Add-Ons script. (in add_mesh category) Basically it lets you re-create the objects menu after you have transformed or add modifiers. For the sake of consistency, I

Re: [Bf-committers] Add-Ons Primitive Objects.

2010-06-04 Thread Stephen Christie
4/ A request for more scripts. We need more scripts, so if you have any, please upload to https://projects.blender.org/projects/bf-extensions/ Particularly, mesh tools animation scripts. Help with porting of scripts/tools from 2.4x is needed also If you have done any of this, don't be