Awesome! Beorn has been complaining about not being to animate
emission rates like that on Durian, so definitely a production-worthy
feature.
Great work!
--Nathan
On Mon, Jun 14, 2010 at 6:24 PM, Lukas Tönne
lukas.toe...@googlemail.com wrote:
Just a quick update: I made a video showing some
Okay, showed the video to Beorn, and his reaction was, When can we
get this? Can we get this now for Durian?
To both you and the other devs on the list: is this something that
could be integrated into the durian render branch soon?
--Nathan
On Tue, Jun 15, 2010 at 11:51 AM, Nathan Vegdahl
Hmm, tricky question ...
The version you see in the video is quite a massive patch using also
the multi-emitter feature i'm working on and which breaks a lot of
stuff that will take a while to re-implement. However, the paged
buffer alone could possibly be made to work, even though it may
require
Requested by Cam, a demo of a possible use of transform modifier (bad name!)
http://www.youtube.com/watch?v=gtK4rrPplnI
pura vida
Daniel Salazar
On Tue, Jun 15, 2010 at 5:33 AM, Campbell Barton ideasma...@gmail.com wrote:
re Modifiers:
At the moment we don't have a clear owner of modifiers
Hello devs,
There has been interest in upgrading the version of Bullet that Blender uses
from 2.75 to 2.76. I believe Aligorith will need this eventually for this
GSoC project, and it would allow me to fix some annoying collision bugs in
the BGE. I do not suspect any complications from the
On Tue, Jun 15, 2010 at 9:25 PM, Mitchell Stokes moguri...@gmail.com wrote:
I will continue to use 2.76 in my working copy and test game development
with it. I'll report any complications I find. I encourage others to do the
same. I have also asked Erwin about updating, but he said he was too