Re: [Bf-committers] Paged particle buffer and real animatable emission rates

2010-06-15 Thread Nathan Vegdahl
Awesome! Beorn has been complaining about not being to animate emission rates like that on Durian, so definitely a production-worthy feature. Great work! --Nathan On Mon, Jun 14, 2010 at 6:24 PM, Lukas Tönne lukas.toe...@googlemail.com wrote: Just a quick update: I made a video showing some

Re: [Bf-committers] Paged particle buffer and real animatable emission rates

2010-06-15 Thread Nathan Vegdahl
Okay, showed the video to Beorn, and his reaction was, When can we get this? Can we get this now for Durian? To both you and the other devs on the list: is this something that could be integrated into the durian render branch soon? --Nathan On Tue, Jun 15, 2010 at 11:51 AM, Nathan Vegdahl

Re: [Bf-committers] Paged particle buffer and real animatable emission rates

2010-06-15 Thread Lukas Tönne
Hmm, tricky question ... The version you see in the video is quite a massive patch using also the multi-emitter feature i'm working on and which breaks a lot of stuff that will take a while to re-implement. However, the paged buffer alone could possibly be made to work, even though it may require

Re: [Bf-committers] meeting minutes - June 13, 2010

2010-06-15 Thread Daniel Salazar - 3Developer.com
Requested by Cam, a demo of a possible use of transform modifier (bad name!) http://www.youtube.com/watch?v=gtK4rrPplnI pura vida Daniel Salazar On Tue, Jun 15, 2010 at 5:33 AM, Campbell Barton ideasma...@gmail.com wrote: re Modifiers: At the moment we don't have a clear owner of modifiers

[Bf-committers] Bullet upgrade to 2.76

2010-06-15 Thread Mitchell Stokes
Hello devs, There has been interest in upgrading the version of Bullet that Blender uses from 2.75 to 2.76. I believe Aligorith will need this eventually for this GSoC project, and it would allow me to fix some annoying collision bugs in the BGE. I do not suspect any complications from the

Re: [Bf-committers] Bullet upgrade to 2.76

2010-06-15 Thread Tom M
On Tue, Jun 15, 2010 at 9:25 PM, Mitchell Stokes moguri...@gmail.com wrote: I will continue to use 2.76 in my working copy and test game development with it. I'll report any complications I find. I encourage others to do the same. I have also asked Erwin about updating, but he said he was too