I agree with this. But I'd also like to point out that in complex
rigging the rigger often also wants to make distinctions that are not
inherent in the software, as well as associate things that are not
inherent in the software. I wouldn't want to be stuck with one set of
vertex groups that are
Hmm... I shouldn't skim threads to quickly. It seems all my points
have already been addressed. In that case, I second the gist of the
proposal. ;-)
On Thu, Jul 8, 2010 at 11:56 AM, Nathan Vegdahl ces...@cessen.com wrote:
I agree with this. But I'd also like to point out that in complex
Hi Nicholas and Hi Xavier,
Thank you for your help!
I've moved my the boolean state information from image painting to image
space (SpaceImage) as you've suggested. What's itching me now is that
neither the listener function of the image space nor the RNA update
function for texture changes
Hi Campbell,
It looks like this broke the functionality of the presets dropdown in
the encoding region of the render properties panel. If you like, I can
post this to the bug tracker instead.
Hope you have a good day,
Jeff
On 7/8/2010 7:30 AM, Campbell Barton wrote:
Revision: 30115
Hi,
Here's a proposal to remove a number of features before 2.6. I've been
gathering items on this list for the last few months as I came across
them. If there is enough agreement I can make the changes quickly. If
you agree or disagree with items on the list, please read the
explanation at the
I pretty much agree with the Removal List.
As far as the Controversial list goes, I think that Blend Sky thing could
easily be replaced with compositor stuff. I find 'horizon' and 'zenith' far
too esoteric, compared to just using a gradient node in the compositor.
That's just my artist-brain
Hi Brecht,
interesting list.
I have to agree with most of them, but I have to admit i don't really
have used a few of them yet.
Many features on that list have flaws / issues. And we should not
integrate anything in Blender that could work.
Either tools are maintained or they get abandonned,
I know that there are better ways to make stars, but I use that feature all
the time...otherwise, I agree with this list, especially hiding hidden
folders by default.
~Leif Andersen
--
Searching a DAG: http://xkcd.com/761/
On Thu, Jul 8, 2010 at 11:53, Thomas Dinges din...@gmx.de
Brecht is (still) my hero.
Been wondering how to diplomatically ask to have all the plugin stuff ripped
out so it could be replaced with an overall plugin management system.
Been clearing out the bit-rot from libplugin (
http://libplugin.sourceforge.net/) for this if anyone cares.
my two cents:
- Particle instance modifier saved my arse a few times when needing to
export particle duplicated objects as OBJ/MDD for transferring to other
apps, this is not covered by regular exporters, the beauty of the particle
instancer is that as long as the particle count doesnt change
= GSoC =
Multires branch
http://vimeo.com/13060555
Icons for sculpt branch
http://www.joesshorts.com/Media/brushicons/iconSet2b.png
Tom will seek feedback from jendzrych our icon guru
Leif Andersen
http://lists.blender.org/pipermail/soc-2010-dev/2010-July/000118.html
Mike
I agree with everything on the non-controversial list as long as edge rendering
gets a node instead of just being removed. :-)
As for the controversial list, I agree with all of them except for blend sky,
which I use frequently. Would the All edges option be enabled if removed? I
can't stand
In reply to Brecht Van Lommel (bre...@blender.org):
Here's a proposal to remove a number of features before 2.6. I've been
gathering items on this list for the last few months as I came across
them. If there is enough agreement I can make the changes quickly. If
you agree or disagree with
If I understand correctly, edge rendering will be a node in the nodes editor,
regarding plug ins, is there some concrete way to make them more useful?
On Thu, Jul 8, 2010 at 4:08 PM, Kent Mein m...@cs.umn.edu wrote:
In reply to Brecht Van Lommel (bre...@blender.org):
Here's a proposal to
Hi Brecht,
Good list. I'd add Slow Parent, Old Track and Curve Animation, which have been
replaced by constraints. Slow Parent is not farm safe and seems to cause
issues.
On Jul 08, 2010, at 10:30 AM, Brecht Van Lommel bre...@blender.org wrote:
Hi,
Here's a proposal to remove a number of
Slow parenting is used in games frequently, so I wouldn't remove it.
Cheers,
Moguri
On Thu, Jul 8, 2010 at 1:33 PM, William Reynish bill...@me.com wrote:
Hi Brecht,
Good list. I'd add Slow Parent, Old Track and Curve Animation, which have
been replaced by constraints. Slow Parent is not
Hi,
no veto from my side, just a few thoughts.
Removing the features probably makes it easier to maintain the code in
the future and with the upcoming changes from the render branch and
future material system upgrade we probably break every non-2.5 render
anyway.
This is why it's the right
In reply to William Reynish (bill...@me.com):
Another one,
What do people think of removing Background from Scene?
It can be done in sequencer pretty straight forward, and
with more options, kind of odd to have the duplication?
Kent
___
Hi,
Trying to compile Blender from svn r30133 on Ubuntu Karmic, I get this
error:
intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp:27:1: warning:
__STDC_CONSTANT_MACROS redefined
command-line: warning: this is the location of the previous definition
intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp: In
Hi,
Now I'm getting:
source/blender/blenkernel/intern/writeffmpeg.c:544: error: ‘AVStream’
has no member named ‘sample_aspect_ratio’
It seems that I should update ffmpeg Which version is required?
The scons scripts should not check that (and stop it) before?
Best regards,
Natanael.
El
Hi,
bre...@blender.org (2010-07-08 at 1930.21 +0200):
Hi,
Here's a proposal to remove a number of features before 2.6. I've been
gathering items on this list for the last few months as I came across
them. If there is enough agreement I can make the changes quickly. If
you agree or disagree
I agree with most of the list, but Fields is still defiantly needed and
should be fixed Rather then ignored, and please keep the vnormal flip in
as it helps in rendering corrupted meshes, i maybe wrong though.
Object Colour would be nice to keep full if it was to draw the object
wires using it
Hi Joerg,
you may have to update that for gameplayer too, don't? If that's the
case this would be in
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
Cheers,
Dalai
2010/7/8 Joerg Mueller nex...@gmail.com:
Revision: 30129
you need at least 0.5 I think
2010/7/8 Natanael Olaiz nol...@gmail.com:
Hi,
Now I'm getting:
source/blender/blenkernel/intern/writeffmpeg.c:544: error: ‘AVStream’
has no member named ‘sample_aspect_ratio’
It seems that I should update ffmpeg Which version is required?
The scons
Yeah the ghost button in the Action editor can toggle visibility now.
Thanks Aligorith.
But as far as replacing layer keys, I don't think restricting individual
objects' visibilities are as efficient.
However, we can now toggle the visibility of groups, it would be nice if we
could keyframe
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