Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Mats Holmberg
I'm a mac user, but have never like the .dmg approach. It is probably done with good intentions in mind, but makes a really simple thing (copying a directory) unnecessarily complicated. I'd rather see the most simple solution, accompanied by just as simple an explanation =) I came from Linux to

Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Vilem Novak
If you are a real mac user, you use .dmg images very often, since it's the way most apps do it, so why should this be confusing? I guess I would rather be confused by a zip on mac. as said, it takes the same amount of clicks. So, my voice is for .dmg Původní zpráva

[Bf-committers] Object mode proportional edit transform.

2010-07-14 Thread Alberto Torres
Hi, There's something that has been bugging me since it was implemented in blender 2.5 some months ago: Object mode PET is enabled whenever you enable it in edit mode and exit edit mode. In object mode, PET is very useful in some cases but it's rarely used and the user always expect it not to be

Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Luke Frisken
There's really not much point trying to use something as complicated in computer usage terms as blender if one can't cope with the installation how it is now. On 7/14/10, Vilem Novak pildano...@post.cz wrote: If you are a real mac user, you use .dmg images very often, since it's the way most

[Bf-committers] Object mode proportional edit transform.

2010-07-14 Thread Pablo Vazquez - www.venomgfx.com.ar
Thank you for bringing this up, it annoys me since a long time already. PET in Object mode is awesome (a tad slow, hung my computer many times when using it by mistake), but not always desired, as opposed in Edit Mode where is used much more often. I brought this topic on IRC a while ago and had

Re: [Bf-committers] Object mode proportional edit transform.

2010-07-14 Thread malefico
I agree, is very annoying. Regards malefico Pablo Vazquez - www.venomgfx.com.ar wrote: Thank you for bringing this up, it annoys me since a long time already. PET in Object mode is awesome (a tad slow, hung my computer many times when using it by mistake), but not always desired, as opposed

Re: [Bf-committers] Object mode proportional edit transform.

2010-07-14 Thread Wahooney
+1 on the annoyance factor. On 7/14/2010 3:03 PM, malefico wrote: I agree, is very annoying. Regards malefico Pablo Vazquez - www.venomgfx.com.ar wrote: Thank you for bringing this up, it annoys me since a long time already. PET in Object mode is awesome (a tad slow, hung my

Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Mike Belanger
'If you are a real mac user, you use .dmg images very often, since it's the way most apps do it, so why should this be confusing?' If your ANY kind of real computer user, you've probably decompressed a .zip file before. On another note, PackageMaker.app *may* provide an easier installation, as

Re: [Bf-committers] Object mode proportional edit transform.

2010-07-14 Thread Agustin Benavidez
I totally agree, some times i spend serverals minutes finding out why when i duplicate an object and move it, it seems to be never duplicated, then i realize that PE was grabing all the objects, the original and the duplicates, very very very annoying! We could fix this it to have a PET state for

Re: [Bf-committers] Object mode proportional edit transform.

2010-07-14 Thread Martin Poirier
It will be fixed. People can stop filling the list with +1 now. Martin --- On Wed, 7/14/10, Alberto Torres kungfoo...@gmail.com wrote: From: Alberto Torres kungfoo...@gmail.com Subject: [Bf-committers] Object mode proportional edit transform. To: bf-blender developers

Re: [Bf-committers] Object mode proportional edit transform.

2010-07-14 Thread Agustin Benavidez
Thanks Martin, you simply rock man 2010/7/14 Martin Poirier the...@yahoo.com It will be fixed. People can stop filling the list with +1 now. Martin --- On Wed, 7/14/10, Alberto Torres kungfoo...@gmail.com wrote: From: Alberto Torres kungfoo...@gmail.com Subject: [Bf-committers]

Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread W. Scott Meador
I vote for .dmg for the OSX version. See Firefox for how easy installation can be: http://www.mozilla.com/en-US/products/download.html?product=firefox-3.6.6os=osx〈=en-US Different topic - would love to see Blender package its libraries on Linux the way it does for OSX. Would make life easier

Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Diego B
Hi, As far I can see, the version for OSX was always a .zip file. So I think the best is do that as usually and if the plataform mantainer can do a dmg at the same time (and there is no problem with that), we can put both in the download section. This discussion is not really about what is best,

Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Dan Eicher
On Wed, Jul 14, 2010 at 9:36 AM, W. Scott Meador ws_mea...@yahoo.comwrote: Different topic - would love to see Blender package its libraries on Linux the way it does for OSX. Anything but that, just link them statically. ___ Bf-committers mailing

[Bf-committers] hotkeys and sculpting

2010-07-14 Thread Tom M
For sculpting I'd really like to have the Fkey related key combos changed to some other key. The reason for this is that even though I use Blender almost exclusively for sculpting work - whenever I want to switch to the flatten brush, I press the FKey. Thus I would recommend that the brush

[Bf-committers] New patch: Fix cmake install target for linux

2010-07-14 Thread Ralf Hölzemer
Hey everyone, the cmake install target was broken after the configuration path changes. I created a new patch #22849 at http://projects.blender.org/tracker/index.php?func=detailaid=22849group_id=9atid=127 which fixes the issue. Cheers, Ralf ___

[Bf-committers] Curve F-Curve Modifier

2010-07-14 Thread David
Hi all, After playing around with the curve modifiers, I wanted to request a feature: a f-curve modifier that evaluates another f-curve to determine its function, but this seems so obvious that I must be missing something. It could be hard to implement, or, is it already possible to do this

Re: [Bf-committers] Curve F-Curve Modifier

2010-07-14 Thread Joshua Leung
Hi, Could you explain why you want such functionality? What is it that you're trying to achieve, and why are any existing methods not adequate to do so? I just want to verify that this is something that is really necessary, and not just something that would be nice to have for bragging rights,

Re: [Bf-committers] hotkeys and sculpting

2010-07-14 Thread Jonathan Williamson
I would agree with changing the key for this However, rather than H, which is quite far from the normal left-hand location on the keyboard, perhaps we could do Q and/or W? These don't make much sense from an abbreviation standpoint but they are easy to reach and available. F doesn't really make

Re: [Bf-committers] Curve F-Curve Modifier

2010-07-14 Thread Tom M
On Wed, Jul 14, 2010 at 4:33 PM, Joshua Leung aligor...@gmail.com wrote: Hi, Could you explain why you want such functionality? What is it that you're trying to achieve, and why are any existing methods not adequate to do so? Finding the first and second derivative of a curve modifier could