Re: [Bf-committers] OpenGL Profiles Project?

2010-10-05 Thread Knapp
Might start by doing a hardware poll among the users. Perhaps on the Blender.org site and also a few of the other bigger blender sites. I would bet that you could find a much narrower design goal that way. I will start out here. Nvidia Gforce 7600 GS. A nice card for blender but I am hoping to

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-05 Thread Mathew Burrack
Not to butt in here, but what exactly is the point of the OpenGL profiles? To simplify setting up OpenGL display settings? What's wrong with auto-detecting what the card is capable of and just using that? Is the goal to avoid settings that are buggy on certain cards? It just seems to me like

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-05 Thread Campbell Barton
In brief: hardware/drivers dont always support what they are supposed to (working around driver bugs/glitches is common enough), and in some cases features are supported are so slow as to make them unusable, remember ATI slow selection bug? Some snippets from blenders code... /* workaround for os

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-05 Thread Peter Schlaile
Hi Dan, It has {application,plugin,libplugin} version control and symbol dependencies (as I understand them) after reading again through the documentation, I don't think so. There is no thought put into negotation between the application and the plugin, what API version should be used for a

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32311] trunk/blender/source/gameengine: A bit of bge.events work:

2010-10-05 Thread Dalai Felinto
Intersting, I thought about that this week. In that case I think we should have KX_PADRETURN too (since KX_PADENTER is already there). I can add it later today. Cheers, Dalai 2010/10/4 Mitchell Stokes moguri...@gmail.com Revision: 32311

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32311] trunk/blender/source/gameengine: A bit of bge.events work:

2010-10-05 Thread Mitchell Stokes
On Tue, Oct 5, 2010 at 8:17 AM, Dalai Felinto dfeli...@gmail.com wrote: Intersting, I thought about that this week. In that case I think we should have KX_PADRETURN too (since KX_PADENTER is already there). I can add it later today. Cheers, Dalai I'm okay with that. --Mitchell

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-05 Thread Ton Roosendaal
Hi, The sad truth is that the implementation of Opengl, driver versions, bugs in drivers, all make Opengl not work as smooth as it could be. The idea of a Profile is that you can setup per-system settings that match the used hardware. These could be topics like: - FSA - Buffer swap methods -

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-05 Thread Tom M
It might be worth looking at how Ogre and possibly CrystalSpace handle this. LetterRip On Tue, Oct 5, 2010 at 9:29 AM, Ton Roosendaal t...@blender.org wrote: Hi, The sad truth is that the implementation of Opengl, driver versions, bugs in drivers, all make Opengl not work as smooth as it

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-05 Thread Mathew Burrack
I actually had to write similar code back in the day for realMYST/URU for handling the peculiarities of various graphics cards (and back then, there were a TON more of them!). Having the user select a profile still doesn't make sense; instead, all it really takes is a bitfield of what

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-05 Thread Dan Eicher
On Tue, Oct 5, 2010 at 1:45 AM, Peter Schlaile pe...@schlaile.de wrote: Hi Dan, It has {application,plugin,libplugin} version control and symbol dependencies (as I understand them) after reading again through the documentation, I don't think so. There is no thought put into negotation

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32326] trunk/blender: Enable lcms support on Windows.

2010-10-05 Thread Matt Ebb
Hi, I mentioned this to campbell before, but that lcms stuff needs to be removed - it was only ever there are a quick test that martin committed, ifdefed out, and before color management was implemented. Lcms is currently not used for anything in blender, and v1 is not very functional for our

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32337] trunk/blender/source/gameengine: Campbell requested that I remove one of the bge.events.RETKEY aliases, so I'm removing bg

2010-10-05 Thread Dalai Felinto
so, should we remove the Blender RETKEY as well? or only the bge? 2010/10/5 Mitchell Stokes moguri...@gmail.com Revision: 32337 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=32337 Author: moguri Date: 2010-10-06 02:36:12 +0200 (Wed, 06 Oct

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32337] trunk/blender/source/gameengine: Campbell requested that I remove one of the bge.events.RETKEY aliases, so I'm removing bg

2010-10-05 Thread Matt Ebb
Just a note, don't know if it's related to this, but on osx, enter and return are different keys. Matt On 06/10/2010, at 12:22 , Dalai Felinto wrote: so, should we remove the Blender RETKEY as well? or only the bge? ___ Bf-committers mailing list

[Bf-committers] Patch #24159 == Fix for R32332 missed changes

2010-10-05 Thread Mike Sloman
Some instances of KeyCommand were missed when changed to KeyOS. Cheers, Mike. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] extension clause

2010-10-05 Thread Roger Wickes
What is not OK about it? I think it is clear that the Blender Foundation cannot support proprietary code. If you have the situation where a company wants to build some DLL and keep it proprietary, then never release it to the public. Guard it as your own intellectual property. Use your code to

[Bf-committers] BGE Components Proposal

2010-10-05 Thread Mitchell Stokes
I would like feedback on this proposal: http://wiki.blender.org/index.php/User:Moguri/BGE_Components_Proposal It is a proposal to add Unity-like components to the BGE. I plan to hopefully implement this soon, but as I said, I would like some feedback. Thanks, Mitchell Stokes (Moguri)

Re: [Bf-committers] extension clause

2010-10-05 Thread Dan Eicher
As long as myDLL didn't link to or rely on any gpl'd code there's nothing anyone can say about how people use it -- except for the copyright owner of course. Bundling (distributing it and blender in the same 'package') is probably not an option though. The bottom line is that we consider