Re: [Bf-committers] openexr msvc10

2011-02-07 Thread Peter Kümmel
Thanks for accepting the patch. Does anybody plan to update the msvc20 libs? On 07.02.2011 02:44, Campbell Barton wrote: Thanks for the patch, applied r34677 On Sun, Feb 6, 2011 at 5:59 PM, Peter Kümmelsyntheti...@gmx.net wrote: I successfully build trunk with cmake and msvc10 by disabling

Re: [Bf-committers] remove MVert.mat_nr

2011-02-07 Thread Ton Roosendaal
Hi, In ancient days it was used for halos, I believe... -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 7 Feb,

Re: [Bf-committers] Calling operators when drawing a panel

2011-02-07 Thread bartius crouch
Campbell wrote: You have a valid point that we need python integration: IMHO scripts should be able to handle notifiers and ability to define update functions for python defined properties. Python defined update functions I can do but handling notifiers should be discussed with Ton first

Re: [Bf-committers] Autorefresh Renderlayers

2011-02-07 Thread Ton Roosendaal
Hi, Talked to Daniel in IRC about it; it's about re-render on any change in 3D. That's currently quite tricky, since too much data is being shared by render and 3d editing. It's definitely on our todo, but can't give a fast delivery date yet... -Ton-

Re: [Bf-committers] Blender developer irc meeting minutes 6 feb 2011

2011-02-07 Thread Carsten Wartmann
Am 06.02.2011 23:22, schrieb Dalai Felinto: Hi, on GameKit2: - Terry Wallwork added Blender Gamekit2 now entirely in wiki: http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2 Those are great news. I have a question though. Is it valid to do some errata or the idea is to keep it a

Re: [Bf-committers] Calling operators when drawing a panel

2011-02-07 Thread Matt Ebb
On Mon, Feb 7, 2011 at 10:36 PM, bartius crouch bartius.cro...@gmail.com wrote: Campbell wrote: You have a valid point that we need python integration: IMHO scripts should be able to handle notifiers and ability to define update functions for python defined properties. Basically we just need

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34694] trunk/blender/release/scripts/ui/ properties_game.py: Fix for [#25963] Show mouse option in wrong Panel.

2011-02-07 Thread Dalai Felinto
Hi Thomas, options such as framing (Letterbox/Extend/Scale) and background color are actually used for both Player and the embed BGE. So why not the mouse? The way I see it (and the reason why it's there) is because Blender itself always has a mouse pointer. BlenderPlayer, however, as a standalone

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34694] trunk/blender/release/scripts/ui/ properties_game.py: Fix for [#25963] Show mouse option in wrong Panel.

2011-02-07 Thread Thomas Dinges
Hi Dalei, thanks for your feedback! I appreciate that very much, because I don't get feedback regarding UI/Interface (concerning the python scripts) very often. Hi Thomas, options such as framing (Letterbox/Extend/Scale) and background color are actually used for both Player and the embed BGE.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34694] trunk/blender/release/scripts/ui/ properties_game.py: Fix for [#25963] Show mouse option in wrong Panel.

2011-02-07 Thread Dalai Felinto
Discussion to be continued over the tracker: http://projects.blender.org/tracker/?func=detailatid=498aid=25963group_id=9 Cheers, Dalei, I mean Dalai ;) 2011/2/7 Thomas Dinges blen...@dingto.de: Hi Dalei, thanks for your feedback! I appreciate that very much, because I don't get feedback

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34694] trunk/blender/release/scripts/ui/ properties_game.py: Fix for [#25963] Show mouse option in wrong Panel.

2011-02-07 Thread Thomas Dinges
Ack, sorry Dalai, I just don't get it :) Thomas Discussion to be continued over the tracker: http://projects.blender.org/tracker/?func=detailatid=498aid=25963group_id=9 Cheers, Dalei, I mean Dalai ;) 2011/2/7 Thomas Dingesblen...@dingto.de: Hi Dalei, thanks for your feedback! I

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2011-02-07 Thread Dalai Felinto
Just for the records. Actually the values are all stored as integers so the only way of changing that would be changing the DNA and doing a do_version. I wonder if a change from integer to float in a struct can go harmless, that would be neat too. That said we have the Property playmode which

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2011-02-07 Thread Campbell Barton
Blenders DNA handles conversion between float/int/short/(probably char too) values so its ok to make changes like this without do_versions(), just double check it does what you expect. On Mon, Feb 7, 2011 at 9:23 PM, Dalai Felinto dfeli...@gmail.com wrote: Just for the records. Actually the

Re: [Bf-committers] Material Panel Proposal

2011-02-07 Thread M.G. Kishalmi
+1 for Alternative 2 I like being able to hide (fold) controls hardly ever being changed. cheers, mario On Mon, Feb 7, 2011 at 7:55 PM, Thomas Dinges blen...@dingto.de wrote: Hi, I like mockup number 1 (with the material_type selector in the header) Best regards, Thomas (DingTo Am

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2011-02-07 Thread Carsten Wartmann
Am 07.02.2011 22:23, schrieb Dalai Felinto: Just for the records. ... That said we have the Property playmode which most of the time has a float on it. So to have floats there wouldn't be a problem. However Yes, I used this many times where a resolution on a frame was not enough. Blender

Re: [Bf-committers] Blender developer irc meeting minutes 6 feb 2011

2011-02-07 Thread sanne
On Monday 07 February 2011, Carsten Wartmann wrote: Esp. the bitmapfont creator. However the link was coming and going several times in the past ;-) There's a Python/PIL script for BGE bitmap font creation. It might not work as is with latest Blender 2.49, but here's the link in any case:

Re: [Bf-committers] Proposal: to remove the TexFace options

2011-02-07 Thread Carsten Wartmann
Am 04.02.2011 14:21, schrieb Brecht Van Lommel: So I think it have to be possible to show all the textures in GLSL when following is meet: - Object has a Material, - Face Textures in Options-Panel is ON Agree with that here. Actually I consider this more to be a bug than a design. Brecht