Thanks for accepting the patch.
Does anybody plan to update the msvc20 libs?
On 07.02.2011 02:44, Campbell Barton wrote:
Thanks for the patch, applied r34677
On Sun, Feb 6, 2011 at 5:59 PM, Peter Kümmelsyntheti...@gmx.net wrote:
I successfully build trunk with cmake and msvc10 by disabling
Hi,
In ancient days it was used for halos, I believe...
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 7 Feb,
Campbell wrote:
You have a valid point that we need python integration:
IMHO scripts should be able to handle notifiers and ability to define
update functions for python defined properties.
Python defined update functions I can do but handling notifiers should
be discussed with Ton first
Hi,
Talked to Daniel in IRC about it; it's about re-render on any change
in 3D.
That's currently quite tricky, since too much data is being shared by
render and 3d editing.
It's definitely on our todo, but can't give a fast delivery date yet...
-Ton-
Am 06.02.2011 23:22, schrieb Dalai Felinto:
Hi, on GameKit2:
- Terry Wallwork added Blender Gamekit2 now entirely in wiki:
http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2
Those are great news. I have a question though. Is it valid to do some
errata or the idea is to keep it a
On Mon, Feb 7, 2011 at 10:36 PM, bartius crouch
bartius.cro...@gmail.com wrote:
Campbell wrote:
You have a valid point that we need python integration:
IMHO scripts should be able to handle notifiers and ability to define
update functions for python defined properties.
Basically we just need
Hi Thomas,
options such as framing (Letterbox/Extend/Scale) and background color
are actually used for both Player and the embed BGE. So why not the
mouse? The way I see it (and the reason why it's there) is because
Blender itself always has a mouse pointer. BlenderPlayer, however, as
a standalone
Hi Dalei,
thanks for your feedback!
I appreciate that very much, because I don't get feedback regarding
UI/Interface (concerning the python scripts) very often.
Hi Thomas,
options such as framing (Letterbox/Extend/Scale) and background color
are actually used for both Player and the embed BGE.
Discussion to be continued over the tracker:
http://projects.blender.org/tracker/?func=detailatid=498aid=25963group_id=9
Cheers,
Dalei, I mean Dalai ;)
2011/2/7 Thomas Dinges blen...@dingto.de:
Hi Dalei,
thanks for your feedback!
I appreciate that very much, because I don't get feedback
Ack, sorry Dalai, I just don't get it :)
Thomas
Discussion to be continued over the tracker:
http://projects.blender.org/tracker/?func=detailatid=498aid=25963group_id=9
Cheers,
Dalei, I mean Dalai ;)
2011/2/7 Thomas Dingesblen...@dingto.de:
Hi Dalei,
thanks for your feedback!
I
Just for the records.
Actually the values are all stored as integers so the only way of
changing that would be changing the DNA and doing a do_version. I
wonder if a change from integer to float in a struct can go harmless,
that would be neat too.
That said we have the Property playmode which
Blenders DNA handles conversion between float/int/short/(probably char
too) values so its ok to make changes like this without do_versions(),
just double check it does what you expect.
On Mon, Feb 7, 2011 at 9:23 PM, Dalai Felinto dfeli...@gmail.com wrote:
Just for the records.
Actually the
+1 for Alternative 2
I like being able to hide (fold) controls hardly ever being changed.
cheers,
mario
On Mon, Feb 7, 2011 at 7:55 PM, Thomas Dinges blen...@dingto.de wrote:
Hi,
I like mockup number 1 (with the material_type selector in the header)
Best regards,
Thomas (DingTo
Am
Am 07.02.2011 22:23, schrieb Dalai Felinto:
Just for the records.
...
That said we have the Property playmode which most of the time has a
float on it. So to have floats there wouldn't be a problem. However
Yes, I used this many times where a resolution on a frame was not enough.
Blender
On Monday 07 February 2011, Carsten Wartmann wrote:
Esp. the bitmapfont creator. However the link was coming and going
several times in the past ;-)
There's a Python/PIL script for BGE bitmap font creation. It might not work as
is with latest Blender 2.49, but here's the link in any case:
Am 04.02.2011 14:21, schrieb Brecht Van Lommel:
So I think it have to be possible
to show all the textures in GLSL when following is meet:
- Object has a Material,
- Face Textures in Options-Panel is ON
Agree with that here. Actually I consider this more to be a bug than a
design. Brecht
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