Hi,
The way it works now in Blender is just ancient convoluted history.
My idea would be to postpone such changes and do this together with a
decent redesign makeover of the internal shader/light/texture system.
It's also about focus... let's try to get blender out of beta for 2.5
targets
Hi everybody
I’ve been working hard this weekend :D
So I’ve updated my WeightVGroup modifier proposition, with mainly four
new important changes :
* You can now use the reference object’s geometry to compute
(minimal) distance to the vertices of the affected object (from tobias’
idea).
Hi,
It has been a long time.
I want to update Blender 2.5 (trunk) to a more recent Bullet Physics update,
and make sure the version that Blender uses is in synch with the Bullet
repository.
Can I go ahead (in the upcoming few weeks) and make the change, or is
someone else working on Bullet
No one? I then will remove these three folders from svn tomorrow evening
or on Thursday. Then it's too late ;-)
Thomas
Am 27.02.2011 13:02, schrieb Thomas Dinges:
Is anybody still building with MSVC 2005?
Am 27.02.2011 12:20, schrieb Thomas Dinges:
Hey,
can we remove the old OpenEXR libs
The way it works now in Blender is just ancient convoluted history.
My understanding is that with oldbump (2.49) it never really worked?
Meaning it would flip the effect from in to out and vice versa as you
bank/rotate the surface relative to the camera right?
In which case a consistent choice
Hi Erwin.
I believe you can go ahead. BGE is lacking dev power and to have you
help maintaining Bullet integration is really great. To address your
question, I think only you and Benoit have been working in the Bullet
part of the BGE.
I heard that the new Bullet is indeed more stable. Is there
If you remove them is there still a way to build the libs for 2.49?
2011/3/1 Thomas Dinges blen...@dingto.de:
No one? I then will remove these three folders from svn tomorrow evening
or on Thursday. Then it's too late ;-)
Thomas
Am 27.02.2011 13:02, schrieb Thomas Dinges:
Is anybody still
People can always get back in svn, I think libs have been tagged for
2.4x some time ago when we swapped trunk with the 2.5 branch back in
2009. So should be no problem.
Thomas
Am 01.03.2011 19:36, schrieb Dalai Felinto:
If you remove them is there still a way to build the libs for 2.49?
Hi Carsten,
No API or GUI changes, demos should work the same.
I plan to add a single BGE physics API to export to a .bulle file, for
example exportBullet(char* fileName);
The physics behaviour might slightly change (unavoidable), so if you share
the demos with me, I can help compatibility.
Hi Erwin,
I plan to add a single BGE physics API to export to a .bulle file, for
example exportBullet(char* fileName);
What if instead of a BGE API you do it as a bpy API?
That way one can write an addon to export the .bulle files. It should
already be possible now, but having an API for that
Hi,
That is a good idea but I don't think it is a full replacement unless BPY is
available within the BGE.
Having the option to export within the BGE allows you to 'debug' and export
a full running simulation.
Some constraints/joints are only added at run-time (vehicles for example).
Is BPY
. http://www.blinknews.com/product.php?syahooID=69ox
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Hey Blendheads!
I've posted a writeup of all the changes I made to the Blender source in
order to interact with my OpenCL particle library. I hope it helps people
getting into the source, and if I'm lucky some of the experienced devs here
will give me some good criticism/suggestions now that I'm
Nice to see you around again Erwin!
bpy is available in the BGE if you're running from inside Blender. However,
not from the Blenderplayer. Since this is more of a debug thing, I think
this would be acceptable.
Cheers,
Mitchell Stokes
On Tue, Mar 1, 2011 at 11:38 AM, Erwin Coumans
Hi,
I attempted to build Blender with CMake on Ubuntu 10.10 but got errors as
follows:
[ 55%] Building C object
source/blender/python/intern/CMakeFiles/bf_python.dir/bpy_rna_anim.c.o
/home/irie/Subversion/blender/source/blender/python/intern/bpy_rna_anim.c: In
function
fixed it quickly, until cambo can check.
On Wed, Mar 2, 2011 at 7:20 AM, IRIE Shinsuke irieshins...@yahoo.co.jp wrote:
Hi,
I attempted to build Blender with CMake on Ubuntu 10.10 but got errors as
follows:
[ 55%] Building C object
Thanks for quick fix. :)
IRIE
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On Tue, Mar 1, 2011 at 12:34 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
right.. we could come up with a million analogies for one or the other
side. Anyway I've done some investigation and the other mainstream
software I checked all use white for height an black for down. We
On 3/2/11, Thomas Dinges blen...@dingto.de wrote:
Hey Tom,
well as I said there should be a tag already and we already used
msvc2008 for Blender 2.49b. So there should be no problem at all. :)
Am 01.03.2011 21:01, schrieb Tom M:
Tag the libs as 2.49b before removal, then they can check out
Can't think of any that don't contain the word Blender :)
On Tue, Mar 1, 2011 at 11:24 PM, Knapp magick.c...@gmail.com wrote:
On Tue, Mar 1, 2011 at 12:34 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
right.. we could come up with a million analogies for one or the other
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