Re: [Bf-committers] Numeric fields should accept coma and convert it todot

2011-04-17 Thread Campbell Barton
recommend to look at interface.c and bpy_interface.c - BPY_button_exec(), in principle what you suggest could work however all parsing is done by python its not so simple to make decisions based on input unless we write our own. In brief it works like this: * user inputs some number/py-code/units

Re: [Bf-committers] Why has CTRL y been removed from blender ?

2011-04-17 Thread Damir Prebeg
Again, as I've said, CTRL+SHIFT+Z is perfect for standard US keyboard users. For the rest of us (or at least users of QWERTZ) it's not. But according your responses I see that we'll have to change that individually. P.S. I don't think that Adobe is an example of standardisation. Although it uses

Re: [Bf-committers] compiling flags

2011-04-17 Thread M.G. Kishalmi
for scons flags, check blender/build_files/scons/config/your OS-config.py copy and paste changed ones to blender/user-config.py for cmake you just run ccmake or cmake-gui and turn on advanced mode. hth, lmg On Sat, Apr 16, 2011 at 3:27 AM, Yousef Hurfoush ba...@msn.com wrote: hi all where

Re: [Bf-committers] Why has CTRL y been removed from blender ?

2011-04-17 Thread Matt Ebb
On Sun, Apr 17, 2011 at 5:37 PM, Damir Prebeg blend.fact...@gmail.com wrote: Again, as I've said, CTRL+SHIFT+Z is perfect for standard US keyboard users. For the rest of us (or at least users of QWERTZ) it's not. But according your responses I see that we'll have to change that individually.

Re: [Bf-committers] Numeric fields should accept coma and convert it todot

2011-04-17 Thread Damir Prebeg
Thanks Campbell for pointing me, I'll check those functions to see what's there because I'm highly interested in this problem. While it really sounds great that blender can sum 1' with 30.48 cm, I think that that creates more problems (as this one with coma) that it's used buy ordinary users. For

Re: [Bf-committers] Why has CTRL y been removed from blender ?

2011-04-17 Thread Damir Prebeg
Blender is designed exclusively for US keyboard? Does that mean that Blender will never support non English diacritic sings as ČĆŽŠĐ? On 17 April 2011 10:32, Matt Ebb m...@mke3.net wrote: On Sun, Apr 17, 2011 at 5:37 PM, Damir Prebeg blend.fact...@gmail.com wrote: Again, as I've said,

Re: [Bf-committers] Why has CTRL y been removed from blender ?

2011-04-17 Thread Matt Ebb
I didn't say exclusively, I said as a lowest common denominator. Like I said, no shortcut setup will work on every keyboard layout, so you have to pick *something* to optimise for. A US keyboard is probably most common so that's what it is. Of course there are now customisable shortcuts so you

Re: [Bf-committers] Why has CTRL y been removed from blender ?

2011-04-17 Thread Damir Prebeg
Thanks. Actually, my friend has already started to work on some theme modifications so I'll suggest him that we make a bundle, theme and QWERTZ keyboard layout. Not related to shortcuts, but I really hope that blender will start to support our diacritics. Better sooner than later :D On 17 April

Re: [Bf-committers] Why has CTRL y been removed from blender ?

2011-04-17 Thread Damir Prebeg
Oh, I've forgot one thing to mention: Key 0 that resets numeric field to default. I think that key should also be configurable, not hard coded to 0. On 17 April 2011 11:53, Damir Prebeg blend.fact...@gmail.com wrote: Thanks. Actually, my friend has already started to work on some theme

Re: [Bf-committers] Numeric fields should accept coma and convert it todot

2011-04-17 Thread M.G. Kishalmi
meanwhile on a german keyboard... until this problem is resolved, which could take a while, users of german keyboards (and other variants that have a comma for numpad delete) could change their layouts so KPDL is a decimal point. in linux/gnome this is fairly simple: -

Re: [Bf-committers] Why has CTRL y been removed from blender ?

2011-04-17 Thread Jass
As a tutorial maker and i have to stick with the defaults because that is the only reliable way to go. (Forcing users to install a customized interface to rework the tutorials would be very wrong in my opinion) I agree that aligning blender to other tools in the same market is a good decision.

Re: [Bf-committers] Why has CTRL y been removed from blender ?

2011-04-17 Thread Jim Williams
I'm not inclined to see Maya et. al. as THE MARKET. I think the 3D virtual reality environments are probably already a larger market for Blender, if a currently largely invisible one. Certainly, if Blender is to ever have a really huge user base it will be in the Metaverse. This is the place

Re: [Bf-committers] Why has CTRL y been removed from blender ?

2011-04-17 Thread Jass
I can second this with some statistics from the Machinimatrix. All our users are effectively from the Metaverse and we see that many of them are non professional (whatever that means) end-users: - 500 downloads/month of our customized binary blender-2.49 distribution - 1 unique users per

Re: [Bf-committers] Why has CTRL y been removed from blender ?

2011-04-17 Thread Martin Poirier
To put things in perspective, I've asked Ton on IRC. The last official numbers for downloads on blender.org are from 2008-2009, so it should have gone significantly up by now. It was 3.4M downloads over 12 months. Recently, we typically get a quarter of a million in the week of a release.

[Bf-committers] Blender IRC meeting, sunday 17 april 2011

2011-04-17 Thread Ton Roosendaal
Hi all Here's a summary of topics: 1) Blender 2.57 release - At least two show-stoppers sneaked in the release. One that messed up partial sculpting display and a crash on entering 3d text editing. - Meeting agrees on doing a 2.57a update release. Both Campbell and Ton will do extensive

Re: [Bf-committers] Bf-committers Digest, Vol 81, Issue 47

2011-04-17 Thread Bastien Montagne
As I was at it, after fixing fracture_ops.py api problems, I enhanced (I hope…) both the fracture Group tool, and the UI: Heavily reviewed fracture group behavior: * It now does a (very basic) optimization by roughly detecting if a cutter could affects a given object. * Now, it really

Re: [Bf-committers] Fracture Tools don't work in Blender 2.57

2011-04-17 Thread Bastien Montagne
Sorry for previous mail, forgot to check the subject :/ As I was at it, after fixing fracture_ops.py api problems, I enhanced (I hope…) both the fracture Group tool, and the UI: Heavily reviewed fracture group behavior: * It now does a (very basic) optimization by roughly detecting if a

Re: [Bf-committers] Why has CTRL y been removed from blender ?

2011-04-17 Thread Ton Roosendaal
Hi all, I'm probably violating any marketing convention now. Nothing to hide really! :) Google analytics stats for past year: http://www.blender.org/bf/stats/www.blender.org-countries.pdf http://www.blender.org/bf/stats/www.blender.org-lang.pdf

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36201] trunk/blender/source/blender/nodes /intern/CMP_nodes/CMP_huecorrect.c: Committing patch [#26960] bu MiikaH, fixes bug:

2011-04-17 Thread Daniel Salazar - 3Developer.com
oh? will this affect old blends and if so how? cheers! Daniel Salazar 3Developer.com On Sun, Apr 17, 2011 at 4:11 PM, Matt Ebb m...@mke3.net wrote: Revision: 36201           http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=36201 Author:   broken Date:    

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36201] trunk/blender/source/blender/nodes /intern/CMP_nodes/CMP_huecorrect.c: Committing patch [#26960] bu MiikaH, fixes bug:

2011-04-17 Thread Troy Sobotka
While we are on this subject, shouldn't both CDL implementations for color and saturation be implemented and tested against the spec? http://en.wikipedia.org/wiki/ASC_CDL ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36201] trunk/blender/source/blender/nodes /intern/CMP_nodes/CMP_huecorrect.c: Committing patch [#26960] bu MiikaH, fixes bug:

2011-04-17 Thread Matt Ebb
On Mon, Apr 18, 2011 at 8:20 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: oh? will this affect old blends and if so how? Perhaps - probably if the Hue shifting was used, it will change things, yes. The old behaviour was clearly wrong, my bad. Matt

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36201] trunk/blender/source/blender/nodes /intern/CMP_nodes/CMP_huecorrect.c: Committing patch [#26960] bu MiikaH, fixes bug:

2011-04-17 Thread Daniel Salazar - 3Developer.com
Weird that I never noticed thx Daniel Salazar 3Developer.com On Sun, Apr 17, 2011 at 4:34 PM, Matt Ebb m...@mke3.net wrote: On Mon, Apr 18, 2011 at 8:20 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: oh? will this affect old blends and if so how? Perhaps - probably if the

Re: [Bf-committers] Blender IRC meeting, sunday 17 april 2011

2011-04-17 Thread Campbell Barton
- Doing even better RC testing was also discussed. The regression files on blender.org would have revealed the issues in release... @Ton, As well as the 2 bugs you mention that could have been found there were 2 others that AFAIK wouldn't have. - Crash on rendering with decimate tangent