Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41758] trunk/blender: CMake/Scons: automatically use ffmpeg, boost and openimageio from the svn lib/

2011-11-13 Thread Carsten Wartmann
Am 12.11.2011 15:42, schrieb Brecht Van Lommel: Hi, CMake/Scons: automatically use ffmpeg, boost and openimageio from the svn lib/ directory if available, which should make building with ffmpeg and cycles easier. How is the search order? I think here (Ubuntu 64bit) it still used the

[Bf-committers] Are UV Texture Layer and UV Layer synonyms for UV Map ?

2011-11-13 Thread Jass
Hi. I located following terms in Blender and Blender documentation: UV-Texture UV-Map UV Layer UV Texture Layer And it looks a bit like the terms sometimes get mixed up. I scrolled over different areas in the Blender-GUI and i found: in Image editor: - Export UV Layout In Object properties

Re: [Bf-committers] Are UV Texture Layer and UV Layer synonyms for UV Map ?

2011-11-13 Thread Daniel Salazar - 3Developer.com
+1 I so agree with this, UV Layers / UV Coords and specially UV Maps are good names, UV textures are NOT. an UV is NOT a texture, it's just a mapping coordinate. Personally I'd like if it was called UV Map all over, since it's correct, short and also a more standard name cheers Daniel Salazar

[Bf-committers] Blender developer IRC meeting, nov 13 2011

2011-11-13 Thread Thomas Dinges
Hi, here is the summary of today's meeting: 1) Blender 2.61 -All four projects have been merged to trunk: --Camera Tracking --Cycles render engine --Dynamic paint --Ocean Simulation Congratulations to everyone involved! :) -We are now in BCon3, focus is now on stabilization and polishing of

[Bf-committers] Blender tangent space calculation

2011-11-13 Thread Eugene Minov
Hi. I am sorry if I subscribe into a wrong place, I am new and I've not actually planned to change or to debug the blender sources yet. But I trying to write app that'll be render models with normal mapping exported from blender, and I have a question about how exactly is blender calculates a

[Bf-committers] Node angles are now in radians, baware if using mixed trunk/official versions pipeline

2011-11-13 Thread Bastien Montagne
Hi, I just committed a patch to svn, fixing [#29151] rotate node wrong input (mixing up radians and degrees). Angles in nodes have just been moved to consistent Radians values (ANGLE subtype of RNA Float property). You will still see them as degrees in the GUI, though, unless you chose

Re: [Bf-committers] Blender tangent space calculation

2011-11-13 Thread Morten Mikkelsen
There you go buddy -- http://lmgtfy.com/?q=blender+tangent+space On Sun, Nov 13, 2011 at 8:46 AM, Eugene Minov minov@gmail.com wrote: Hi. I am sorry if I subscribe into a wrong place, I am new and I've not actually planned to change or to debug the blender sources yet. But I trying to

Re: [Bf-committers] Blender tangent space calculation

2011-11-13 Thread Eugene Minov
Wow!! Thanks a lot, for pointing me to the google ;) But I afraid that maybe I've not correctly describe my problem. If so, sorry for that, because my english is still kinda weak. My problem not in generating a normal maps (a textures) in blender. Not at all. My problem is that I cannot fully

Re: [Bf-committers] Blender tangent space calculation

2011-11-13 Thread M.G. Kishalmi
Eugene, the link Morten pointed you tohttp://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Mapsexplains that the tangent space you created your normal maps in (in blender) is generated by the implementation in

Re: [Bf-committers] Blender tangent space calculation

2011-11-13 Thread Eugene Minov
Oh, my bad :) I've seen that page but I'd thought this page is explains different baking modes in blender's render. Morten Mikkelsen - thank you for your great implementation! I'will learn it! M.G. Kishalmi - thanks for explanation ) On Mon, Nov 14, 2011 at 1:55 AM, M.G. Kishalmi

Re: [Bf-committers] Are UV Texture Layer and UV Layer synonyms for UV Map ?

2011-11-13 Thread Jass
Would it be worthwhile to work out a patch and offer that to the Blender developers ? Would that increase the chance to get this changed to a better and more consistent state ? A gui where we only have UV Map (for the map) UV Texture (for the image) Is there a standard procedure which has to

Re: [Bf-committers] Are UV Texture Layer and UV Layer synonyms for UV Map ?

2011-11-13 Thread Brecht Van Lommel
The layer is called UV Texture Layer because it contains both UV coordinates and an image texture for each face (and some other texture face properties before the changes in 2.60). Modifiers and other places that use these usually have properties called UV Layer, because they only use the UV

Re: [Bf-committers] Are UV Texture Layer and UV Layer synonyms for UV Map ?

2011-11-13 Thread Daniel Salazar - 3Developer.com
Sounds like a good time to unify naming, I again propose UV Map Daniel Salazar 3Developer.com On Sun, Nov 13, 2011 at 9:07 PM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: The layer is called UV Texture Layer because it contains both UV coordinates and an image texture for each face