gave it a shot,
WITH_MEM_JEMALLOCON
using the deb pkg:
libjemalloc-dev amd64 2.2.1-1 [154 kB]
compiled without any problem.
*shrugs*
$ ldd bin/blender | grep jem
libjemalloc.so.1 = /usr/lib/libjemalloc.so.1 (0x7f81521fa000)
lmg
On Tue, Nov 15, 2011 at 8:37 PM,
Hi Campbell,
Thank you for committing the patch!
I've been looking more into the (local) rotation problem in Nuke
Houdini. Turns out a small change is needed on line 404, but the
change is also needed for lamps, so posted the changes here:
http://www.pasteall.org/26478
Basically Vector((0.0,
Sorry for confusing you here but I think I found a better reference for you
since
you'll be needing the tangents too and you are not supposed to be building
them yourself.
The proper way to get the tangent layer can be seen in:
I have checked out the dependencies from svn and using those instead
of my own, since Cycles was included in trunk and it's easier that way
compiling with scons.
The version of ffmpeg still has problems with the specific mp4-file
though. As I wrote before my own updated ffmpeg (0.8.5 I guess)
On Thu, Nov 17, 2011 at 4:28 AM, Ejner Fergo ejner...@gmail.com wrote:
Hi Campbell,
Thank you for committing the patch!
I've been looking more into the (local) rotation problem in Nuke
Houdini. Turns out a small change is needed on line 404, but the
change is also needed for lamps, so
On Thu, Nov 17, 2011 at 4:47 AM, Campbell Barton ideasma...@gmail.com wrote:
On Thu, Nov 17, 2011 at 4:28 AM, Ejner Fergo ejner...@gmail.com wrote:
Hi Campbell,
Thank you for committing the patch!
I've been looking more into the (local) rotation problem in Nuke
Houdini. Turns out a small
Heh, I knew I would be in over my head by asking, but had to try ;) My
method is a primitive trial and error, no deeper thoughts about matrix
calculations! O_o
I'm not surprised that using Vector((0.0, 0.0, 0.0)) is fishy, but hey
it worked! It's hard for me to believe that Nuke and Houdini don't
New version:
http://www.pasteall.org/26482/diff
Applied Brecht's suggestion and placed the glsl lib header one level
higher. I see that the lib source is also appended to the GPUPass
structure. If so wouldn't it make sense to store the new lib code
there(though it seems to work without doing
hi
i was just rendering glass in cycles
and thought 'very nice'
so i would like to thank brecht van lommel for his work on cycles
but of course
also everybody else involved with blender
for their work and time
regards
inS
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Hi, all;
I have added some initial (and still very brief) documents to the
Blender Wiki:
http://wiki.blender.org/index.php/Doc:Glossary/U
Hi, all;
I have added following terms to the Blender Wiki:
http://wiki.blender.org/index.php/Doc:Glossary/U
UVTex
UV Image Editor
UV Layer
UV Layout
UV
Hey Brecht,
Great! :)
I hope you will merge the other UI changes from the Cycles branch as
well, especially the new icon + icon.
Regards,
Thomas
Am 16.11.2011 21:36, schrieb Brecht Van Lommel:
Revision: 41935
no not all of them start at 1. starting at zero makes as much sense IMO
2011/11/16 Ejner Fergo ejner...@gmail.com
Hi Campbell,
Thank you for committing the patch!
I've been looking more into the (local) rotation problem in Nuke
Houdini. Turns out a small change is needed on line 404, but
no not all of them start at 1. starting at zero makes as much sense IMO
Fair enough, I don't have access to every FBX aware app. I just
assumed that frame 1 is standard in DCC apps, especially since Maya
has changed to 1 (only app I know that used to start at 0). Just out
of curiosity what app
Hi,
This commit broke building in OSX with CMake + Unix Makefiles:
http://www.pasteall.org/26489
No time to look at that now, I hope someone can figure out the fix for it ;)
--
Dalai
2011/11/16 Campbell Barton ideasma...@gmail.com:
Revision: 41932
[ 24%] Building C object
source/blender/blenlib/CMakeFiles/bf_blenlib.dir/intern/BLI_mempool.c.o/home/zanqdo/blender/trunk/source/source/blender/blenlib/intern/BLI_mempool.c:79:3:
error: redefinition of typedef ‘BLI_mempool’
Latest version:
http://www.pasteall.org/26490
Initialising the library string on blender startup and cleaning up on exit.
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Fixed in 41938
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Thanks Campbell, but I'm sorry to say that while I can build r41938 with
scons, I still get the same error from the cmake_qtcreator_project.py.
Retried it several times now without luck - I hope that I am not
overlooking something obvious. Here is the full error message if you want
to have a look:
Maya is not locked to 1, if you set a background sequence, it will sync up
to the frame number (if started at zero Maya will start there as well)
If you use AE, now you have an option to start at 1 but still default is 0.
But rather than Apps on something even more general Timecode start at 0 :)
On Thu, Nov 17, 2011 at 12:55 AM, François T.
francoistarl...@gmail.com wrote: Maya is not locked to 1, if you
set a background sequence, it will sync up to the frame number (if
started at zero Maya will start there as well)
The version of Maya I have access to (2011) does not change frame
range
Hi Rainer, strange it gives an exception here, should be fixed r41939.
On Thu, Nov 17, 2011 at 10:11 AM, Rainer Hohne raho...@googlemail.com wrote:
Thanks Campbell, but I'm sorry to say that while I can build r41938 with
scons, I still get the same error from the cmake_qtcreator_project.py.
ohh! so good :D are new drivers like #frame not creating a property now then?
cheers!
Daniel Salazar
3Developer.com
On Thu, Nov 17, 2011 at 1:08 AM, Campbell Barton ideasma...@gmail.com wrote:
Revision: 41943
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