ts
> & developers.
> All the best,
>
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Am 16.02.2015 um 20:08 schrieb Campbell Barton:
Thomas Szepe (aka hg1) has been working on the BGE for 2 years.
Well deserved commit rights!
Best regards,
Carsten
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is a dokumentation for Freestyle?
Cheers,
Carsten
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;°)
Can I suggest one thing: Maybe it is possible to add some Quick
Freestyle Operators like for Quick Fluid, Quick Smoke etc.
Quick Freestyle Cartoon
Quick Freestyle Pencil
Quick Freestyle ...
Would get you more people wanting to try it...
Carsten
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Hi,
will the BMesh Fill (F) also handle holes in the geometry in future like
the ALT-F automatic hole detection (so called in old manual)?
Greetz,
Carsten
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implemented it there? I am not shure, long time ago.
And yes, I think this could be an nice feature also for appending.
Carsten
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is displayed on the site!
I posted a g+ article about it.
Carsten
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for a review.
Great and very usefull idea!
+1
Carsten
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deplaced in the decimator?
Best Regards,
Carsten
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Jason Wilkins jason.a.wilk...@gmail.com schrieb:
My Google Fu has failed me though and there does not seem to have been
much work on this yet. Am I missing something?
Only that we had already gestures in blender since like ever until 2.5x ;-)
There were only three for GSR so a more generic
be the right place. They just load .blend for the engine:
http://code.google.com/p/gamekit/
Carsten
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, which is the expected behavior by
everyone it seems
I am someone Ton likes to call old fart blender user so I am usually
quite sceptic about such changes, but this one I really like.
Carsten
PS: How the hell do you set Double-Click for it?!
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as in the RC1?
Thanks,
Carsten
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a shame, why is 4.1 so much slower, is it on NVIDIAs side or on
Blenders side?
BTW:
Is that ...Olimit overridden, compiler may run out of memory or very
slow warning normal?
Best regards,
Carsten
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quite rough at the moment.
Here is a screenshot/post about the material awareness of the boolean
modifier with carve:
https://plus.google.com/u/0/110212745595183837911/posts/NCg1VCwJhZR#110212745595183837911/posts/NCg1VCwJhZR
Feel free to use, maybe it helps,
Carsten
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right operand to left operand and then
they should be nicely reused.
Indeed! Thats great for my purpose.
Thanks for clarify this. Needs to put somewhere in the docs.
Carsten
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up multi material
Is it planned to have boolean support multimaterials in a way that the
result (cutted faces) of a difference for example will get the material
of the cutting object/faces? Thats a thing I need constantly.
Best Regards,
Carsten
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. There it is not working
(same for selecting after Akey).
Thanks for your patch!
Carsten
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that
work with boolop. So more a matter of compatibility of old scenes with
carve.
Carsten
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. But this is in most cases
ok, if not I can still use a solidify mod.
So thanks for this great addition to Blender! Is it the third boolean
code or the fourth? ;-)
Carsten
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also german Umlauts everywhere in Blender running on Linux!
Whoever fixed that: THANK YOU!
Carsten
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Am 11.01.2012 12:44, schrieb Carsten Wartmann:
I just noticed that I can now (appeared somewhere between 2.59 and now)
enter also german Umlauts everywhere* in Blender running on Linux!
*not in the Text Editor ;-(
Carsten
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be
Yes, I tested it and now a lib/ folder is used first place.
Thanks,
Carsten
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, removing the non-functional,
incompatible, and unmaintainable Time Offset cruft.
- Slow Parenting lives another day (just), although it now carries
Please don't remove it as long as there is no replacement (I guess there
is no?). I use it often in BGE and so do others.
Carsten
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with the removal of emboss it looks nice,
but see first point.
* Screen splitting widgets look
Too dark too.
* Toolbar/properties expand button look
Yea, the original ones are a bit big.
Carsten
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Das
keyboard input for ghost blenders WM.
Ah, strange. I just commented that old bug reported by me this morning
to see now that you are working on it...
So that means Blender (Linux) will become usable for german content?
Carsten
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Am 20.10.2011 16:29, schrieb Thomas Dinges:
No problem! :)
I hope it works on windows too soon, so I could use German umlauts.
Erm, Thomas On my windows XP it works (and has worked for long) in
GUI, Textobject and Texteditor.
Cheers,
Carsten
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anything other than ASCII in code, so I do it
for object names so I am not concerned about this case.
I just found another case where we cant enter non-ASCII chars: In Game
properties String types...
Carsten
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.
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are to hard to see.
Maybe make the Frame more transparent?
Carsten
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Am 05.09.2011 23:31, schrieb Jass:
Hi, all;
I have done a little bit of work to the screencast add on so that it
better fits my needs. The improved version is here:
Great improvements!
Carsten
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Das
for developers and End-Users don't see much?
Best Regards,
Carsten
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worse, if Relative Path is checked I
cant save at all (ERROR: Can't save ... blabla).
Carsten
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or suitable even if you just svn the
latest one...
Then you resign and are left with a system with no ffmpeg at all.
Carsten
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Ctrl all the time is giving me a hellava
bad pain in the wrists.
+1 from me, would love it also.
Carsten
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, I was confused because I can read/play/use
vids from my camera in Blender without special options.
Thanks for your help,
Carsten
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Peter.
Greetz,
Carsten
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10.04.
ffplay and blender seems to use the same libs:
http://pasteall.org/22804
I think a official build will not be different because it uses the
system libs on linux anyway.
Carsten
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Am 29.06.2011 13:48, schrieb Sergey I. Sharybin:
Carsten Wartmann wrote:
Yes I am building my own blender with scons on Ubuntu 10.04.
That's not true. If you'll be using builds from
Hmm. Ok, then I mixed something up.
Works in a official Build. So it seems my problem is then to get ffmpeg
to specify all from command line?
Carsten
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Antonis as posted on ML
Should fix MingW build problems - mingw users, please test too :)
Yep, bulding/running fine! Thank you guys!
Carsten
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:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles
And some more in the sources (doc).
Carsten
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object a fluid object (normal/inflow)
and has the option to start fluid baking immediately.
Could not get it to work, physics are created but baking shown nothing.
Carsten
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forgot to save my file before baking?
Carsten
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, it gets moved
to the next release).
Carsten
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a very valuable thing for documenters and authors. No more
self compiling for various platforms, never knowing if it works REALLY
like in a offcial release.
Thanks for this proposal,
Carsten
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automatic.
Beside this I would also like to have a lazy mode with more than one
texture on a object in GLSL mode.
Carsten
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into find the best alternative
here.
Just as addition: It breaks all my game engine tutorials for my book,
both in look (no alpha, no Add) and in functionality, I think because of
the missing collision by face.
Carsten
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options
Really great! I did run into this problem quite often in the last weeks.
BTW: Will old files render different now?
Carsten
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Am 02.03.2011 15:02, schrieb Campbell Barton:
Ervin Weber (lusque) has been added to to keep MinGW supported
tested since no active devs were supporting it well.
Welcome Ervin! I am one of the guys who use Mingw.
Carsten
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! What else is on this list? I am curious. Maybe Transform with
Cursor keys?
Right Mouse on area edges has menu to Split or Join. Works like 2.4.
Finally no more mouse stress due to seaching for little tiny corner
icons :-)
Caroldfartsten
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Blender a day? If I am lucky ONE time. If not the
next starts are warm starts.
Better take care about usability and bugs, a bug or quirk in the GUI can
cost me several minutes, maybe hours of work if all is murphy an I get a
crasher with no proper Auto-Save or such.
my 2ct.
Carsten
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Am 20.02.2011 06:47, schrieb Dalai Felinto:
Any final word on whether this will be reverted or not?
Seems not. Silence in the woods as we say in Germany ;-)
If the commit is here to stay I think for BGE we will need some changes.
What are theese?
Carsten
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got 1 or 2 years ;-)
Carsten, hopes you meant 2.5x
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?
Carsten
Kaito has asked me to ask you guys if you are ok with it?
Who's that guy hanging around there all the time? ;-)
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.
Is on the way ;)
Great, but I guess too late for my book. So far it is usefull for such
kind of stuff: http://www.youtube.com/watch?v=U_azkgb5mXM
;-)
Carsten
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Context, Image Tab
(beneath the Normal Map Button) to use old Blender Normal maps.
Carsten
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above ;-) Beside us writers I don't think there is much use of them
at the moment beside self contained demos and some effects, so I think
it is acceptable to break some old simulations.
Carsten
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Das
not very good for the workflow. I would not search in a
Render Pipeline Panel for Transparency at the first shot. Nor would I
expect Shadow Casting (Casting Alpha, Cast XXX) options NOT in the
Shadow panel.
Carsten
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Am 16.02.2011 22:45, schrieb Thomas Dinges:
Hi Carsten,
Am 16.02.2011 22:15, schrieb Carsten Wartmann:
Roadmap: Beta = Final Feature Set, Ready for Documentation.
As I already said before: I don't care about definitions of Beta or
Alpha or RCs, I trust in the word (and I really have
think it would fit for
now where the old Brush button was.
Carsten
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like described. I.e. I
wrote at several places: switch directly from the world context to the
texture context, add a texture... which will now NOT work anymore, but
add a material texture.
Hope you get my point.
Carsten
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it a straight copy of the book?
Some are adressed here:
http://www.blender.org/gamekit/
I am not sure if all of these are already in the wiki? Terry?
Esp. the bitmapfont creator. However the link was coming and going
several times in the past ;-)
Carsten
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itself does not allow to change the current frame to a float.
Hmm? I don't think I understand this.
I can put a key on 12.42 seconds or frames or whatever, and yes it
probably does not make sense in rendering to have half frames, but it
does in the BGE I think.
Carsten
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that this is hard to explain to a new user, of course
somehow also related to the two parallel material systems.
So, I would love to see GLSL and Multitexture using Textface Materials
in Blender 2.5x, that would help me much in my book ;-)
Carsten
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it,
not that it is a wanted feature and my bug gets closed fast ;-)
carsten.
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loose the nerves.
I am sorry that I over reacted and that I offended you, you are doing a
great job.
Carsten
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) here. Why do
you think this is a better drawtype than the mini-axis?
Carsten
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file without
confirmation (see ctrl-s, save as red color if file exists)
What do you think?
Carsten
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On 01/06/2011 03:19 PM, Ton Roosendaal wrote:
Revision: 34133
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=34133
Author: ton
Date: 2011-01-06 15:19:46 +0100 (Thu, 06 Jan 2011)
Log Message:
---
Bug fix:
On texture-space
On 01/06/2011 06:17 PM, Ton Roosendaal wrote:
Hi,
The texture space transform now is a simple single mult + addition.
Rotation is possible too of course, just a bit slower renders need
for nicer draw of texspace box with axes.
Maybe the lack of rotation is a reason so few (I think) people
constraints... ;-)
Carsten
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Regards,
Carsten
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with Library linking: if you already have libraries linked in,
and you attempt to link more data, using internally already linked
Really strange, I stumbled yesterday over this issue, giving me some (
more) grey hairs! Why didn't you fix this earlier? ;-)
Thanks,
Carsten
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Am 23.11.2010 15:14, schrieb Campbell Barton:
Revision: 33257
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=33257
Author: campbellbarton
Date: 2010-11-23 15:14:06 +0100 (Tue, 23 Nov 2010)
Log Message:
---
Changes to the
.
Carsten
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Am 15.11.2010 16:25, schrieb Ton Roosendaal:
Hi,
Revisiting topic: why is kerning different then? If we could combine
the crispy hinting with the narrow 1 pixel kerning, it would be all OK?
Thanks for putting my thoughts into words ;-)
Carsten
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on small displays.
Typographically maybe not so nice but I personally don't care, I tend to
get a headache from these hinted and antialiased fonts, first thing I
switch off on new Systems.
Carsten
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Am 24.10.2010 16:35, schrieb Ton Roosendaal:
Hi all,
...
Blender Proceedings
- Magazine style and size, full color
- 80 pages, quality paper, 200 grs cover
Blender Tutorials Guides are back ;-)
I am in if anyhow possible. Good idea.
Carsten
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be an option to change Blender FPS setting on
loading of the first Strip according to the loaded Strip. All other
loaded strips should be scaled/interpolated to match the FPS.
Carsten
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(something broken with the source in
wm_init_exit.c.
Carsten
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) but 32560 or so changed it again so that the error above
came up.
Carsten
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Am 16.10.2010 12:26, schrieb Nathan Letwory:
-BEGIN PGP SIGNED MESSAGE-
Carsten, ould you please test with a build before 32503? I gues 32502
should be fine.
Works again in r32564!
Thanks,
Carsten
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Am 22.09.2010 15:18, schrieb Lorenzo:
On 22/09/2010 12:29, Carsten Wartmann wrote:
Am 22.09.2010 04:36, schrieb Campbell Barton:
I wish that I could also enter 2cm/s or 30°/s into the BGE Logic
Bricks. Of course the Fps setting in the World needs to be taken into
account for this.
Cheers
report and go on to find a workaround
which will fade the focus to other things.
Best Regards,
Carsten
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Carsten Wartmann: Autor - Dozent - 3D - Grafik
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at the time. Maybe it can removed in 10 years
Also in HD we have interlaced formats.
Carsten
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.
This is because problem reported by venomgfx on the irc.
Ahhh! Thank you! I missed this long time.
Carsten
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Carsten Wartmann: Autor - Dozent - 3D - Grafik
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.
Requires a login, and I really dont want yet another forum login.
Carsten
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Carsten Wartmann: Autor - Dozent - 3D - Grafik
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,
Carsten
PS: Sorry for the german error log, I have no idea where to switch
vc-express to english
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Carsten Wartmann: Autor - Dozent - 3D - Grafik
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libpng_st.lib(pngerror.o) : warning LNK4217: Lokal
, it is also strange
that the handles are not offset to the new value. Flatten Handles is
probably not always what I need and also a second step.
Carsten
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Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage: http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html
Am 30.04.2010 19:07, schrieb Carsten Wartmann:
Am 30.04.2010 19:01, schrieb Carsten Wartmann:
Compiling == 'initrender.c'
source\blender\render\intern\source\initrender.c: In function 'calc_weight':
source\blender\render\intern\source\initrender.c:195: internal compiler
error: Segmentation
/blender
Thats too bad :-( Any hints for me?
Carsten
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Peter Schlaile schrieb:
Revision: 28412
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=28412
Author: schlaile
Date: 2010-04-25 14:53:39 +0200 (Sun, 25 Apr 2010)
Log Message:
---
== Sequencer ==
This adds MULTICAM-editing
features, and also willing to help
while documenting new features. Just ask!
Carsten
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Aurel W. wrote:
I also noticed some horrible new behavior when adding obects. They
will be added at the world origin, rather than on the 3d cursor and
won't be transformed by the current view matrix. I consider this as
bug for now and assume no one really thought, that this would be a
good
Jonathan Williamson wrote:
I absolutely agree with this. Very seldom do you (or I at least) add a mesh
object and stick to the default parameters. I nearly always adjust circles
and such down to 12 vertices or so.
At least the tools should remember the last setting e.g the number of verts.
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