Re: [Bf-committers] How When could we support right-to-left languages?

2011-09-15 Thread Steve Obbayi
I am also not sure on the progress on this, I have some knowledge of Arabic, although not my first language. I would also like to get my hands dirty on this. Any pointers on where to pick up will be much appreciated. Steve - xiangquan xiao xiaoxiangq...@gmail.com wrote: After congcong

Re: [Bf-committers] How When could we support right-to-left languages?

2011-09-15 Thread Steve Obbayi
Looks like there's going to be some intense work needed here. I have quite a bit of free time over the next few weeks so I will probably use a lot of it getting up to speed in the UI code And by the way, the numbers in Arabic follow the L-R English format. Steve - Ton Roosendaal

Re: [Bf-committers] How When could we support right-to-left languages?

2011-09-15 Thread Steve Obbayi
- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 15 Sep, 2011, at 19:27, Steve Obbayi wrote: Looks like there's going

[Bf-committers] Compile Error on BLEN_VER_RC_1

2011-04-18 Thread Steve Obbayi
Hi all, I am getting this error building Rev. 36213 with Ms VC 2010 ..\..\..\source\icons\winblender.rc(17): error RC2104: undefined keyword or key name: BLEN_VER_RC_1 I have not seen this before, does anyone know where that should be defined? Steve

Re: [Bf-committers] Compile Error on BLEN_VER_RC_1

2011-04-18 Thread Steve Obbayi
/2011 4:22, Steve Obbayi wrote: Hi all, I am getting this error building Rev. 36213 with Ms VC 2010 ..\..\..\source\icons\winblender.rc(17): error RC2104: undefined keyword or key name: BLEN_VER_RC_1 I have not seen this before, does anyone know where that should be defined

Re: [Bf-committers] GSOC 2011 Proposal - Improving Motion Capture Import Workflow

2011-04-02 Thread Steve Obbayi
Is it just me, there seems to be nothing on that page... User account BenjycookI is not registered. Is the message I get Steve Obbayi - Benjy Cook benjyc...@hotmail.com wrote: Hello everyone,I have uploaded my GSOC proposal to my user page on the blender wiki.http://wiki.blender.org

Re: [Bf-committers] Blender native compile for headless servers???

2011-03-11 Thread Steve Obbayi
Hi Steve, On Wed, Mar 9, 2011 at 6:29 AM, Steve Obbayi st...@sobbayi.com wrote: Hi Brecht, I am planning to implement this so a quick question. Are their any major huddles you came across that are worth mentioning other than what you have stated here? Not that I remember

Re: [Bf-committers] Blender native compile for headless servers???

2011-03-08 Thread Steve Obbayi
Hi, On Tue, Mar 8, 2011 at 9:58 PM, Campbell Barton ideasma...@gmail.com wrote: Probably the easiest way to maintain this would be to use stubs for ghost and opengl so we dont litter our codebase with ifdef's. Brecht did this once for some renderfarm testcase, so he may have some

Re: [Bf-committers] Another svn/projects migrate coming!

2011-02-20 Thread Steve Obbayi
That explains a lot. Thanks Steve Obbayi: Software Developer Homepage: http://www.sobbayi.com - Ton Roosendaal t...@blender.org wrote: Hi, Oh, he just decided to do this right away :) In the process, svn/ trackers are not accessible

Re: [Bf-committers] building blender with clang, scan-build

2011-01-07 Thread Steve Obbayi
This is great, I have been keeping a keen eye on llvm+clang and having blender support it is great Steve - Campbell Barton ideasma...@gmail.com wrote: Building blender with clang's scan-build gives useful reports/warnings which typical compilers wont report. of course it has a lot of

Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Steve Obbayi
Windows builds fine with Scons. However with msvc 2010 Express I've only got it to build with CMake 2.8 and disable OpenEXR. Steve Obbayi Software Developer - Original Message - From: Dave Plater dpla...@webafrica.org.za To: bf-committers@blender.org Sent: Friday, October 29, 2010 1:35

[Bf-committers] Mingw/Quicktime building

2010-10-23 Thread Steve Obbayi
terminated. scons: *** [E:\BlenderSVN\build\win32-mingw\source\blender\imbuf\intern\anim_mov ie.o] Error 1 scons: building terminated because of errors. I have Quicktime installed in the correct path. it used to build under VS2008. Steve Obbayi Software Developer

Re: [Bf-committers] Mingw/Quicktime building

2010-10-23 Thread Steve Obbayi
Yeah Thanks Nathan, I finally figured that out. I'll be happy to figure a way around this problem Steve Obbayi Software Developer - Original Message - From: Nathan Letwory nat...@letworyinteractive.com To: bf-blender developers bf-committers@blender.org Sent: Saturday, October 23, 2010

Re: [Bf-committers] derived mesh in modifier stack

2010-10-10 Thread Steve Obbayi
the modifier it can revert to the original mesh. Someone else can hopefully clarify. Steve Obbayi - Original Message - From: Tobias Oelgarte tobias.oelga...@googlemail.com To: bf-committers@blender.org Sent: Sunday, October 10, 2010 6:46:50 PM GMT +03:00 Iraq Subject: [Bf-committers

Re: [Bf-committers] interesting side project

2010-07-06 Thread Steve Obbayi
://www.cs.umn.edu/~mein Kent, I'd like to hear more about this coz it sounds very interesting indeed Steve Obbayi SKYPE: sobbayi http://sobbayi.com http://blog.sobbayi.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org